Hiển thị các bài đăng có nhãn Legion of Super-Heroes. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Legion of Super-Heroes. Hiển thị tất cả bài đăng
Paul Levitz's first Legion of Super-Heroes foray into the New 52 offered a smidgen more action than characterization than I might have preferred, suggesting perhaps a "dumbing down" of the Legion for the DC relaunch. With Legion of Super-Heroes Vol. 2: The Dominators, however, Levitz rights the ship quite well. The team is pulling in a bunch of different directions at once, in inimitable Paul Levitz style, and he balances them well, peppering the engaging "A" plot with two or three different smaller "B" plots and character vignettes. All the more a pity that Legion has been cancelled, because when Levitz is on it, he's on it, and he's on it in The Dominators.

[Review contains spoilers]

Dominators begins with the specter of a reborn Fatal Five, but as befits a good Legion tale, that subplot dips just below the horizon when Brainiac 5 and Dream Girl are kidnapped by the alien Dominators. What follows is a multi-part jailbreak/rescue storyline that we've undoubtedly seen in a Legion title before, but Levitz hits all the right notes -- the cellmate banter between Brainiac and Dream Girl, the plucky rescue effort by a team of otherwise second-string Legionnaries, and a grand "all seems lost" finale. It's an oft-told tale, but with Levitz and these characters, it works.

Levitz adds unusually good complication to the "Dominators" arc when the ruling Earthgov forbids the Legion from breaching the supposed treaty with the Dominators, and leader Mon-El complies. Mon-El has travelled a long road in Levitz's recent stories, imprisoned again in the Phantom Zone and estranged from long-time love Shadow Lass, and even becoming for a time a Green Lantern. Here, Levitz demonstrates how heavy the crown weighs on the Legion's new leader, especially in some good scenes with Mon-El and former leader Cosmic Boy debating whether or not the Legion should follow Earthgov's rules. This, too, is one of Levitz's smaller subplots, until it takes off at the end when Mon-El and Cos devise an inspired way to convince Earthgov of the Dominators' treachery.

This eight-issue trade (larger by one or two than most DC Comics paperbacks) includes the single-issue prologue, the four-part "Dominators" story, and then a two-part tale before the book's Zero Month issue. The two-part story features new Legionnaire Chemical Kid, a nice counterpoint to the last trade's two-issue focus on new Legionnaire Dragonwing. Chemical Kid is unsure of himself and new to being a Legionnaire, and so serves to offer a new reader's perspective to the story. I was surprised that Levitz showed perhaps the most experienced Legionnaire, Cosmic Boy, being defeated so easily by two-bit criminals in this story, but it gave Chemical Kid and his mentor Element Lad a chance to shine in the issues.

Legion has never, however, been the most approachable book, one that rewards study rather than casual readership, and Dominators is no exception. Levitz starts out with a scene with Invisible Kid that hearkens back to Legion events in the 1980s -- pre-Crisis on Infinite Earths, even. Levitz never quite explains who the Fatal Five are, why they're a danger, or where their current members are, so the reader must trust that they're a threat rather than fully understanding it.

Dominators also picks up a number of character bits from the final pre-Flashpoint Legion book, When Evil Calls, and the earlier volumes -- this wasn't all that long ago, but that story was so (good and) complicated that I felt even though I read it, I could have done with a refresher. This doesn't put me off as a reader -- again, I'm not sure you can love the Legion without loving its continuity -- rather I think it's probably good that Levitz is making the reader "work for it" more than he did in Hostile World (though whether this contributed to Legion's cancellation is a possibility).

The only discordant note in the book is the Zero Month issue. It's good that Levitz ties this to his Legion: Secret Origin (at least we don't have two Legion origins running around) and in all his characterization of the Legionnaires here is better (more mature) than in Secret Origin. But the story moves at breakneck speed, and it was hard to know what was history and what Levitz was newly establishing (Coluans only have one child a century? There's a baby Coluan girl somewhere -- probably not a baby any more -- that Brainiac has to deal with somehow?). Apparently Brainiac 5 does something bad (in a story called "Brainiac's Original Sin") involving his ancestor Brainiac, though what he did and why are never made clear. There's also a cut scene that seems to involve Brainiac turning an errant thief into Tharok, leader of the Fatal Five, but this, too, is so quick -- Who is this thief? How did he get on Colu? -- as to be more confusing than engaging.

If, as it seems, the Zero Month issue is supposed to tie into the Fatal Five story (and indeed the next and final Legion trade is called The Fatal Five), possibly that issue would have been better served leading off the third volume instead, where it would be prologue instead of uncertain ending.

But overall, Legion of Super-Heroes: The Dominators is more proof that Paul Levitz really "gets" the Legion, from founding members Saturn Girl and Lightning Lad kidnapping Cosmic Boy for a night out, Cos's problems with Mon-El as leader, Brainiac and Dream Girl and the rest. Reading such a good Legion book -- Levitz back up to his recent standards -- makes it all the more disappointing this era is about to come to an end.

[Includes art by former Legion artist Steve Lightle, Francis Portella, Scott Kolins. Original covers; Kolins Zero Month sketchbook.]

Later this week, we'll talk Man of Steel, and then join us Thursday for a sure-to-be-controversial review ...
Paul Levitz's Legion: Secret Origin has an interesting premise, that of examining how the civilizations of the future reacted to the founding of the Legion of Super-Heroes, kind of like a DC Universe: Legacies or Marvels for the Legion. Unfortunately, what inroads Levitz makes are terribly surface, far from the depth of a book like Marvels. Secret Origin is also repetitious and decompressed, only really getting to the meat of the story in the last two issues, and even then not in an especially engaging manner.

Legion: Secret Origin takes a long time to tell a story not all that "secret," most of which the dedicated Legion reader already knows or could guess anyway. Those less familiar with the Legion will find this book dry; if Secret Origin was part of DC Comics's attempt to make Legion of Super-Heroes succeed in the New 52, it's not a surprise that title was recently cancelled.

[Review contains spoilers]

Legion: Secret Origin begins with the future military recruiting the young Brainiac 5 to help solve an entire civilization's murder, while on Earth Saturn Girl, Lightning Lad, and Cosmic Boy save RJ Brande from assassination, forming the Legion of Super-Heroes. The Legion, I have felt, is about as close to Star Trek as DC Comics can get, and there's a good Star Trek vibe to the story's opening -- a murdered planet, mysterious technology, and so on.

But unfortunately, almost right from the beginning, Secret Origin spins its wheels. Brainiac 5 meets Phantom Girl, arrived from another dimension with a warning of danger; through to the second issue, the two essentially remain in one place, talking over the obvious clues of the case. Levitz intersperses this with various scenes of attempts of RJ Brande's life, all of which the new Legion disperse handily. Artist Chris Batista tends toward large (perhaps overlarge) panels, so by the end of the second issue not much more has happened than repetitive conversations and repetitive fight scenes.

As more threatening aliens emerge from the wormhole above the murdered planet, Brainic 5 takes control of the military in an attack on the alien ships. With a minimum of fuss, Brainic is successful, and it all takes place so easily that I thought something more must be going on, that the ships that Brainic shoots down must actually turn out to be peaceful. Alas, there's no such irony here; Brainiac, the military, and eventually the entire Legion fight the aliens with nary a defeat nor injury. It's so on-the-nose Levitz never even shows the actual attacking aliens -- they're attacking, the reader understands, so therefore they must be bad.

Indeed there's an odd distance in the narrative of Secret Origin. Most of the book's major events happen virtually -- the ruling Security Directorate sees the Legion gain new members through their video screens, or Legionnaires join between panels. This contributes to the book's sense of watching the Legion's early days "from the crowd," as it were, but at the same time the audience has to accept a lot of what's established in the book, like the malevolence of the invading aliens, because a character says it to be true, not through firsthand experience. The perspective Levitz offers is interesting, but it doesn't make for a very exciting story.

Levitz also fails to use this second-hand perspective in any ground-breaking way. The United Planets government, the Security Directorate, and the military all debate who should take ownership of the Legion and at the same time worry over endangering children and how the Legion is changing the universe's youth culture. This is heady stuff, handled right, and actually does offer an opportunity to study the concept of the Legion more fully; these conversations simply drop-off toward the end of the book, however, with everyone just accepting the Legion after their final victory. Here again, Levitz takes the most obvious route in the story, telling just a one-dimensional story.

Secret Origin only picks up in the fifth issue, when the Legion's various troubles are revealed to be caused by their long-time enemy (relatively) the Time Trapper. But aside from the Trapper coming to the "past" to try to retroactively stop the Legion's creation, there's not much time-related in the book (the Trapper here uses a lot of mind-control, for some reason). Levitz glosses over other aspects too quickly, too, including that Phantom Girl seems to willingly cut off her only route home without any misgivings; maybe this blitheness is meant to echo similar Silver Age leaps of logic, but it doesn't work in a modern comic.

All in all, a reader expecting to pick up Legion: Secret Origin and find a relevant re-imagining of the Legion a la Geoff Johns's Green Lantern: Secret Origin will be sorely disappointed. Legion: Secret Origin is a rather basic story, one that doesn't even represent the Legion very well; this storied franchise deserves better.

[Includes original covers, Chris Batista sketchbook (including unused Legionnaires like Ferro, which might've been interesting)]

New reviews -- including Star Wars and more -- coming soon!
DC Comics goes three-for-three with their New 52 "Young Justice" line; Scott Lobdell's Superboy and Teen Titans both impressed, and now Fabian Nicieza has delivered with Legion Lost: Run from Tomorrow.

This is most assuredly the Legion of Super-Heroes book for those who don't like the Legion of Super-Heroes, surprisingly light on real Legion fare. It begs the question what readership Legion Lost is for; hardly is there a significant audience out there looking for a small-team Legion book spotlighting Legionnaires Wildfire or Dawnstar or Gates, as evinced by this book's cancellation after its next volume. That said, however, if the reader is a Legion fan and does particularly like Wildfire, Dawnstar, Gates, Tellus, Timber Wolf and the rest, Nicieza does a nice job even if it's hard to tell what audience this book is aiming for.

[Review contains spoilers]

At the outset of DC's original New 52 titles, there seemed to be a willingness to throw all the good ideas out there and see what stuck. Thus readers saw such experimental titles as Men of War, later relaunched as GI Combat and later cancelled. Another of these would appear to be Legion Lost. It's hard to believe sales figures on Paul Levitz's pre-Flashpoint Legion and Adventure Comics were sufficient to warrant a third spin-off, though it was the best-written the Legion had been in a while. Prior to Levitz, the Legion title's most recent glory days probably was Legion Lost -- the 2000 twelve-issue miniseries by Dan Abnett and Andy Lanning, that is.

The New 52 Legion Lost, therefore, would seem to be trying to establish itself mainly on name recognition -- if "Legion Lost" worked once before, maybe "Legion Lost" would work again. It's no coincidence, assuredly, that Abnett and Lanning are thanked on Run from Tomorrow's credits page.

Lost -- then and now -- took the Star Trek: Voyager approach to the Legion franchise, stranding a team of Legionnaires far away from the Legion's rules and regulations and examining how they survive when Legion ethics aren't reinforced all around them (another New 52 moniker might have been "Legion of Super-Heroes Dark"). More effectively, Abnett and Lanning's stranded their Legion in an alternate galaxy, injured and despondent, with much emotional turmoil and betrayal; Nicieza's Legion are stuck in the past, but generally know where they are and who some of the historical figures of the time are, and Nicieza has less emotional heft with fewer Legionnaires missing lost spouses or family.

But Nicieza does give a loud shout-out to the first Legion Lost in that each of his chapters are narrated by a different Legionnaire, as was the case with the Abnett and Lanning series. It's here that Nicieza shines, and if the reader is a Legion fan, the book's attraction begins to show. As the Legionnaires battle the effects of a plague that mutates humans with alien DNA, Nicieza uses these conflicts to spotlight each Legionnaire with situations that delve into each Legionnaire's neuroses. Wildfire, ever the Tin Man wishing for a heart, faces a "Hypersapian" trying to escape his own humanity. Dawnstar, always so collected, aches to wildly use her strength as Timber Wolf does. Tellus invades their enemy's mind despite his beliefs against doing so, and Tyroc tries to promote pacifism despite the team's increasingly violent tendencies.

None of these Legionnaires are as popular as Saturn Girl, Lightning Lad, Cosmic Boy, or Brainiac 5, but each has a cult following in their own right. Nicieza gives life especially to Tyroc, one of DC Comics's first African American characters and one largely unused since his 1970s debut, making him the team leader. This is appealing, as Nicieza's use of Gates (a survivor of two or three of DC's rebooted continuities), but they're details that would be lost on those new to the Legion, the very audience Legion Lost would seem to want to attract.

Legion Lost separates itself from Legion to a rather astounding extent. Chameleon Girl never even mentions her husband Colossal Boy (whereas, in Levitz's New 52 Legion: Hostile World, Colossal Boy has quit the Legion over Chameleon Girl's disappearance). The reader might wonder if Nicieza sidelines Chameleon Girl early in the book precisely because of her greater connection to the larger Legion, Even in flashbacks or when the Legion talks about their mission, no other Legionnaires make a cameo. It requires absolutely zero knowledge of the Legion to get in to this book, but neither does Legion Lost encourage the reader to learn more while they're there.

The book's conclusion guest-stars Stormwatch's Martian Manhunter. The Manhunter has some connection with the Legion in other continuities, but it's unexpected and thrilling to see his New 52 iteration here, shortly before the lost Legion will also encounter the Teen Titans. This seems a strong way to go, letting Legion Lost be the Legion/DC Universe team-up book that Legion of Super-Heroes is not. Tom DeFalco takes over from Nicieza with this volume's final issue, and while his tale of the Legion debating how much to interfere in the past is functional, it doesn't necessarily distinguish the title. In teaming up with the Teen Titans in the Culling collection, Legion Lost becomes something more than "just another Legion book"; however, it may be hard for some readers to distinguish what the difference is between Legion Lost and Teen Titans at all.

These questions are purely academic because indeed, this title has been cancelled after issue 16; Legion Lost: Run from Tomorrow collects issues #1-7 and the next will likely collect #8-16. Legion fans can simply hope that in the end, these characters are integrated back into Paul Levitz's Legion of Super-Heroes, having been given a little time to shine, and that Levitz upholds some of the growth the characters have seen in this book, especially on Tyroc's part.

[Includes original covers, a single Pete Woods sketchbook page]

Up next ... Birds of Prey is popular around these parts, and coming up, we'll look at Duane Swierczynski's New 52 Birds of Prey: Trouble in Mind. See you then!
Paul Levitz's final pre-DC New 52 Legion volume, When Evil Calls, was an expansive, weighty collection with the Legion in a climactic battle with their opposite number, the Legion of Super-Villains. Following this, Levitz's first New 52 entry, Legion of Super-Heroes: Hostile World, is unfortunately lacking.

Levitz's good cast is here and he embarks them on an interesting adventure, but he packs much less into the story here than he had in the previous volumes. The art gets a big boost with new series artist Francis Portela, but the book is more art than story, more flash than substance. This is perhaps what the DC New 52 needs -- a bright and brash new Legion story with less emphasis on the characters' complicated back-stories; unfortunately, it leaves Hostile World seeming lesser than what came before.

[Review contains spoilers]

The first four issues of Hostile World have Legionnaries including Phantom Girl, Ultra Boy, Mon-El, and some new Legion Academy recruits uncovering scheming between the conquering Dominators and the super-powerful Daxamites. This is engaging -- Levitz teams two of Legion's most fearsome alien enemies in a way not seen before, creating a convincingly intimidating threat. Mon-El's face-off against the Dominators at the end is a suspenseful close to the arc, and also a nice moment for the new Legion leader, who's been unfortunately dour for the last few Legion books.

The story, however, takes the four issues to tell, and a good part of the second and third issue are taken up with appealing, but perhaps too widescreen, panels of the Legion fighting the Daxamite Renegade. Levitz's Legion work tends to include often-repetitive fight scenes, but usually these are couched around so many character moments that they're a relief, not a distraction. This first arc might've been two or three issues, not four, and it felt as though the DC New 52 had a negative effect on Levitz's pacing -- in an effort to be more visually striking, this book lacks what makes Legion truly attractive.

There are interesting subplots here, not in the least being the former Legion Academy members having joined the Legion itself along with the immortal Professor Harmonia Li (now codenamed just "Harmonia"), and Brainiac 5's study of the sorcerer Glorith. Some amount of this is muddled, however, by a handful of Legionnaires having "died" (really, shunted to the New 52 Legion Lost title) sometime between When Evil Calls and this book.

Hostile takes place right after the Legion's battle with the Super-Villains in Evil, but somehow also with enough time that the lost Legionnaries have disappeared off-panel. The characters speak in very vague terms about the "incident" that occurred -- enough so that one suspects perhaps Levitz didn't have all the facts as to what was going on elsewhere when writing the beginning of this book. The reader is supposed to sympathize with Cosmic Boy and others at the loss of their friends, but the narrative jump is so off-putting as to cause confusion much sooner than sadness. (In addition, the characters speak incessantly about the "Flashpoint barrier" that now seems to bar them from the twenty-first century -- what this barrier is, however, and what it has to do with the Flashpoint series is never explained, likely because of last-minute alterations to Flashpoint for which Legion no longer syncs up.)

The most promising of Levitz's subplots, however, is the aforementioned focus on Glorith. Levitz plays fast and loose with Legion history here, but over various incarnations of the Legion, the Glorith character has been a foil of the Time Trapper, if not the Time Trapper herself. Levitz hasn't yet revealed whether this is a new Glorith or an amnestic previous version, but the specter of the Time Trapper hangs subtly over Levitz's current story, and that's a good thing. The Time Trapper's presence tends to mean some crossover with the rest of the DC Universe -- Levitz has something strong the slow build of the "Glorith mystery" and what future adventures it might portend for the Legion.

Hostile World's best issue is the fifth, written by Levitz and penciled by comics star Walt Simonson. It's a day in the life issue that offers nods to all the current Legionnaires, each shown in one hour (though "day" quickly gives way to "night"). Apart from the fun of seeing Simonson's inimitable pages, Levitz's one-off underlines what a great cast he has to work with, this decompressed volume notwithstanding. The heroes are as far flung as Mysa and Blok and as inscrutable as Element Lad and Duplicate Damsel, as they are familiar like Cosmic Boy, Ultra Boy, and Brainiac 5. It's a great group, slightly pared down -- perhaps the most approachable the Legion has been in decades -- if only the story better showcased their potential.

The last two issues mostly follow new Legionnaire Dragonwing as she tries to solve a family mystery in thirty-first century China. This has a little appeal in Levitz's depiction of the China of the future, though his presentation is mostly tired (and not just a little stereotypical) "gangs and dynasties" stuff. I like the new blood that the Academy recruits inject into the Legion, though in Hostile Chemical Kid comes off less subversive than he was in When Evil Calls, and neither Glorith nor Dragonwing steal the show. The two-parter, which ties too easily into a subplot with Sun Boy, seemed mostly meant to bide time until the Dominators could appear again; in short, the end of this book does not distinguish it any more than the beginning.

If there are series one reads for their story, series one reads for their art, and series one reads for their characters, Legion of Super-Heroes: Hostile World falls into the final category. This is not poor work by Paul Levitz by far -- rather, when storylines like those involving the Dominators and Glorith come to fruition, Levitz may prove once again to have impressive vision and subtlety. Taken on its own however, Hostile World feels too quick, without the bang for the buck that Levitz's previous Legion volumes have delivered.

[Includes Legion sketches by Jim Lee and Portela, penciled paged by Portela.]

Next week, your guest-hosts Zach King and Doug Glassman will be back with some great reviews, plus my "Reading the DC New 52: Month Two" column. See you then!
If you picked up Legion of Super-Heroes: When Evil Calls, Paul Levitz's third collection of his recent Legion revival (post-Infinite Crisis, pre-the DC New 52), chances are you're a Legion fan or at least willing to be faced with the years of Legion continuity that Levitz unapologetically packs into this story.

None of the three books have shied away from references to Legion stories past, but When Evil Calls takes the extra step of picking up on Legion Academy plot threads that are twenty years old if not older, treating them as if they just happened last issue. This will no doubt be some fun for devout Legion fans, but it indicates strongly that Levitz has given up any semblance of working for a broader audience, instead catering mostly to those "in the know."

If none of that scares you off, When Evil Calls is a fair conclusion to Levitz's pre-New 52 Legion trilogy (Levitz continues as Legion writer into the New 52, as well). Levitz ties up most loose ends and gives good closing character arcs to the prominent characters of his run so far, even addressing a bit of what previous writer Geoff Johns left behind. If anything, how neatly Levitz wraps up the story is the strongest indication of the pre-New 52 rush to close before Legion is relaunched with yet another new issue #1; those who've stuck with the book thus far, however, aren't likely to be disappointed.

[Review contains spoilers]

This volume finds the Legion confronting a being of personified evil, unleashed after an immortal professor tries to view the creation of the universe. In DC mythology, this opening of Pandora's box is usually attributed to the mad Green Lantern Guardian Krona, but Levitz bends it with a Legion twist. This is heady stuff -- Levitz, having been with DC for more than thirty years, uses as a matter of course material from Crisis on Infinite Earths and earlier that younger writers wouldn't touch and many new fans probably aren't even aware of.

It sets, from the outset, the bar for entry to this volume rather high, and that's even before Levitz weaves in parts of the Shazam mythology and the various interpersonal relationships between Legionnaires and their enemies the Legion of Super-Villains. Guessing, perhaps, that if the Legion title is still afloat then it must be because of long-time Legion fans, Levitz throws accessibility to the wind here and writes a story that specifically rewards knowledgeable DC Comics readers.

If that would seem an unpopular choice in today's marketplace, consider that When Evil Calls is in many ways a throwback to Levitz's classic Legion: Great Darkness Saga. Like the recent deluxe Darkness collection, Evil is long (fourteen issues, which dwarfs most DC trade collections) and digresses heavily, both in the enjoyable but not-quite-relevant Legion Academy story, and in the series of repetitive battles between Legionnaires and Legion of Super-Villains recruits. This latter part is specifically evocative of Darkness -- the Legion fights the Super-Villains over multiple pages just as they did (over and over again) Darkseid's minions in Darkness. Levitz's Legion books are always a toil, but happily so -- to read Evil is not to just spend just an hour with these characters, but rather a couple of days really with them. Evil is more a novel whereas some of the recent DC New 52 collection premieres have only been appetizers.

Though DC unfortunately messed up the order of the issues collected in the last book, Legion: Consequences, Evil is constructed brilliantly -- first comes five issues of Adventure Comics, a self-contained story about the Legion Academy, then the Super-Villains special, and then the last two issues of Adventures are interspersed with issues from the Legion title as both the heroes and the trainees deal with the Super-Villains. It's also in this way that Evil feels like a novel -- it has plenty of set-up as well as the main action and the epilogue; the first volume Choice and Consequences both factor heavily, but Evil also feels full and self-contained in its own right, years of continuity notwithstanding.

Though the Legion Academy aspect is not imperative for the main Legion story (though it's great to see Phil Jimenez's superlative art gracing Legion pages), what's most interesting about it is that Levitz takes the opportunity to show a different side of the Legion. None of the Legion Academy characters becomes a Legionnaire by the end, and some are actually specifically rejected or shunted to other work. The Legion comes off as elitist, and there's a significant amount of discontent among the Academy students.

You don't have to choose, but if I did, it might be the Legion Academy that I'd want to keep following -- they are younger and edgier, but also the Legion Academy's thirty-first century is less utopian, suggesting perhaps a certain blindness on the part of the "adult" Legion to their real surroundings. I believe Levitz continues some Academy members into his New 52 Legion series and I'm glad for this -- it would offer a perspective one doesn't see in Legion stories alone.

Whether Professor Harmonia Li, the Green Lanterns of the thirty-first century, new Legionnaire Earth Man, and Geoff Johns's time-lost Starman were all originally meant to come together at the end of Levitz's third Legion trade is doubtful, but Levitz ties up all of their plot threads satisfactorily. I was surprised, as a still-relatively "newbie" Legion fan, that Levitz does not use Cosmic Boy, Saturn Girl, or Lightning Lad in his pre-DC New 52 Legion conclusion. These are the most popular and recognizable Legionnaires, however, and perhaps Levitz doesn't use them specifically, giving the book's ending over to the favorites of true fans rather than to the masses.

This would be more significant were Legion truly ending, but of all the DC New 52 titles, Levitz's moves almost the most unscathed into DC's new continuity. The conclusion is one of hope, suggesting the Legion will continue, and it's nice even if not as significant as similar sentiments expressed in the final appearances of the pre-DC New 52 Batgirl Stephanie Brown or the pre-DC New 52 Wonder Woman, for instance.

I love continuity, even though it's popular to thumb your nose at it these days, and Legion of Super-Heroes: When Evil Calls is where continuity still thrives, a book heavy with Legion and DC Comics history that's actually heavy -- collects a lot of issues -- in its own right. This is not a book I'd give to every reader, but it's one I'm glad someone at DC sees fit to publish, and hopefully the DC New 52 Legion brings more of the same.

[Includes original covers]

Later in the week, our first look at the DC New 52 Legion of Super-Heroes with Hostile World. See you then!
Legion of Super-Heroes: Consequences is a fine next chapter in Paul Levitz's ongoing Legion saga. I use the word "saga" specifically here, because indeed Levitz seems to be writing a Legion opus, as he's done before, that pays no real mind to the structures of issue nor collection. Consequences picks up some threads from the previous volume The Choice and entirely overlooks others; it also ends very suddenly, underlining that where the collection ends was not so much foremost in the mind of the author. It does not help the vague nature of this collection that in the hardcover, at least, some of the chapters are printed out of order.

The Legion of Super-Heroes titles remain at the top of my reading list, but Consequences is the kind of Legion collection that reinforces how much dedication it takes to be a Legion fan. You must be really invested to read a collection that follows these characters but bears little connection to the previous book. Consequences will leave ardent Legion fans hungry for the next volume, but I wonder if with this one we'll lose some of those that were on the fence.

[Contains spoilers]

Consequences's driving story is of a plot by shapeshifting Durlans to assassinate members of the United Planets council. Levitz portrays this well, and what could have been a run-of-the-mill conspiracy story becomes a mystery with a nice twist at the end. We have seen plenty of multi-species wars in the Legion titles before; it's actually refreshing that this turns out to be a more basic crime story than another lofty tale among others.

Long-time Legion fans will find much to enjoy in this one. Not only does Chameleon Boy specifically call out to his last trip to Durla before this book -- an adventure published almost twenty years ago in one of Levitz's earlier runs on Legion -- but Levitz's approach to the Legion hasn't much changed either. Cosmic Boy is tired of being Legion leader just as Lightning Lad and Element Boy were in Levitz's Great Darkness and The Curse from the 1980s; Consequences features an in medias res Legion leader election just like Levitz's old stories do. Levitz has a very specific formula for how the Legion works which has lasted him well for a while and he does not deviate from it here, if you like that sort of thing.

The story shines in Levitz's depiction of Chameleon Boy and also of Brainiac 5, who's brilliant and witty and sarcastic and caring all in one (there's never been a Brainiac 5 miniseries? Really?). Levitz also portrays an interestingly moody Mon-El, the thirty-first century's new Green Lantern. Mon-El's recent angst has been hard to place given that we didn't see he and Shadow Lass's divorce onscreen, but the scene where Shady talks about how Mon-El changed since his newest imprisonment in the Phantom Zone goes a long way toward explaining it. The story's inference that Mon-El was perhaps destined to be a Lantern is fascinating, and I enjoy this subplot even if it does seem slightly to pander to the Green Lantern title's current success.

I was struck, however, by how much Consequences doesn't cover. The Durlan B-plot from Choice becomes Levitz's A-plot here, but Lightning Lad and Saturn Girl's struggles with Darkseid's minions from Choice barely warrants a mention. We don't see Blok and the White Witch at all, nor much of controversial new Legionnaire Earth-Man or the Legion Academy. Choice's cliffhanger dealt with time-travelling professor Harmonia Li, but surprisingly Levitz clarifies Li's origins almost not at all.

I refer to the "A" and "B" plots also specifically; Levitz did not necessarily create this way of writing serialized fiction where a B-plot starts small and rises to the surface, but he has championed what's called the "Levitz paradigm". It ought not be much of a surprise then that the Legion title is functioning this way, but some may find it unsettling in this landscape of one-hero-one-story titles.

The real impediment to Consequences's easy reading, however, is that I believe DC has presented the issues collected here in the wrong order. The book starts with the Legion of Super-Heroes Annual #1, which refers to "the Durlan crisis" even though the characters don't actually find out about it until Legion #7, which is presented second. Adventure Comics #521 is next, followed by Adventure #522 and then Legion #8, but Legion #8 should be between the two Adventure issues because they find out about a specific Durlan impostor in #8 and then refer to it in #522; otherwise the reader will think "How did they know that?"

A well-versed reader like me can figure it out, but it did confuse me for a moment; and an uninitiated reader might very well set the book aside for this kind of thing. It's one thing to tie up a reader in a mystery, but a reader having to translate the correct order of chapters is another thing entirely. This is obviously a mistake by the DC collections team, one harder to catch because it involves two titles instead of just printing two issues of the Teen Titans series out of order.  I emailed DC collections editor Ian Sattler about it to maybe get it fixed in the paperback, but so far I haven't heard back.

These issues aside, the space soap opera continues, and having spent the last two weeks reading and reviewing Legion of Super-Heroes comics, all I can say is that I want more! It's a pleasure to have Paul Levitz back on Legion and it's obvious he cares about these characters, and I'm eager to see what he does with them in the DC New 52. For now, Legion: Consequences will have to tide you over until Legion: When Evil Calls comes around.

[Includes original covers, extras from Legion annual. Printed on glossy paper]

Green Lantern reviews and more, right here next week.
I liked Geoff Johns's recent Legion "reboot" -- bringing the classic Legion into modern continuity -- and I liked the first volume of Paul Levitz's return to the Legion title. Bridging the stories of those two writers, or so I thought, were a couple of backup tales by Johns from the Adventure Comics series; I was pleased when DC Comics solicited DC Comics Presents: Legion of Super-Heroes #2, collecting those stories.

Unfortunately, what this volume revealed is that Levitz's first new Legion collection, The Choice -- while entertaining -- picks and chooses from Johns's stories, at times outright ignoring them. That's Levitz's prerogative as the Legion writer, but having followed Johns's Legion to this point, the fact that Levitz doesn't sync up leaves some plotlines terribly unresolved.

What follows is different than my usual reviews in that the DC Comics Presents issue (mainly collecting a story called "Long Live the Legion") really contains precious little to cover. Instead, I'm going to look at how the DC Comics Presents issue by Johns and Levitz's The Choice don't quite mesh. I'm approaching it this way because, having previously read Last Stand of New Krypton (the culmination of Johns's Legion saga) and then The Choice without "Long Live the Legion," my assumption was that the discrepancy between those stories was covered in "Long Live"; having now read "Long Live," I see that's not entirely the case.

For the reader like me trying to follow the Johns/Levitz Legion saga in collected form, here's some areas where if you're confused, it's not because you missed something but rather, in some cases, because everything doesn't quite line up.

First, what DC Comics Presents: Legion #2 does offer us. In The Choice, Saturn Girl and husband Lighting Lad (Imra and Garth Ranzz) have been apart while Garth searches for a sibling he never knew. There's no talk of this in Legion of Three Worlds, for instance, but in The Choice Garth has been gone for a while. "Long Live" covers this; there's no great revelations in Garth's chapter of "Long Live," but if you want the sequence of events laid out, the impetus for Garth's search is shown here.

Levitz ignores, however, or at least does not address in Choice, two other parts of the four-part "Long Live the Legion." In the third chapter, Polar Boy and Sun Boy team up to catch a criminal on Polar Boy's home planet; that criminal not only turns over an artifact from the twenty-first century past, but also hints at a Legion of Super-Villains espionage team in the twenty-first century. An interesting possibility, but nothing that alters the characters necessarily, so we'll give Levitz a pass on the fact that he never mentions this one.

The first chapter of "Long Live the Legion," however, watches the crazed Starman Thom Kallor bounce around a bit in the twenty-first century (before returning to his own time after Last Stand of New Krypton) until he meets fellow Legionnaire Tellus and, in the final panels, begs for help locating the lost Dream Girl. Well, the reader will find her ... in the second chapter of Choice, on her home planet of Naltor, not time-lost nor kidnapped as "Long Live the Legion" suggested.

I don't mean to be overly picky; the reader can chalk up Dream Girl's sudden reappearance to a story yet to be told, of course. But I've been following the saga of this Legion over at least five collections written by Johns, in which the Legion slowly reconstitutes and characters are gathered from all over, until all that are still missing are the Legionnaires in Last Stand of New Krypton and then only Dream Girl, the mystery almost solved ... and Levitz just sweeps it under the rug in The Choice. It's disappointing.

The DC Comics Presents issue also contains the first appearance of the Legion, from the original Adventure Comics #247. This is fun in its simplicity, full of innocent Silver Age trickery, and also for the reader to see how much the Legion has changed: here, they're all from Earth, use rocket-packs to fly, and refer to themselves as the Super-Hero Club (Legion fanatics, when did things change over to the modern Legion with rings and such?).

There's also the fourth part of "Long Live the Legion," a story about Blok and White Witch, who were characters I didn't know much about before I read Legion: Great Darkness Saga, but now I like their nontraditional love affair (and how Johns reflects Wildfire and Dawnstar's problems through their trying to help Blok and the Witch). Levitz gives Blok and White Witch one panel in The Choice, so we'll call that a "pass" also.

These story issues aside, constant readers know my gripes with the DC Comics Presents series are also "legion." This book does not include covers, which is a shame because some of these stories appeared in issues with cool Legion-themed variant covers. Also collected here is Action Comics #864, itself a bridge issue between Superman and the Legion and Legion of Three Worlds -- but it's placed in this book after "Long Live the Legion," not beforehand as originally published.

This may leave the casual reader wondering, for instance, why Starman is free in the beginning of this book and in a sanatorium later on instead of vice versa, and the answer is because there's a lack of artfulness to how the issues are collected here. I'm glad to read both "Long Live the Legion" and Action #864, don't get me wrong, but this combined with the lack of covers gives the DC Comics Presents books a kind of "collect it and forget it" feel -- as if simply reprinting these stories is enough in its own right -- that's a little troubling.

We get a Mon-El story, too, that was also collected in one of James Robinson's Mon-El "New Krypton" volumes; don't even get me started on how this same space ought have gone to something never collected rather than reprinting a collected story over again.

Maybe I'm being overly hard on DC Comics Presents: Legion of Super-Heroes #2. I would rather have had the chance to read Adventure Comics's "Long Live the Legion" than not, so for that reason I'm glad DC released this volume; and Paul Levitz's The Choice remains quite enjoyable even if Dream Girl appears out of nowhere. For Legion fans trying to get the whole story, however, just know that all the pieces don't necessarily make a whole.

Tomorrow ... because you demanded it (well, camckinnon at least), the Collected Editions guide to Legion of Super-Heroes. Don't miss it!
The stories collected in the deluxe Legion of Super-Heroes: The Curse are not what you would traditionally find within a deluxe book. I enjoy the oversized format, but there's a lack of event status here that usually underlies collecting a book in this way. That the story for which this book is named appears only at the very end of the volume, and has little to do with the rest of the book, further reinforces what a strange and arbitrary choice it was to produce this collection at all.

Yet still, I enjoyed it thoroughly, and I'd entirely purchase another volume if DC Comics saw fit to continue this collection series.

[Contains spoilers]

The Curse is a fair sequel to DC's previous deluxe Legion book, The Great Darkness Saga, in that Curse cleans up a number of Darkness's dangling plotlines: the redemption of Chameleon Boy, for one; the fruition of Darkseid's curse; and the revelation of an impostor in the Legion's midst. This latter item makes clearer a bunch of strange scenes in Darkness, so in this way Curse is a good buy for Darkness fans. Curse would be a poor collection to read on its own, however; most of what concludes in Curse begins in Darkness, and whereas Darkness has an element of self-containment, most of Curse's narrative power comes in finishing stories begun in the first volume.

Curse is a study in anti-climaxes. Writer Paul Levitz starts off the book strongly with an issue about Cosmic Boy lashing out in anger over a terrorist attack on his parents, but then we hardly see "Cos" again for the rest of the book. The stories in which Element Lad and Shvaughn Erin seek the Legion impostor are some of the book's best -- but when the impostor is revealed, there's very little follow-up about the shape-shifting Durlan Yera nor about the kidnapped Shinking Violet. There's a couple of anniversary issues and annuals here that, in the tradition of such, are mostly self-contained. The main part of the book (before the concluding "Curse" Annual #3) ends with a not-terribly-exciting story of the Legion and Science Police stopping a run-of-the-mill blackmailer without too much trouble.

The book is somewhat "sleepy" -- there's a number of interesting issues focusing on various Legionnaires, but nothing to get your heart pumping like Great Darkness -- but this is to an extent why I like it. Far from today's creators' habit of writing operatic six-issue stories for every collection, Curse is a collection of a series, just as that series was when it was published. To track down these Legion issues on their own would be difficult and expensive, and they're not available digitally yet, so if someone wants to "just read some good Legion issues, Curse presents a fine way to do it.

This is akin to what DC does with the Archives, Showcase Presents, and Chronicles books, though the deluxe format and jacket styling gives the two new Legion books some extra "oomph" for me that the more sedate Archives, for instance, don't have.

Like the early chapters of Darkness, the villains that the Legion face in Curse are routinely forgettable, letting the book instead focus on the characters. The most compelling stories are those like, again, Chameleon Boy's struggle to regain his powers alongside his estranged father R. J. Brande, and Dawnstar's "walkabout" that ends with reaffirming her love for Wildfire. Colossal Boy's relationship with Yera-as-Violet doesn't get enough screen-time to be convincing, but Levitz's story of Gim introducing his new controversial wife to his mother -- who also happens to be the United Planets president -- is a humorous instant classic.

It's here where Curse succeeds (and the same is probably true for most modern Legion of Super-Heroes); not in heroes versus villains, but in using this far-flung futuristic setting to examine human situations in a way that other traditional superhero comics probably cannot. The most significant part of the four-issue "Omen" story in this book (as much of a climax as the volume has outside "Curse") is not the poorly-defined villain, but the Khunds complicated insistence on refusing Legion help even though they need it. The diplomatic dealings here and issues of cultural pride far outshine Levitz's too-long action epic (though it gives artist Keith Giffen his best chance to shine in these volumes since the end of "Great Darkness").

Curse ends right at the point where the Legion of Super-Heroes title split to Tales of the Legion (which preserved the original title's numbering) and a new Legion of Super-Heroes title with fresh numbering. The first thirteen issues of the latter are collected in two paperbacks, which I'd be inclined to purchase except they don't include the related Tales issues, and I hold out hope that DC will collect these, too, in a deluxe edition. The fact that the issues are already collected makes this doubtful, but given that the deluxe Great Darkness was successful enough to warrant Curse, fingers crossed that Curse will itself give way to more.

Legion of Super-Heroes: The Curse is a prime example of what we've lost in the write-for-the-trade culture (even acknowledging that the book itself is a high-end trade, and that yours truly has been more a part of the problem than the solution). It's a collection that whips and weaves through a variety of stories and ultimately achieves not a whole lot, but it's enjoyable -- and an interesting slice of mostly in-continuity, pre-Crisis on Infinite Earths Legion history. Most new collections these days (and the stories within) are striving for something, whereas the Curse collection strives for nothing and yet still succeeds as a good book, especially alongside Great Darkness. Be not discouraged, DC -- if you release another one, I'll buy it.

[Includes full covers. Printed on glossy paper]

Next week, we bring the Legion into the modern era with reviews of Legion: Consequences and DC Comics Presents. See you then!
I've finally read Legion of Super-Heroes: The Great Darkness Saga, probably much later than I should have. I've read most of DC Comic's other legendary greats, like Sandman or New Teen Titans: The Judas Contract, but I'm a late-blooming Legion fan and never felt the urgency to pick it up.

It's probably good, as a matter of fact, that I waited this long, until DC released the recent deluxe edition of Great Darkness Saga. The deluxe edition includes Legion issues #284-296 and the annual, while previous editions collected mainly just #290-294. Those issues do present the "Great Darkness" story, but I imagine to read those alone I would have had a lot to look up afterward. What this deluxe edition adds to "Great Darkness" doesn't greatly enrich the main story, but it at least sets the scene for the Legion before the main event.

[Contains spoilers]

Given that the deluxe Great Darkness Saga collects fourteen issues, it should come as no surprise that this is a dense collection -- dare I say even "slow," though that's not necessarily a bad thing. Paul Levitz's writing style has changed since the early 1980s (far less narration nowadays), but his approach to the Legion hasn't. I called Levitz's recent Legion: The Choice "an expansive space epic with more talking and back-room double dealing than fighting," and the same to an extent holds true for Great Darkness Saga (though here, at the end, there's probably more "fighting" even than in The Choice).

The newly collected issues in this book account for 200 pages -- half the volume -- and involve an excruciatingly slow-building story in which the Khunds attack a shipyard, and Chameleon Boy leads an unauthorized mission to the Khund homeworld that leaves the Legionnaires marooned and Cham in prison for treason. The story takes so long because Levitz teases it out piece-by-piece (the Khund attack is an issue; Cham's anger at his father is another; the secret mission another, and so on) and also because Levitz shifts focus with abandon. We're quickly shunted from Cham to an adventure with Dream Girl, the travails of Princess Projectra and Karate Kid on her home planet, Lighting Lad's depression, even an extra-sized annual where almost every page presents a new scene.

But to be clear, I'm not complaining. Levitz is writing a space-bound soap opera here, no doubt about it. There's a fight in every issue, but the villains are very often forgettable or besides-the-point; rather Levitz spends pages on the Legionnaires' concern over their missing allies, struggles for leadership, and sticky love triangles. There's no question why these issues were omitted from a Great Darkness collection once upon a time -- if you're looking for the main story, these only slow down your getting there -- but if like me you're enjoying the Legion now and you're curious to read more about the Legion back then, these issues are a dream.

The selection of the extra issues isn't random, by the way. Issue #284 presents the start of one of Levitz's runs on Legion, this time with Keith Giffen; the next deluxe volume, The Curse, collects through the end of this particular volume of the Legion title. DC has lately been releasing artist-centric trades -- like Batman volumes spotlighting Gene Colan, Don Newton, and Marshall Rogers -- which are controversial because they sometimes collect disparate parts of stories. I'd love to see more of these writer-centric trades, even if the subject matter isn't as weighty as "Great Darkness Saga," kind of like the forthcoming Len Wein/Dave Gibbons Green Lantern trades -- like William Messner-Loebs's Wonder Woman, Mike Baron's Flash, Gerard Jones's Green Lantern, and so on.

I dare say I actually found the "Great Darkness Saga" section of this book to be less interesting, blasphemy as that may be. Much of the soap operatics die down when mystery villain Darkseid begins making his presence known, and Levitz instead pits various Legionnaires again and again (and again) against Darkseid's shadow demons. This must have all been very exciting, no doubt, when Darkseid's involvement was still a mystery, but a hundred pages of the Legion getting trounced over and over by shadow demons while wondering what's behind it all ("It's Darkseid!" the audience wants to shout) will try any reader. If this volume collected "Great Darkness" alone, even given the benefit of history, this review might be significantly different.

It is interesting to read, however, that some of this repetitiveness may stem from how Levitz and Giffen worked together; Levitz's scripts at the end are quite illuminating. He calls one of the fights "obligatory violence," and indeed there's more detail in the script in terms of the character beats than in the fights, which Levitz leaves open-ended; he describes one fight simply as "Legion takes battle to Darkseid." it may be a reflection of Levitz's interests that the fight scenes seem to be just that -- simply Giffen stretching his pen with no other real purpose than to move to Levitz's next character moment.

Where "Darkness" really kicks into gear is once Levitz has revealed Darkseid, and the Legion and the New God are face-to-face. The deluxe format does wonders for the story's climactic battle, from Darkseid and Shadow Lass's approximation of the Sistine Chapel (by way of Giffen), to Superboy and Supergirl saving the day, Darkseid's rather brutal attack on Supergirl, and the trippy image of billions of Daxamites chasing Darkseid in silhouette. That's where "Great Darkness" really gets pulse-pounding; I also enjoyed the two "quieter" issues that followed, both a string of epilogues and a second look at an early Legion adventure.

I'm going straight from Great Darkness Saga to The Curse and I'm curious about any number of things -- whether Shrinking Violet's hesitation with new beau Colossal Boy is just because she's kind of weird or if there's more to the story; if Brainiac 5 can cure Matter Eating Lad's insanity; what'll happen with Saturn Girl, Lighting Lad, and Timber Wolf; and what happens when Cosmic Boy learns his family's been injured. Reading Great Darkness has definitely informed my understanding of the current Legion -- I know who the White Witch is now, finally -- and I'm equally curious to see what I understand better in re-reading The Choice now that I've read one of the main stories that leads in to it.

[Includes original covers, scripts, additional art and Keith Giffen's sketchbook pages]

What's everybody talking about? Find out tomorrow ... And later in the week -- more Legion!
Quite fortunately, former DC Comics president Paul Levitz's first real outing on the newest (re)incarnation of the Legion of Super-Heroes is a thousand times better than his lackluster Superboy and the Legion prelude. Legion of Super-Heroes: The Choice is a long, detailed collection filled with xeno-political goodness; with the original team back in the spotlight, this could very well be the best incarnation of the Legion we've seen in over two decades.

[Contains spoilers]

My own opinion is that the Legion of Super-Heroes title can't work completely cut off from the events of the ongoing DC Universe; there's barely another title in publication right now that would be as closed off as that. That after September's DC relaunch we'll have a Legion Lost title specifically set in the present DC Universe suggests someone in editorial agrees. From the start of The Choice, Levitz establishes the Legion's proximity to the DC Universe proper with (albeit nonspecific) references to Flashpoint. A main plot point of Choice involves Green Lantern Corps's Sodam Yat and the search for the next Green Lantern; in this way, Legion feels connected to its fellow titles, and not entirely disconnected.

As well, one of Choice's major subplots involves acolytes of Darkseid kidnapping Saturn Girl and Lightning Lad's children, tying Choice directly to Legion's most noted storyline, The Great Darkness Saga. It doesn't hurt that the kidnappers in question look (hilariously, to Levitz's credit) like Jack Kirby's Simyan and Mokkari and the illusionary visage of Darkseid himself appears a couple of times. The effect, again, is for Choice to feel connected -- to major recent DC milestones like Final Crisis and Blackest Night specifically -- such that a new Legion reader might get the sense that these stories, too, "matter."

With this volume, Levitz distinguishes Legion from standard super-hero fare; if it were just another super-hero team book but set in the future, it might not hold my interest quite as well. Choice involves only one super-villain, well at the beginning, and otherwise revolves around the United Planets' mandate that the Legion induct their enemy Earth-Man as one of their members, how Earth-Man fits in, and the politics of settling a million displaced refugees from the planet Titan. The basis of the Legion concept has always been how characters from different cultures find common ground, and now the Legion is the only unified force in an increasingly fractured universe. This plays out more through how the Legionnaires interact than in their fights with nondescript rebels, making The Choice foremost a wonderful character drama.

The "choice" in question in the story is largely Earth-Man's. Though ardently xenophobic in Geoff Johns's Superman and the Legion of Super-Heroes, Earth-Man appears to have mellowed by the time Choice begins, readily accepting Legion membership. His struggle to define his duty on his own terms, even trying and then refusing the role of Earth's Green Lantern, is the most interesting part of Choice, with Earth-Man the breakout character (one cover included, with Earth-Man leading the Legion, is eerily prescient). Still, that Earth-Man seems to be a true, honest Legionnaire by the end of this book (and even over his xenophobia, sleeping with the alien Shadow Lass) seems too easy, and it wasn't clear to me if the reader was to understand Earth-Man's change as honest, or if Earth-Man is being mind-controlled by Brainiac 5 or another Legionnaire.

In fact, my main complaint (though small) about The Choice were the moments of disconnect where I felt I'd missed something, either in an uncollected backup story or by not being as familiar with Legion lore. Some Legionnaires, like Matter-Eating Lad, have resigned without explanation; Lighting Lad has gone in search of his brother's missing twin (though when he found out about the twin we don't know); Shadow Lass has broken up with Mon-El; Tyroc has suddenly returned with new control over his powers, and more. Also, the book's cliffhanger turns on a seemingly minor character, Harmoni Li, perhaps being a time traveler, but it's Brainiac 5 who finds this out, when I don't believe Brainiac 5 meets Li anywhere in the book. It's these things, which Choice presents as a matter of course, which brought me a little out of the book, but not so much I wasn't able to find my way back.

I'd also add that The Choice, enjoyable as it is, just ends, without any real run-up to the finale; then Phil Jimenez draws an epilogue to the main story (perfectly penned by Yildiray Cinar, who will be perfect on the new Firestorm). Levitz seems to write each Legion issue as a self-contained chapter with ties to the ongoing story, which is a fine approach and contributes to Choice reading different from a standard six-issue, one story trade -- but it does bring the book to a sudden, anti-climactic stop. Obviously DC is making a big push for this revitalization of the Legion, collecting the six issues on nice paper with a considerably cover gallery and sketchbook section, but they've kept the credits at the beginning of each issue -- this lends itself more to Choice as a collection of single issues than a graphic novel, though it's a substantial book irrespective.

[Contains original and variant covers, sketchbook section, and a wonderful reprint of Cinar's Legion tryout art where the Legion goes up against a certain New Titans villain ...]

Legion of Super-Heroes: The Choice reminds me of what I liked about Jim Shooter's recent Legion run -- an expansive space epic with more talking and back-room double-dealing than fighting -- but this time, the story involves the Legion. Levitz's Superboy and the Legion made me concerned about his upcoming Legion run -- let alone whether a writer best known for his work in the 1970s-1980s could write in the "modern" style. The dialogue is at times a little stiff, but the story is good, and there's lots of it; consider me relieved, and looking forward to the next volume.
Former DC Comics president Paul Levitz's Superboy and the Legion of Super-Heroes: The Early Years is a weird little book. It is at times too juvenile, a throwback perhaps to the Silver Age era of comics in which most of the stories are set, and then at other times inappropriately adult. From story to art to vague ties to Legion of Super-Heroes continuity, this book suffers numerous difficulties; just a few months from now, DC means to relaunch all of their titles in a way to appeal to new readers, but it's hard to believe the same creators who released the insular Superboy and the Legion will be able to polish their stories for new readers as easily as saying so.

[Contains spoilers]

Superboy and the Legion of Super-Heroes tries to be both an authentic re-telling and also an updating of some classic early Legion moments, but the two goals are quickly contradictory. The most startling example is in the third chapter, where Saturn Girl -- historically Lightning Lad's romantic foil -- has a drunken one-night stand with Cosmic Boy after a mission-gone-wrong, and then erases his memory of the liaison. This is just after a sequence in the first chapter where Phantom Girl chastely offers Superboy a peck in exchange for winning a baseball game, and Saturn Girl and Triplicate Girl pout in the background that they couldn't deliver the kiss themselves. The book doesn't seem to know what it wants its baseline tone to be -- are these a collection of Silver Age throwback stories where the punchline is Phantom Girl giving an embarrassed Superboy a kiss, or a (perhaps unnecessary) modernization of the Legion where the characters act in modern fashion and casual sex abounds?

Further, the third issue sequence is veritable gauntlet-throwing by classic Legion-writer Levitz, altering fifty years of Legion history in "revealing" that Saturn Girl slept with Cosmic Boy long before she ever cast an eye toward Lightning Lad. Used as part of a greater storyline, this might be startling or engaging, but instead it's puerile; first, that Saturn Girl had sex with her future-husband's best friend, made him forget it, and then kept the secret for all these years, and second, that Levitz's "secret origin" of the Legion must involve the sole female founding member's sexual congress, instead of some Legion-related secret or pact that Saturn Girl and Cosmic Boy might've kept. Levitz declares the "new hipness" of the resurrected classic Legion a bit too loudly, with a story that acts out like a child trying to pretend they're an adult now.

This confusion of intent and presentation extends throughout the book. Ostensibly Superboy intends to update Legion of Super-Heroes stories from the early 1960s Adventure Comics #247 to #304 -- from the team's formation through to the "Death of Lightning Lad" story (later resurrected). Exactly what and how it updates wasn't clear to me, only a casual Legion reader, and I imagine won't be clear to most readers. Saturn Girl gains a long-standing rivalry with Zaryan the Conqueror, earlier than when Zaryan killed Lightning Lad ... but why is that change necessary or important, and what should the reader take from it? Levitz also plays up the roles of Mon-El and Dream Girl in these early stories (not sure if this is "historically" accurate or another change), but again the relevance isn't quite clear. While the chapters are a good example of individual issues that together tell a larger tale, the pieces never feel entirely connected -- it's only in retrospect that we learn Mon-El was haunting Superboy or Dream Girl sent a message to Saturn Girl, without sufficient context for the revelations.

I also bristled at one other revelation, in the only story here set during the "present" Legion continuity instead of in the past (where, incongruously, the adult Legion is still spending time with the young Superboy). In a holographic message, the recently-assassinated Legion founder RJ Brande reveals that -- previous continuity to the contrary -- he specifically created the Legion for the purpose of getting to meet Superboy. Again, I'm not sure what positive purpose this revelation serves, though it undercuts the idea of the Legion as an example of inter-culture unity, a kind of space-faring Peace Corp; rather Brande's express purpose was more personal and seemingly selfish. Levitz writes Brande with a halting speech pattern that I'm guessing is true to character, but was jarring to me since I'm more familiar with Mark Waid's mid-1990s Legion "Threeboot" where Brande spoke normally.

That particular story ends with the adult Brainiac 5 tearfully realizing Brande actually did like him all along -- something I didn't realize was in question, and given fifty years of Legion history, also seems a kind of easy and inconsequential revelation. I made the mistake, perhaps, of re-reading Geoff Johns's Superman and the Legion and Final Crisis: Legion of Three Worlds prior to this book, and so the differences between the two writers' approaches is all the more apparent. In not many more pages, Johns makes the Legion dynamic and real (see when Brainiac finally cracks a smile on Colu in Three Worlds), whereas Levitz's feels flat and melodramatic; that's a disappointment after such a great lead-in.

And, while I hate to find fault with a book across the board, the art too seems to me insufficient for the level DC claims to want for their relaunched titles. Main book artist Kevin Sharpe's work is fine here for the most part, at times resembling the chiseled detail of Shane Davis; Eduardo Pansica's fill-in on one issue set mostly in Smallville is cute, but perhaps too cutesy, and in the Legion Espionage Squad's action sequences the faces become distorted. Both artists are suited to the (mostly) "kiddie" tone of these stories, but neither art style is spectacular enough to grip a reader off the street presented with a comic. I don't expect every artist to look like the work of Jim Lee (or Frank Quitely, Dan Jurgens, Nicola Scott, Pete Woods, JH Williams, Francis Manapul, or others), but overall this book didn't seem up to mainstream standards.

For the relaunch to work, DC can't afford any false starts, and that's essentially what Superboy and the Legion of Super-Heroes is. This was headed somewhere, but didn't quite get there, and is more likely in my opinion to discourage a potential reader than to make them want to read more. Paul Levitz's new Legion run seems to be popular overall, so my hope is that his first volume of the ongoing series, Legion of Super-Heroes: The Choice, is back up to the bar that Geoff Johns set. If not, I can't imagine how DC will rectify it all before the relaunch comes.

[Contains original covers. Printed on glossy paper.]

That said -- coming up next, our review of Legion of Super-Heroes: The Choice.

I. Anybody can produce art that is strange. What's most interesting about John Forte's work is that it is by its very nature strange. "Strange", where Mr Forte's art is concerned, occurs everywhere and all the time; it's not the result of an attempt to shock, or of gross incompetence, or an ignorance of a less-quirky tradition of comic-book story-telling. It's an intrinsic strangeness that exists even when the skies are blue and the teenage superheroes are - sort-of -smiling, just as much as it does on alien worlds populated solely by the statues of long-extinct mysterious creatures. It is, if you like, an honest strangeness, a constant and consistent effect of the choices Mr Forte made job-in, day-out. And as we've been discussing for a while now, the strangeness is generated by a wide variety of design elements and pen'n'ink achievements all working together to produce a world quite individual to John Forte's art. Where other comic books of the period, such as the thin gruel served out by the Batman stories from the Bob Kane school, can now be seen as the product of creators who were cutting corners and underestimating the potential of the stories they were churning out, Mr Forte was regularly turning in complex and yet charming pages of a fairy-story 30th century which deserve a great deal more respect and attention than they've so far received.

At the conclusion below of this final look at Mr Forte's LSH career, I'll put forward a checklist of techniques used by him which could still be adapted and applied to achieve a distinctive and useful sense of "normal oddness", but before then, I'd like to briefly discuss just a few of my favourite examples of his work. (I was intending to present far more than just the panels I talk about below, but I soon realised that I was behaving not unlike the bloke who insists on playing no other records other than his own favourites at the party. It seemed, on reflection, more appropriate, and more respectful of Mr Forte's work, to present and discuss just a few pieces. Then, should anyone ever be in some small way nudged towards considering Mr Forte's Legion work - should they not have already been familiar with it themselves, of course - there'd remain even more hidden gems for them to discover for themselves.)

II. John Forte's work always contained the capacity to convey a peculiar and touching sense of mournfulness. Here his skill at creating quite alien races from Earthly templates quite outside of the usual comic book tradition, combined with his affable style, has produced these doleful statues of an "all-dead" alien race. Mr Hamilton's script has Cosmic Boy describe these effigies as "weird monuments", but I doubt he could ever have foreseen quite how distinctly odd and yet endearing these statues would appear once Mr Forte had got to work on the matter.

The panel creates a sense of stillness and loss through the application of many of the inertia-causing techniques of Mr Forte's that we've been discussing. The panel is again divided in thirds, with each third containing two of the Legionnaires as they stand in a wide semi-circle at the front and bottom of the frame. The focus of the gazes of the young superheroes are fixed on the distant statues far away at the top-centre of the panel, giving an impression that the Legion has been placed in a huge alien graveyard of sorts, and one too substantial to explore with any ease. (It's an impression reinforced by the gaze of the large memorial figure at the right-hand side of the panel, which turns our attention back again to the scene just as our eye is ready to move on to the next panel.) The passive, still postures of the Legionnaires similarly give the reader the sense that this is a planet where the human scale, and human effort, are entirely unimportant. And if the somewhat strange perspective which afflicts the "strange abandoned building" to the top-right of the scene is by now a familiar matter in a John Forte scene, it also carries with it a feeling that this is an environment where odd things are happening, where even old empty buildings don't quite obey the everyday rules of ordinary life.

Most touching to me are the individual qualities of the memorials. The fourth statue from the right, for example, seems to have a serpent of sorts wrapped around it, while his arms have been lost with time. It's hard not to want to speculate about who the race depicted in these statues were, and what were their myths and symbols, and what was the tale of the turtle-lizard who came complete with a serpent wrapped around his belly?

And why did they all disappear?

These enigmas mean that the panel retains its power to move despite those rinky-dink space-boats in the foreground that the Legionnaires have apparently used to land on this planet of the giant civilised turtle-lizards, which says a very great deal considering how utterly unimpressive those sadly typical examples of John Forte's tech-designs are.


The work of Mr Hamilton and Mr Forte regularly feature such examples of dead cultures memorialised by some great markers of their lost makers. The city dwarfed by the cloud-high robots, to take one such scene which actually resonates better in the memory than it does on the page, and the scene above, where another race of aquatically-inspired aliens survives only in the form, once again, of monumental statues. It's a haunting panel in itself, set up by Hamilton's word-pictures - "... built by an inhuman race ages ago, and illuminated by perpetual radium lights .... " - and again our impassive Legionnaires serve as blank slates for us to project our own responses of awe and loss onto them. It is, I believe, a touch too crowded a composition to carry the same measure of despair that the first example above does, for the Substitute Heroes stand so close together that they seem to some greater degree protected from the world around them than the Legionnaires were. But it's still a quietly haunting piece.

No other superhero artist that I can think of regularly left so much space at the far right-hand edge of his longer, larger panels. It's a choice which often leaves his characters hemmed in far away from the promise of escaping into the next stages of the story. Here two of our heroes step rather gingerly through a "world devastated by atomic warfare", and nothing as much marks the loss and fear in the scene as Mr Forte's characteristic stillness and the sense of deathly quiet. A Gil Kane or a Jack Kirby would choose to show the scale of the devastation, illustrating the immense force of the "atomic" weapons which had been used. But Mr Forte simply shows us the world empty of anything that a human being might think fondly of while presenting the ruined city as a simple fact rather than as an means of extracting any excess of fear from the reader. There's a space here between how these ruins of atomic warfare are depicted and our knowledge of what caused that devastation, and that makes the whole piece all the more subtly upsetting; we can't escape into the awe-inspiring thrills of any Kirbyesque depiction of an atomic holocaust, and so we have to accept the fact of the planet's end rather than the spectatcular cause of it. And so the scene is much closer to the quiet fortitude and certainty of extinction that marks "On The Beach" rather than the chest-thumping histrionics of the last scene of the "Planet Of The Apes". In essence, the focus is on the terrible consequences of the bomb rather than the beguiling power of it, and it's all the more scary for it. This is a painfully empty, static world, even for Mr Forte's work. (Two of "thirds" here are empty of any figures or action at all, although the vertically integrating effect of the two skyscrapers in the centre of the panel still divides the space without a Legionnaire in it into two.) And our typically undemonstrative heroes fit perfectly with such a reading. The destruction is so complete that would be futile, even hubristic, for them to respond in any other way than keeping quiet and moving on.

III. From the end of the world to something considerably more enchanting, the panel above illustrates how brilliant Mr Forte was at depicting children, just as he was at projecting a child's view of the world. (I wonder how many contemporary artists could produce something as simultaneously touching and amusing as the above.) A panel as deceptively straightforward as this needs little explanation after all we've discussed, though again it's worthwhile to point how the far right of the panel beyond Dream Girl is quite empty again. With that apparently evil grown woman standing menacingly and confidently between the kids and the progression of the story, we're being told that she's standing between them and rescue, and that's she's powerful enough to bar their escape past her. That empty space is a mental mud-trap, telling the reader that the story's progression breaks down there; it's a clever way of getting the reader to worry how our super-tots will ever manage to return to the sober pinacle of LSH teenagerdom.


IV. So many of John Forte's strengths and apparent weaknesses are present in this final example that it's all I can do to not set a quick quiz here. (I can't resist; "How many of Mr Forte's usual array of techniques are present in this panel, and what effect do they have in combination with each other? 25 marks.") And yet here the work contains a few small innovations of the formulae which result in what for me is his most enjoyable single panel of his entire tenure on the LSH. Once again the reader's attention appear's to be divided into three sections, namely the Legionnaires to the left, the city to the right, and then the smaller figures being thrown through the sky above. It presents a strange challenge of reading; the word balloon at top right demands we first focus on Saturn Girl, whose orders galvanise Lightning Lad and Sun Boy into project their individual powers. Lightning Lad, being the dominant figure in the panel, then throws our attention off to the right, in the normal direction of reading for the Western eye, where his energy bolts flash in front of the hostile city. And then, wonderfully, our eye travels upwards again, to where the three tiny figures, representing the three most mighty Legionnaires, are being blown before the storm. I've never seen such a panel construction before! Where another artist might have tried to present this scene as a single event, with the three wind-blown and tumbling figures appearing in the background of the main scene, Mr Forte, as is his want, hives Mon-El, Ultra Boy and Superboy off into their own part of the panel and uses them to point the reader forwards to the next no-doubt exciting section of this story. In such a way, the panel becomes absolutely full of action and excitement. The power of the Legionnaires in the foreground is emphasised, the force of the storm is accentuated, and the lucky reader gets to dwell in a scene which is untypically both exciting and exacting to read. (A child's eye could focus on this scene for a good long while.) Even the typical Forteian stoicism of his Legionnaires becomes unquestionably a sign of determination rather than boredom or insouciance.

To my mind, it's a small triumph of design and skill, and a good point to break off this attempt to engage with Mr Forte's work. For if there's anybody who can't see a modest and yet considerable virtue in the above panel, well; no amount of extra words on top of all those I've invested above will help my case.

Huzzah! for Mr Forte! Three cheers for his splendidly individual, odd, and engaging art work!

V. So, in some alternative universe, where I've quite undeservedly lucked Jack-Black-like into a job at a prestigious academy training the comic book artists of the future, one of the year's major homeworks will be to apply the oddness-creating techniques of Mr Forte to a page full of superhero action, as well as perhaps a single horizontal panel of a extinct race and the monuments to them on an Ozymandias-evoking planet. I'd be sure, however, to make sure the students had a list such as the following, so they could remember how to mix and max from Mr Forte's considerable repertoire of strangeness-inspiring tricks;
  • create your human characters from the realistic tradition, using considerable detail as long as it doesn't create too substantial a sense of individual difference, emotion or action.
  • produce stiff, largely-impassive and similar figures differentiated by colourful and distinctive costumes. (If you must reach for sophistication, focus on individual hairstyles and height.)
  • only show emotion when it is absolutely demanded by the script. Don't dwell on it. When it's over, it's over, and it should be over in a few panels time at most!
  • juxtapose these blank-slate but realistic characters against backgrounds which contain naive elements, especially where perspective is concerned
  • and skewed perspective should be used to inform readers that what looks like an standard representation of a comic book world is something odder entirely
  • never layer a scene with different events occurring at the same time without breaking up the action according to Forte's rule of thirds
  • remember to slow down time for the reader by turning their attention away from the "escape" point of the panel's right-hand edge, and wherever useful, have as your eye-focusing vanishing point a scene of emotionally-unintense importance near the top-middle of the page.
  • don't be frightened to increase the reader's sense that escape from the moment shown in the panel is impossible by leaving the right-hand third of the panel empty, or blocked off by a dominant figure, or containing a face looking to the left.
  • don't show a character doing something if you can show other characters watching them doing something instead.
  • avoid focusing the reader's eyes on scenes which are unnecessary upsetting or exciting. If that's not possible, have stoical emotional-control panel-front and choose the moment just before or just after the most powerful view to illustrate.
  • If one super-powered character is using their powers, try to have them all doing so.
  • make sure your panel layouts are predictable and traditional: 6 panels in two-panel vertical rows, each occupying a third of a page, with a long horizontal panel four or five times a tale.
  • concentrate on wide and mid shots. Remember that focusing on a large emoting face, unless it's the Emperor Nero, is only going to end in an unnecessary emotion of some kind.
  • When designing technology, don't care about realism. When attending to xenobiology, draw extravagantly from the open-house mix'n'match options offered by Terran lifeforms.
  • Remember that sex and violence are dangerous matters which your audience should be protected from.
  • When in doubt, ask yourself two questions: 1 - what would a young child see?, and 2 - If it doesn't look like it's real, does it at least look like it's engagingly strange?
Now, class, try showing the war between the Green Lantern Corp and Sinestro's army of evil-doers using those rules. All work must be in by Friday, and there will be no extensions.

VI: We humans have a terrible tendency to regard anything which doesn't survive as inferior, as if the shark and the crocodile were markers of excellence, and the dodo and the quagga weak and irrelevant accidents of biology practically begging to wiped from the fact of the environment. But not everything which survives is beautiful or useful, or even morally defensible. (Of course, that which survives is mostly just the most deadly competitor on the field of play.) Jon Forte's world isn't any less beautiful and beguiling because he didn't leave a school of his style behind him, and it contains, as I hope you'd agree, lost and apparently self-contradictory secrets which could well do with being unearthed and put to use on occasion today.

And it's worth remembering that even those things which appear to have been entirely lost have a habit of turning up in unexpected places. Sometimes we find a coelacanth being sold in a South African fish-market hundreds of thousands of years after it was supposed have been wiped from existence. Occasionally, the unexpected survives so far out of sight that it's hard to believe it's still there, but as with Paabo's discovery of Neanderthal DNA in some modern humans genetic code, there's always the hope that what was thought lost might be in some small way quietly influencing the future. And if some of us can perhaps have shadows of gentle, flower-gathering, grave-maintaining Neanderthal dreams at night, then I'd quite like my John Forte moments too.

For I was wrong about Mr Forte's work. Seven days ago, when I started these pieces on his art, I thought his pages occasionally contained single moments of a unique character through an accidental fusion of craft and chance. In essence, if not in every detail, I was accepting the school of thought that judges his work to be "wrong". And I was wrong. Though I've focused here just on his large horizontal panels, I can now see there's a strange, effective and counter-intuitive beauty running through much of his LSH art. I stared at John Forte's work, if you like, and it stared back, and you know what? It really did make me happy.


Please accept an open invitation to offer up a word or two of your own favourite John Forte panels, horizontal or not, in the comments here. Although I started off these pieces on Mr Forte by noting how little favour he's received from professionals of a later vintage, I'm aware that I'm hardly the only John Forte-booster on the interblognetweb. "The Comics Treadmill", for example, ran a whole string of pieces full of a warm appreciation of Mr Forte's work a few years ago. So, even if it's a few months or even years ahead, I love to hear what other Forteian watchers have thought.


Thank you for everyone who's dropped in to read a line or two in one or more of these pieces on Mr Forte. I have no idea what's coming next on TooBusyThinkingAboutMyComics, beyond a suspicion it may concern "The Authority" during that titles' pomp, but whatever, it will involve thinking and comics, I promise you, so I hope I may see you here again. I wish you a splendid day!

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