Before DC Comics's New 52 relaunch, Tony Bedard wrote a winning revival of DC's REBELS series, though his stints on Birds of Prey and Green Lantern Corps each met lackluster reviews. But Bedard's New 52 Green Lantern: New Guardians is a surprising bit of "pop" cosmic fun, and indeed there's a lot to like in his retelling of Jaime Reyes's origins in Blue Beetle: Metamorphosis; the New 52 relaunch has served Bedard well.

Beetle, though cancelled after the next volume like nearly all the original "Young Justice" line titles, preserves much of the spirit and even much of the cast and conflicts of the original post-Infinite Crisis series; fans of Jaime shouldn't have much to quibble with here.

[Review contains spoilers]

DC introduced Blue Beetle Jaime Reyes only six years ago, giving the character a relative infancy compared (Red) Robin or the Kon-El Superboy, introduced twenty-three and nineteen years ago each, and certainly as compared to septuagenarians Superman and Batman. But in this short time Reyes gained a following that lead to appearances in Batman: Brave and the Bold, Smallville, and Young Justice, each time with a slightly tweaked origin.

Given how many versions of Superman's origin alone comics have seen in the past years -- from Birthright to Secret Origins to the new Action Comics -- it shouldn't be a surprise that Blue Beetle can withstand a revamp. And yet, Reyes's origins seem so indelibly tied to Infinite Crisis -- Booster Gold returning from the future to save the legacy of his lost friend, Booster and Beetle hanging upside-down in the Batcave -- that it seems sacrilege that this should be removed. Bedard, however, wisely sees to the core of Jaime Reyes -- a generally good kid who believes in his friend Paco despite that Paco has joined a gang -- and this forms the basis of the first issue and Reyes's transformation into Blue Beetle. That Reyes's origins are "insular" now -- they involve his supporting cast members Paco and Brenda, not Booster Gold and the ye olde Crisis on Infinite Earths -- can't necessarily be a bad thing, either.

Gone, then, is the Blue Beetle scarab thrown to Earth by the Wizard Shazam (a confusing bit, anyway) and instead, Reyes accidentally intercepts the scarab as Brenda's aunt tries to steal it. On this point, it's perhaps more surprising what Bedard chose to keep of Blue Beetle's origins and the original series -- that Brenda's aunt is still the mystic crime boss La Dama, and that the scarab is still controlled by the alien Reach. Given a world of possibilities, Bedard's Blue Beetle is rudimentarily the same as John Rogers and Keith Giffen's series before him; this is a boon for Reyes's fans, though it'll be repetitive to see some aspects -- like Brenda's inevitable realization that her aunt is a criminal -- played out a second time.

One key change that Bedard makes is that, at least for this volume, none of Reyes's friends or family know that he's the Blue Beetle. What differentiated the last Blue Beetle series was that Reyes's whole family, and Brenda and Paco, knew that he was Blue Beetle, and so there was a sitcom feel to the book not unlike The Incredibles. In keeping with New 52 tradition, Reyes's identity is hidden -- his suit won't let him reveal it -- giving Reyes less community and more a Peter Parker-esque loneliness. This is a loss, to be sure, though the reemergence of secret identities across the New 52 overall is a positive step.

Also in the realm of similarities and differences is that Bedard includes, on La Dama's side, Brutale, an assassin often used in Chuck Dixon's Nightwing stories, and working against La Dama, classic Teen Titans villains the Brotherhood of Evil. It's odd to see the Brotherhood here, especially, both because one wouldn't expect such once-high-profile villains to debut so early in the New 52 and in Blue Beetle, among other titles, and also because Bedard and artist Ig Guara do not alter them much from their long-dated appearances, especially Warp. The Brotherhood does get a new member, the ultra-armored robotic Silverback, whose appearance would have too great a 1990s excess aesthetic to him if it didn't work generally well enough in the context of the story.

Bedard closes the book with a Beetle-on-Beetle fight of the kind also seen in the previous series and recently in Young Justice. This, too, would be repetitive, except that Bedard casts Paco this time as the "Black Beetle" Thorax, and sets as a subtext to the hero's conflict the quiet hurt feelings between Reyes and Paco. Again, it's somewhat against type to see Reyes so alone, but at the same time, these types of changes breathe new energy into the book.

All of this makes it a shame that Blue Beetle will end in the next trade (Reyes continues into Threshold, a series actually written by Giffen, though how much role he will have remains to be seen). If the dialogue is not as quick as the preceding book, Bedard still writes the voice of Reyes and his supporting cast well, and the trope of young hero learning to control his wild superpowers is always fun. Ig Guera draws the twisting, turning Beetle armor especially well, with only a couple of the "regular" cast's facial expressions growing too distorted by the end.

For Jaime Reyes fans, then, Blue Beetle: Metamorphosis is something to treasure, an epilogue of sorts to the much-missed original series. Hopefully it won't be too long before Reyes sees his own book again.

[Includes original covers, considerable sketchbook section from Ig Guera and Cully Hamner]

Thanks for reading!
[Review by Doug Glassman.]

So what happens when you combine Walt Simonson’s The Mighty Thor and the all-ages, Gurihiru-drawn Power Pack? You get Thor and the Warriors Four. Published in 2010, it’s the last of the Pack mini-series so far, and perhaps the best as well. Marvel’s all-ages line was heavily impacted by the purchase of Marvel by Disney, leading to a reduction in titles. However, the success of A-Babies vs. X-Babies, the greatest single issue of 2012, put Gurihiru back on the map, and Julie Power was a popular cast member in Avengers Academy.

Alex Zalben quickly reestablishes the Power Pack’s origins and personalities before putting them in a troublesome situation: the reality of death. It's not some cosmic threat, however; rather the Pack has to come to terms with their grandmother, dying in a hosptial. Despite the so-called “maturity” of many comics from the Big Two, this is perhaps the most mature take on dying that I’ve seen in comics since Aunt May’s death in Amazing Spider-Man #400 (and that was retconned away). The Powers have incredible abilities . . . but they can’t save their grandmother. When Julie Power finds a conveniently-placed book about the life-restoring Golden Apples of Idunn, however, they hatch a plan.

Before the Power Pack can reach Asgard, however, the first encounter the Pet Avengers. They’re led by Frog Thor (or Throg, if you wish) also known as Puddlegulp, Thor’s froggy friend from Thor Visionaries: Walt Simonson Volume 3. Other members include the Inhumans’ dog Lockjaw, Lockheed of the X-Men and SWORD, Speedball’s cat Hairball, Ka-Zar’s Saber-toothed Tiger Zabu, and the Falcon’s assistant Redwing. The oddest member is Ms. Lion, Aunt May’s dog from Spider-Man and His Amazing Friends. Ms. Lion is actually male, which could qualify him as one of comics’ few transsexual heroes. The Pet Avengers are a very silly concept, almost too silly for me, but it makes sense to pair them up with the Power Pack in a comic intended (at least in part) for kids.

The two teams fight Asgardian Wargs (to quote Katie Power, “Pets fighting pets! It’s like that dream I had!”) and the Pack use the giant wolves to get to Asgard. The Pack gain special clothes and assistance from a traveler named “Koli,” whose true identity you can probably guess. After they establish themselves as the titular Warriors Four against various Asgardian enemies, the best character in Thor and the Warriors Four arrives. Zalben clearly recognizes that Beta Ray Bill, despite his honor and might, is a giant, stoic, orange, buck-toothed, horse-faced alien in a funkified Thor costume; the pony-obsessed Katie quickly becomes enamored of him, even offering him a carrot, which he quietly accepts.

Bill isn’t the only Walt Simonson-ian touch in the book. Like much of Walt’s run, the story centers around actual Norse myths, such as the aforementioned Golden Apples, Jormungandr the World Serpent ,and Ratatosk, the squirrel which runs messages up and down Yggdrasil the Life Tree. The Pack inadvertently allow Loki, the Enchantress, and a Frost Giant ally to take over Asgard and change its inhabitants into children, leading to what the Internet has collectively dubbed “The Cutearok”. This is where Gurihiru’s artwork becomes key. Everything about the de-aged Asgardians seems spot-on, from Thor turning into Donald Blake in a giant coat to the Warriors Three having a snowball fight.

Over twenty years of “Thorse” jokes finally reach their apex with the de-aged Bill, known as “Baby Ray Bill” throughout the fandom. He becomes something so adorable that I can’t believe Marvel hasn’t turned the design into a stuffed animal. Naturally, Thor gets to ride on him. Later on, as the Asgardians rapidly age, Bill first appears with braces and an afro, and then a strange cowlick. Thor, meanwhile, gets his Sal Buscema armor and mustache from the later issues of Simonson’s run. Alex Power gets to use Mjolnir after learning how to keep his cool around his siblings and appreciate their contributions, while Julie tries to reconcile myth and science.

With the help of the Pet Avengers, Thor, and Bill, Loki and crew are defeated, and as Donald Blake, Thor sneaks Grandma Power some applesauce made from the Golden Apples. I would normally be against this kind of ending, but considering the age range of the audience, a happy ending is warranted, and the kids certainly earn it. The story isn’t over, though: Colleen Coover provided a back-up story which chronicles Hercules babysitting the pack after Johnny Storm backs out. In fighting Hydra, cleaning up the mess afterwards, and attending Katie’s tea party, Hercules helps reinforce the strong family themes.

Every woman is in love with Hercules, which is just one of the great jokes and running gags peppered throughout the book. From Julie’s Norse Myths book being met with Koli’s Norse Facts to the terrifying implications of the Squirrel of Mischief, Thor and the Warriors Four revels in the fun of the whole situation. The team keeps forgetting to use their code names, and Katie is convinced that “Asgard” is a dirty word. The Gurihiru team put in numerous background jokes, such as Lockjaw and Jack teleporting away to get tropical drinks. They even keep up one of the jokes from the Pet Avengers comics: the pets speak in “animal,” meaning that from the human perspective, they’re just making growls and squeaks.

In the aforementioned A-Babies vs. X-Babies, Baby Thor rides in on Baby Ray Bill, both using their Power Pack designs, even though Bill isn’t an Avenger; he wasn’t even in the crossover itself! This, along with a Pack appearance in the background, show that Gurihiru appreciate the book that made them famous in the US. The Thor and the Warriors Four digest is hard to find and expensive on Amazon, but it’s well worth a search. I hope it and some of the other digests get a hardcover release like The Kids Are All Right so that they can reach a broader audience.
I promised this to reader Darci back in November. It's another of the Western tales Wally Wood did for Western Crime Busters. This is from issue #9 (1952). It's the first of two stories he did for that issue. Jim Vadeboncoeur Jr. attributes the art on “Tex Gordon” to Wood and Joe Orlando.

Schoolmarm Kathy Butte (who is a beaut, all right), dresses provocatively for the time. Wood and Orlando miss no opportunity to have her show some leg, even when nobody's looking (page 4 panel 5). Tex is a fast worker. He admits it. When Kathy asks, "Who’s the fastest, Tex?” He says he is, then demonstrates. Between the next to last panel and the last he’s got Kathy’s dress down off her shoulder and is moving in for more. Yeeeee-haw!









Depictions of Captain Atom, if few and far between, have tended to follow the repetitive pattern of a super-powered being staunchly on the side of the military, allied against the DC Comics heroes, who only very slowly comes to realize the error of his ways (see Superman/Batman: Public Enemies and also Justice League Unlimited).

To writer J. T. Krul's credit, his New 52 series Captain Atom: Evolution sets aside these tropes for a good science-fiction-y take on the character, less "Captain" and more "Atom." Unfortunately, Krul doesn't have much for the good Captain to do here; Atom flits from story to story, mostly cut-and-dried and mostly predictable. This is a good take on Captain Atom but there's little to raise this book above the level of average.

One unexpected bright spot in the book is Freddie Williams's art. Though a pioneer in the field of digital artistry, Williams's work has had a tendency toward distortion and repetition that gave books like Final Crisis: Run! and JSA All-Stars a dull sameness. But in Captain Atom, pleasantly, Williams's pages are much more controlled, and indeed he brings a unique ink-wash to the art, plus some selective coloring, that gives Captain Atom its own unique look. More's the pity that the book is not more dynamic, because the art alone deserves a wider audience (Captain Atom was cancelled in DC's Zero Month, after the next collection).

[Review contains spoilers]

In the first issue, Atom helps diffuse a volcano and nuclear reaction that threaten New York (each threat is somewhat improbable, but the audience won't argue with comic book physics). These are atomic-type conflicts, which demonstrate Atom's matter-changing powers (more like the classic Firestorm than Captain Atom), and also serve to introduce his lab tech supporting cast. There's no overt foe for Captain Atom in the first issue or in most of the book, which is a nice change -- rather the story is more about Atom's self-discovery.

It is perhaps as early as Captain Atom's second issue, however, that the series begins losing its way. Atom discovers he can see text messages and emails in the air around him (an unique power never touched on again), and hones in on a young cancer patient asking Atom for help; Captain Atom is indeed able to enter the boy's brain and cure his cancer. This is interesting, but the main conflict -- Atom fighting the boy's rogue cancer drugs -- has no bearing on Atom going forward; it's solely a (very fanciful) action scene because the issue needs one.

Krul's Captain Atom issues are like that. In the third issue, Atom intercedes in a conflict in Libya, not out of any specifically stated moral purpose nor a connection to the country, but simply because Atom wants to "do good." The climax of the book follows a similar pattern -- Atom fights a giant, mutated lab rat (silly in and of itself) that was experimented on and shares Atom's powers; that Atom is also a "lab rat" is painfully obvious, and there's not much more that comes out of the story -- no revelation about Atom's origins or the nature of his powers, no actual communion with the rat, just a standard fight-and-resolution.

Again, there's nothing necessarily wrong with the pieces Krul has in place here. General Eiling has been a military figure long-associated with Captain Atom stories, and Krul brings him in as Atom's foe-turned-begrudging helpmate (like an early Commissioner Gordon to Batman). This is again a nice difference from Captain Atom as Eiling's mindless soldier, and Krul does well preserving Atom's military heritage without letting it overwhelm the story. Krul also make a good comparison between Captain Atom and the Flash in the third issue as two DC heroes who move so fast, or whose powers are so all-encompassing, that they experience reality differently than others do.

Krul's Captain Atom, too, is simply likable. Without his trademark military arrogance, Krul's Atom is just a guy with a heroic nature, and his tenuous understanding of his powers leads to some charming moments, as when Atom turns a squadron of fighter jets into feathers. Krul's Atom is quite obviously a kind of young Dr. Manhattan, potentially dangerous and impossibly powerful, but unlike Manhattan, without the understanding of those powers.

All of this, again, is a credit to the Captain Atom mythos, such that it is. This is a Captain Atom that readers would want to follow, and if other writers could be trusted to preserve this Atom's youth and inexperience, he would be a fine addition to a team like Justice League (though one might question the need for both this Captain Atom and also Firestorm).

In Captain Atom: Evolution, however, Krul simply moves Atom between adventures and fights with nothing much really sticking, and this makes it hard for the reader to feel anything for the title. It's good that Captain Atom is around in the New 52, but there's little for which to recommend his solo series when it stands beside hits like Flash, Batwoman, Animal Man, and (the sadly cancelled) I, Vampire.

[Includes original covers. Sketchbook and various process pages by Freddie Williams]

More reviews coming up as our countdown to the end of the New 52 Vol. 1s continues!
Airboy doesn't need to call in the Army (there wouldn't be room in eight pages, anyway) to handle an invasion from space. He's got his wits, savvy, and a suit of wooden armor.

The tentacled monstrosity looks inspired by H.G. Wells' The War Of the Worlds, the pyramid-shaped UFO goes against the stereotype of the flying saucer, popular at the time in science fiction comics. It makes one think of ancient aliens, especially when the monster tells Airboy it's their second visit to Earth. The planet is much more developed than the first time, when “your Earth was no danger to us.” Holy Erich Von Däniken!*

From Airboy Comics Volume 9 Number 6 (1952), art by Ernie Schroeder:








*Chariots of the Gods, 1968.

**********


Since many of the creators of comic books were Jewish, there are parallels to be drawn to a people, a religion, and superheroes. Superman creators Jerry Siegel and Joe Shuster certainly fit the description since Superman, above all others, lifted the comics industry “up, up and away,” and in its early years into the stratosphere of popularity. And they did it with a character who, according to Rick Bowers in his book, Superman Versus the Ku Klux Klan, had Jewish attributes.

From the book:
“Jerry and Joe’s Jewish heritage deeply influenced the makeup of Superman too. The all-American superhero reflected many of the beliefs and values of Jewish immigrants of the day. Like them, Superman had come to America from a foreign world. Like them, he longed to fit into to his strange new surrounding. Superman also seemed to embody the Jewish principle of tzedakah —  a command to serve the less fortunate and to stand up for the weak and exploited – and the concept of tikkun olam, the mandate to do good works (literally to ‘repair a broken world’). Even the language of Superman had Jewish origins. Before Superman is blasted off the dying planet of Krypton, Superman’s father, Jor-El, names his son Kal-El. In ancient Hebrew the suffix El means ‘all that is God.’”
Bowers goes on to compare the Superman story to Moses, especially the “crib-shaped rocket” launched toward earth “to be raised by loving strangers.” In the Old Testament Moses’ mother, after Pharaoh’s decree that all newborn Jewish males be killed, puts Moses in a crib-shaped basket and puts him in the Nile. He is raised by Pharaoh’s daughter. Bowers ends by further comparing Superman to the story of Rabbi Maharal of Prague, “who created his own superman, called the Golem, to protect the people of the Jewish ghetto from hostile Christians.”

Superman was also a secular American product. As was the custom, obvious religion or ethnicity was avoided. Bowers mentions Siegel’s love of science fiction, reading pulps like Amazing Stories, The Shadow, Doc Savage, and the novel, Gladiator by Philip Wylie. In that book a father creates a superhuman in his son. There were a whole lot of influences on Siegel and Shuster as Superman came haltingly to life over a period of years. At one point he was even a villain.

The Superman backstory is setup to the point of the book, the story arc from The Adventures of Superman radio program of the late forties, which involved Superman fighting a Ku Klux Klan-type organization.

Bowers gives a history of the Ku Klux Klan and its political power in the early decades of the Twentieth Century.  In 1946, with the Adventures of Superman program riding high in the ratings the advertising agency for the show’s sponsor, Kellogg’s, suggested the program do shows about intolerance. (Fresh in the public minds were images from the Nazi death camps.) Producer Robert Maxwell “jumped at the chance,” according to Bowers. But it was a jump carefully taken. The producers reportedly read 25 scripts they rejected, but finally settled on former New York Times reporter, then freelancer, Ben Peter Freeman, to do the writing. He had written some very successful scripts for the program, and he was tapped to do the job on “Operation Intolerance.”

There’s some information in the book on Josette Frank, who was listed prominently for years in DC Comics as a member of the Child Study Association of America. Although such experts as Frank were dismissed as flacks by comic book critics like Fredric Wertham, Frank did have some input into what DC was doing. (She was a critic of Wonder Woman and the bondage themes of that comic, for instance.) She arranged a meeting between Bob Maxwell and anthropologist Margaret Mead who, according to Bowers, “advised Maxwell to step carefully with – as the agenda put it – ‘stories dramatizing, realistically or by allegory, the fight against threats to democracy – fascism, intolerance, mob run, vigilante movements,’” as Mead said might be “inappropriate to the building of serene attitudes.” Maxwell’s response was, “What makes you think there is any serenity in children’s programming?”

And that debate is still with us nearly 70 years later.

Superman Versus the Ku Klux Klan is an interesting blend of comic book, radio, and American history of the first half of the Twentieth Century.  Bowers has done his homework. I find his tie-ins with Jewish culture and popular culture especially interesting. Run out of Europe, Jews came to the United States and founded movie studios and publishing empires. They even set the course of comedy on television. When we talk about what is “American” we include what has been assimilated, folded into American society from other cultures, now so well accepted we often forget origins.

Superman Versus the Ku Klux Klan by Rick Bowers. National Geographic Books, 2012. Hardbound, 160 pages. $18.95.

— Pappy

I never thought much about where the Phantom is headquartered. Some jungle, somewhere, in a cave. One jungle and one cave is much like another, I thought. But then I read that originally the jungle-based Phantom stories were set in India (even using the derivative name, “Bengali,”) but were at some point re-set in Africa. In the Evansville Courier and Press of January 19, 2012, writer Andrew A. Smith, discussing his lifelong love of the Phantom comics wrote, “Sometimes The Phantom's jungle adventures seemed to be in India, sometimes Africa. (For the record, the strip was set in India in the 1930s, but The Phantom's home turf gradually shifted to Africa by the 1960s, and has been there ever since.)”

Okay, sounds good enough for me, and the only reason I point it out is in this story the Phantom’s girlfriend Diana is arrested for stealing a necklace from a maharajah, who is strictly Indian. The story itself...well, it’s fairly typical Phantom business, i.e., getting Diana out of trouble. What would that woman, born of privilege,* do without the Phantom? She'd probably be home in America married to a banker, spending afternoons having cocktails with her friends at the country club, that's what. Which would mean the Phantom wouldn't have much to do except hang around the Skull Cave, sitting on his stone throne.

From Harvey Comic Hits #56 (1952):
















*According to a Wikipedia entry on Diana Palmer: “Diana was born into a wealthy family, to mother Lily Palmer and father Henry Zapman.” Zapman! I like that name.

For our fourth and final posting of Funky Funnies week at Pappy's I'm going back to the early days of this blog, when I had a tradition called “Frankenstein Friday.” I revived it for one post in Pappy's #966 over a year-and-a-half ago, and yes, the wheels turn slowly at Pappy's, but eventually we get things done.

Poor Frankenstein — he's the victim of a misimpression that he has become a vampire, and noble sort that he is, wants to end his miserable existence. And that's the bizarre plot of “The Brain of Sam Pyre the Vampire,” from Frankenstein Comics #13 (1948). It's written and drawn by Dick Briefer, who wrote and drew several different features for comic books during his time in the industry. He is best known for his various versions of the Frankenstein monster character, which he drew for over a decade in Prize Comics, and then two different series of Frankenstein.

I made sure I wasn't posting something that Frankenstein fans can find in Craig Yoe's compilation, Dick Briefer's Frankenstein, which is Volume 1 of Yoe's Chilling Archives of Horror Comics. I support Craig in his labors to get great comic books in more permanent format, and his matching sets of books are collectible, must-haves for comic fans. The book is still available from Amazon.com and from Craig's own catalog at Yoebooks.com.