Hiển thị các bài đăng có nhãn Paul Cornell. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Paul Cornell. Hiển thị tất cả bài đăng
And now; the conclusion ...

10.

Eventually, eventually, I realised that I couldn't trust myself to read comic books anymore. Oh, I'd consume them, and in greater and greater numbers, but I wasn't to be trusted to always actually read them. Some of it was the over-familiarity of so much of the material, and some of it a growing problem with how to make the most of 21st century storytelling. And some of it was the fact that graphic novels could be found stacked on the shelves of local libraries in previously unimaginable numbers. A surfeit of inexpensive entertainment is a fundamentally corrosive substance. It can eat right through a reader's powers of concentration, and complacency is a remarkably easy state of mind to succumb to.

   
The most effective strategy that I've ever found to keep this slothful-mindedness at bay is to make sure that I never allow myself to finish a comic book without being absolutely sure that I've learned something from the experience. It might be, for example, a trace of  the skills of how to show time slowing without resorting to cliche or ponderousness, as Mike Mignola so often succeeds in doing in "Hellboy", or a shimmer of how Charles M. Schulz presents a sequence of minor variations on the same four-panel gag sequence that relies on the reader's recognising a familiar pattern in order to just slightly subvert their expectations. Just remembering to take pleasure in looking for such skills helps keeps the inattentiveness of skimming at bay.

  
I have friends who can't listen to a piece of music without trying to nail down the notes of a guitar solo or a horn chart in their heads, and it seems to me that they're never idling through their lives in a world where music is so ubiquitous that it's often nothing much more than muzak to most of us. Even if they pick the chords wrong, well, they're still left with something of a new song of their own as a result, because they've not just consumed, they've collaborated,  they've conspired.

   
Part of what makes it so enjoyable to try to sing along with, if you will, writers such as Mr Cornell and Ms Simone is the fact that they have such an apparently clear and unpretentious command of structure, which helps we amateurs feel as if there are some aspects at least of their craft that can be to some degree identified and discussed. And yet, there's also what appears to be an irrepressible intent on the part of both writers to inform these seemingly transparent structures, and the superhero sub-genre too, with a host of stuff that the reader might not immediately expect to find there at all. It's smart and surreptitiously functional stuff - I love that word after 25 years of the necessary pedantry of academia and state schools - and there's a great deal of fun to be had in noting it and writing about it, and perhaps even thinking of how to emulate it.

  
In this, Ms Simone and Mr Cornell's work exemplifies why I do so enjoy writing about comic books. For I've absolutely no interest in creating pseudo-academic pieces which claim to proclaim to the world a fixed, quantifiable truth about how storytelling works, though I've no objection of any kind to those who do seek to do so. Rather, I simply enjoy thinking about both the discipline and the playfulness of effective and unpretentious storytelling, and I'm always invigorated by the belief that, while clearly told and accessible stories are the foundation stone of the superhero sub-genre, a great deal that's fun can be productively added to the brew too. And if I catch the wrong chords and end up whistling the wrong tune, as it were, I hope the reader will both forgive the fact of my mistake and the truth that I'll not regret it quite so shamefacedly as perhaps I ought to. Because the point of this writing about comics can be, I fear, a dreadfully dry affair, and sometimes I think that a great baroque folly of a piece is far more in keeping with the enthusiastic spirit of these comics than a very precise, very correct, very worthy, academic essay.

But then, to paraphrase Mandy Rice-Davies, I would say that, wouldn't I?

 
11.

"What Luthor Has Wrought" is in some ways a quite untypical tale of the Secret Six from Ms Simone. This is, of course, only to be expected, as she has a great deal to achieve in the last part of the crossover with Mr Cornell's "Action Comics" and only one issue and a parsimonious twenty pages to do it in. As such, the reader is faced with the first Secret Six story that I know of where some of the book's primary cast pass through the closing of a tale with barely an emotionally telling incident between them. Jeanette is largely invisible, for example, and both Catman and Deadshot are each limited to a single word-balloon's worth of telling talk. Compared to even the single-issue story told in "The Rabbit And The Grave" (*7), where, despite the relative lack of space, every member of the Six shown on-page bar, again, Jeanette, featured in at least a single sequence of character-informing panels, "Secret Six" # 29 stands as a rare example of Ms Simone focusing on a narrow range of her stars and supporting players.

  
Normally, it's a mark of Ms Simone's work on the Secret Six that most every character of even secondary importance is quite deliberately given their own specific arc of development which is referred to during the climax of her longer stories. And so there are, for example, 11 characters who get a closing, if not a resolving, moment in the last chapter of "Depths", 9 at the end of "Six Degrees Of Separation" and 10 in the final twenty pages of "Unhinged". Obviously, Ms Simone is loathe to allow a character to sit as a passenger in the narrative, both for the waste that such inattentiveness might cause, and, we might presume, because she's too especially fond of her cast to allow them drift without due care and attention being paid to their fates. And it's the skill by which Ms Simone packs her conclusions with a considerable number of individual stories all working to serve a greater narrative purpose without causing the climax to drag that both helps mark out her style and the degree of her achievement.

   
Yet it's notable how Ms Simone has adapted her typical practise to take advantage of the challenges and opportunities posed by the Action Comics/Secret Six crossover. Rather than attempting to deliver a diluted form of her normal approach, which would presumably have involved presenting exceptionally shallow little secondary plots and perhaps brief melodramatic excesses to give them any weight and meaning at all, her various super-villains in "What Luthor Has Wrought" are separated into clearly differentiated leads and spear-carriers. That's not to say that anyone beyond Luthor, the family Savage and Ragdoll are flat and uninteresting; the single panel's conversation at 4:5 that sets up the issue's closing revelation also tells us a great deal about Catman's parental demons too. But such moments are by necessity very brief and are intended to reflect the status quo rather than to further it.

  
So far, it could fairly be said, so obviously. But of course a writer faced with a demanding sequence of plot points and a limited amount of pages might decide to focus only upon the most important business before them. But perhaps what's most telling here is how Ms Simone chooses to compensate for her inability to present a typically crowded climax in which a host of characters are by design intensely involved. In the necessary absence of a broad range of simultaneously occurring and intensely-wired events, from grand punch-ups to cruel betrayals, Ms Simone loads the end of "What Luthor Has Wrought" with a simple, focused double climax; a grand punch-up and escape followed by the traumatic details associated with the origin of Scandal's Lamentation Blades, as we've of course discussed before. It's as if a mathematical equation that regulates storytelling has been referred to, determining that in the absence of a large number of arcs great and small, two significant and straight-forward story-closing events which deliver some considerable dramatic force should be put to use instead, one immediately after the other. And


so, Ms Simone has anchored her tale in the horror of the fate of Scandal's mother, one deeply affecting moment rather than the cumulative effect of a sequence of events. Without that closing recollection, which is actually quite unnecessary to the working out of the main plot even as it's so vital to lending some greater emotional weight to it, this whole issue would've felt somewhat light-weight and out-of-place in the Secret Six canon. It would have been something of an indulgence, an anomaly, an issue which existed solely for the undoubted pleasures offered by the chance to collaborate with other professionals. With it, a familiar measure of heavy-hearted character development and emotional intensity is delivered, meaning that "What Luthor Has Wrought" stands not just as a part of an enjoyable crossover, but also as an essential part of the book that the three-parter closes in.

  
Many writers across the years have relied upon the sparks generated by the simple fact of a story running across two quite separate and typically unconnected titles to justify the linking of one comic book with the other. And despite the fact that Luthor has played such a fundamental role in the Six's past, the very idea of grand old dame that is "Action Comics" holding hands with "Secret Six" is indeed something of a surprise and an event in itself. More so, there's a undeniable frission that's created by seeing two capable creators with such distinct styles working together, both for the fact of how effectively they might combine and for the manner in which the marks of their individual styles might remain. (Mr Cornell's mostly disreputable characters in Action Comics, for example, aren't always possessed of the greatest sense of humour, and they tend to unintentionally say

  
things that might make a reader laugh at them rather than with them. By contrast, most of the Six possess a self-conscious and highly individual sense of humour that's put to use for a variety of purposes, creating quite a different tone between the two books under normal conditions. We tend to laugh with the Six, but not the utterly self-obssesed Lex Luthor.) But the care invested in the construction, progression and conclusion of this crossover tells us that it's been designed to function as something more than just a rather interesting idea placed on the schedule as yet another event, although pleasing novelties can be a very fine thing in themselves. Instead, Mr Cornell and Ms Simone have made quite sure that the agenda of each of their individual titles is furthered even as the collaboration between the two titles is kept largely self-contained and, with the exception of a previously-mentioned reservation, internally self-consistent.

This is, within the context of a monthly medium which demands, and which has to demand, that work gets done fast and gets done well, a not-inconsiderable achievement. After all, far less discipline could have been applied and the endeavour still applauded.

*7:- Secret Six # 16

12.

I.

Finally, perhaps we might end with a look at an small aspect of Mr Cornell's work which probably only a blogger with no editor, advertisers, paying customers or, indeed, any kind of mass appeal at all could pay attention to, namely the way that Mr Cornell negotiates the transition between the use of "real-world historical time" and "comic-book continuity-time" in Action Comics # 895 and "Black Widow: Deadly Origin". It's no more than a minor detail of his craft, but it is, if I haven't entirely imagined it, a telling one, evidence of a degree of thoughtfulness and application that the unshowy surface of the work modestly and purposefully obscures.

II.

There is in both "Black Widow: Deadly Origin" and "Action Comics" # 895 a "moment where we go out of historical time and into (comic-book) time" (*8), as Mr Cornell told Marvel.Com when talking about the former book. "Hopefully it's a graceful movement", he stated, and so it is, in both books, but it's always a difficult one to pull off. A comic book scene underpinned in large part by historical events has a quite different meaning to one grounded in continuity, as we touched uponlast Thursday on this very subject.  In essence, and for all of the inevitability of historical revisionism, the basic facts of the events of our common past, and especially the past of living memory, are essentially and broadly fixed; John Lennon died on December 8th, 1980, and that, where the bald facts of the matter are concerned, is pretty much that.

 
The facts of superhero continuity are, however, far more likely to be not just subject to reinterpretation and partial revision, as history is, but to be utterly rewritten and even retconned entirely out of existence. The John Lennon of the DCU may suddenly be revealed to have never died in the first place, or to have never even been born, and such radical and often apparently random changes to a character's status may be many and never-changing and consistently fantastical. (The John Lennon of the MU, of course, actually was, from 1963 onwards, a Skrull!) Lennon the mystic, Lennon the mutant, Lennon the communist spy with a monkey's heart-valve; there is, in truth, no such thing as a "past" in comic-book continuity, although it's necessary that both creators and readers agree to believe that there is for most anything to actually get done.

 
What's more, "real" time has a sense of proportion and progression and solidity that comic book time doesn't. It's not just a question of whether specific events in the superhero worlds can be relied up to remain as they've been shown before, but also a matter of how all these ever-shifting moments relate to one another in sequence. The 50 years-worth of Marvel Comics since Fantastic Four #1, for example, have to be constantly shoveled into a span of continuity that rarely recognises more than a dozen years as having occurred between Reed Richard's first and tragic spaceflight and the apparent death of Johnny Storm. Even if another 5 or 6 years are added to that period, it still leaves that decade-and-a-half of comicbook years hopelessly saturated with events once the reader starts to wonder, playfully or anally, just what's happened and how it all relates to itself. But out here in the everyday world, a year can only ever incorporate the fixed sum of events which actually happened between January 1st and December 31st. As a consequence of these fundamental differences, making sense of our history involves quite different skills to those we use to cope with the joys and pitfalls of comic-book continuity.

   
This issue of time isn't necessarily anything of a weakness where the long-lived, massively complex superhero universes are concerned, though it's often talked of as if it were. A comic-book continuum's identity and value doesn't lie in a specific, fixed and closed canon of  fictional "facts". Instead, the DCU and the MU, amongst many others, are protean creative opportunities that can be constantly recast in inventive and entertaining ways to entice new generations and reflect changing social situations.

  
Yet by locking down comic-book events with reference to specific historical moments, the superhero text does take on a whole mass of other qualities, as we talked about before, a weight of other associations, a verisimilitude, a  sense that what we're looking at carries far more of permanence and of the real than a typical superhero scene does. And so, where it's possible to do so, a judicial use of the business of history to help buttress the "facts" of a superhero's existence can make the whole fantastical brew of the costumed crimefighter narrative all the more convincing and satisfying.

But in placing the "facts" of the real-world and of a comic-book reality together, two different ways of approaching a narrative are suddenly placed one against the other, one more definite if hardly fixed, one so fluid that it can barely be said to hang together at all without the connivance of the reader and their rather unique skills where making sense of continuity is concerned..

*8:- http://marvel.com/news/story/10148/tuesday_ga_paul_cornell

  
III.

Mr Cornell does love to inform his characters with a sense that time has passed for them just as it has for us, and that they too relate the rolling onwards of the years with reference to the events common to our world and theirs. At the same time, he's aware that too close a correspondence between character and the recent past will inevitably date the figure concerned as the years turn onwards; link a superhero with the events of a particular war, for example, and the audience will soon start to wonder why that super-person's not getting any older even as the key occurance they were involved in receedes further and further back in the historical record. For that reason, Mr Cornell tends to tie his character's more recent years to events in comic-book continuity, while those folks he writes about who've had a longer than average life, or who existed solely in the past, start to get linked more and more to a mostly recognisable parallel history to that of ours. And so the Skrull John Lennon is declared to have arrived on Marvel-Earth specifically during the Beatlemania of 1963, because that makes his biography all the more interesting, and ultimately tragic, while such never threatened to inconviently age him or any other character who needs to lastingly stay forever twenty-eight, or whatever.

  
The actual relationship that Mr Cornell's characters typically have with historical events is something of an extension of Stan Lee's decision in and around the early Sixties to have his superheroes just as concerned with their private affairs as they were with their heroic missions, if not more so. Just as you or I might find ourselves worrying on any particular day about the gas not being turned off or the house-keys going missing even as the world's great, and not so great, powers continue to point ICBMs at each other, so Peter Parker would be more concerned with Aunt May's medical bill than Electro's latest  scheme for robbing banks. And so, Mr Cornell's characters may be framed by the context of historical events both real and fictional, but they tend to be pursuing their own private agendas while doing so. Ivan in "Black Widow: Deadly Origins" may be caught in Stalingrad during an 1928 attack by "Imperialists", but his thoughts are of saving a friend's sister caught in a burning building. And when we're shown Vandal Savage on the planet Salvation in "Action Comics" # 895, he's far more concerned with getting Luthor to visit his blessed "pustules", matron, than he is with the matter of escaping off of an alien world and returning to Earth. Mr Cornell seems to be constantly using history as a way of locking down a character's existence in relation to comic book and/or real-world events, but he never forgets that history is usually something individuals pass through while focusing on their private affairs, rather than an overwhelming, individuality-erasing temporal fact which utterly defines everyone who experiences it in a similar fashion.

   
IV.

But there always does remain the problem of how to move a comic-book narrative from a recognisable past, with its relatively fixed and pseudo-historical timeline, into the ever-permanent and yet ever-changing last ten years or so of the superhero universes. In both "Black Widow: Deadly Origin" and "Action Comics" # 895, Mr Cornell creates a buffer between depictions of the past related to history and more contemporary comic-book happenings which occurred in the vague and ill-defined sequence of events referred to as "continuity". And so, as the tale of the Black Widow moves from the historical settings of the Kremlin and the Baikonur Cosmodrome of the early 1960s into the Marvel Universe of "several years ago", the transition is eased by inserting a plausible and yet previously unseen comic-book incident in between the real-world-referenced events of the past and the ever changing and yet oddly fixed matters of comic-book continuity. Once that half-way house of an unknown scene linked to the relatively distant past of the MU is negotiated,  the reader can move into a section of the narrative where history and its rules largely disappears and continuity, with all its strangeness and intricacies, can predominate.

   
Similarly, in "The Black Ring" part 6, events showing the past of Vandal Savage jump from a historically-based scene set in the Prague Spring of 1968 to a previously unseen mission to kill Aquaman set roughly ten or so years ago in comic-book time. There's no specific source for the particulars of any such murderous business in the continuity of the DCU, as far as I know, but once again we're being eased from one way of reading, that involves elements recognisable from our own past, to another, which involves fantastical matters which the likes of you or I will and, of course, never can experience. The key to this comfortable progression from one mode of thought to another is via a scene that is both continuity and not-continuity, that's both linked to the past and yet not fixed to any telling historical moment at all, namely a showdown between Vandal Savage and Aquaman which never happened, or rather, never happened until Action Comics # 895 showed us it had. And then, the transmission belt having been negotiated, Mr Cornell could then start to relate Vandal Savage's activities with reference to specific issues of the "Flash" and "Salvation Run", just as before he was grounding action in the context of particular years and events. One type of engaging with the text was gently replaced by another, and the story rolled on.

    
It might be observed that this technique works even better in Action Comics # 895 than it did in "Deadly Origins". The sudden appearance of Tony Stark and the unavoidable presence of all of the continuity baggage that comes with him was complicated enough in the Black Widow tale to cause a little judder in this reader's concentration. Stark and Natasha's adventuring and the information-heavy sequence that they were presented in made it too obvious that the reader was shifting from events defined in part by "when did this happen?" to those made sense of through the question "how does this fit with all the comic-book continuity that might be relevant here?" (This was especially so because the scene was cleverly referencing "Iron Man II" in several ways in addition to working within the context of events displayed across five decades of comic books.) It was, perhaps, just a little too dense a continuity-informed sequence to jump straight into after all of the historical moments which preceded it. But the scene of Vandal Savage and his daughter as they set out to kill the King Of The Seven Seas in Action Comics # 895 carried less baggage, involved less detail, and presented the shift from one mode of thinking to another in a way that was, accordingly, easier to make. Of course, in some key ways this is an invidious comparison; "Deadly Origin" was a book that was in significant part concerned to deal with the Widow's complex and contradictory back-story, whereas Vandal Savage's past in the Action Comics/Secret Six crossover was a far simpler affair, with all that needed to be shown being that which drove the plot of these three issues to their common conclusion. It was unavoidable that "Deadly Origin" would carry more of the challenges of continuity along with it, because that was much of its purpose. But, all the same, the more gentle of the two context-shifting scenes was the least disconcerting, and perhaps that might be worth the noting.

      
V.

The scene of a distressingly young Scandal Savage accompanying her father on the business of murdering Arthur Curry, standing as it does between history and continuity, serves a host of narrative functions while never seeming to be anything other than an entertaining glimpse into the elder Savage's past;
  1. as stated, it serves as the point at which we jump from "historical" to "comicbook" time, and it successfully eases us from the one to the other.
  2. it carefully and surreptitiously introduces us to the fact that Savage has been dominating and corrupting his daughter since her very earliest years, which of course foreshadows the revelation which will close the crossover in "Secret Six" # 29..
  3. it establishes how Savage is so obsessed with the prophecy that the mere glimpse of a Daily Planet headline declaring "New Luthor Outrage" is enough to drive the thought of an ongoing mission to kill a prominent Justice Leaguer quite out of his mind, which continues to set up how history has for him been one ageless moment of longing, despite all the grand and terrible events that have occurred around him as he's waited for Luthor.
  4. it creates a troubling sense of unfinished business, since the reader knows that Aquaman wasn't killed, and yet they don't know what happened.So much is happening in the background of all of these situations that Vandal Savage moves through, and yet not a single moment of closure is ever seen. This inevitably creates uncertainly and unease.
It's interesting to note that the manner in which Aquaman succeeded in avoiding being killed by the Savages is quite irrelevant to the story at hand, though in years past it would be a reference that would demand explaining away. Sometimes, the point of using continuity, or of rather creating a new event within continuity, is to produce anything but certainty and closure on the part of the reader.

  
13.

If the example above of the historio-continuity narrative bridge - of course I'm joking! - is a minor example of the craftsman's tool-kit, and of course it is, it's also one worthy of recognition and respect. Indeed, even if there's no such technique being used, even if I've imagined it all, it's a trick that I could now use. Humming along and getting the notes all, or even partially, wrong still produces a tune which wouldn't be there otherwise. (It'll probably be a vastly inferior and fearsomely unappealing tune, but never mind; it eludes us now, but that's no matter, tomorrow....) And, by a similar token, any speculation of how Ms Simone establishes the spine and climaxes of her tales does seem like a terribly futile thing, given that her work is so well constructed that there's a sense that a blogger might just as well try to describe why the curve of an apple is so appealing; it just is, so why bother?

   
But part of me thinks - I do hope it's not an entirely vainglorious part - that these specific techniques, these hardwon and downright clever ways of telling stories, obvious and discrete, individual and common-store, are often those which are most likely to pass without notice or comment, and it's often the case that such narrative skills are completely forgotten as the years roll on. Indeed, I wonder if there's ever been a popular form that forgets to remember the detail of its own craft as the superhero sub-genre too often does. (Why, for example, does so much of Will Eisner's work from the Forties look as if it's some future destination of the comic book's evolution rather than an example of craft from sixty years ago? Why is so much that might be taken from Alex Toth's work on perspective and placement and shadow being so inexplicably ignored? Why do we so rarely use even the opportunities granted by Jack Kirby's story-closing tripartite panel structure anymore? ) It's not that I can add to any kind of historical record, and I don't aspire to do so. That's for the people who know, and especially for the folks who can do.Yet, it's hard not to want to respectfully notice some shadow of what's being achieved, even if inaccuracy and over-worthiness seems to be the inevitable outcome. The tiny details of a fantastically entertaining magic trick are always worth the noting, or, at least, the attempt to note, even as the performance of the trick itself is the ultimate point of the exercise.

But these details. They are a pleasure in themselves.

     
Oh, well. Fail harder next time! Thanks for popping in, in the inexplicable event that any tolerant eyes are passing over these words here :) Splendid best wishes are sincerly evoked at this far end of the net in return for your patience, and I wish you an appropriately heartening measure of Sticking Together! too.

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7.

There's a great deal that I might add in this part of our chat about the recent crossover between "Action Comics" and "Secret Six" on the matter of how both Ms Simone and Mr Cornell add depth and detail to their recognisably modern-era, fast-moving scripts. And having been a teacher for almost twenty years, I certainly do find difficult not to fill up these pieces with every potentially relevant grain of information I can, as if some imaginary student might suffer an exam catastrophe because I haven't made my notes as comprehensive as possible. But that's a particularly bad habit here, since I'm not approaching a subject I know relatively well, such as that relevant to a specific exam syllabus, but rather using the opportunity of writing a blog to try to gleam some small measure of insight into the business of how thoroughly entertaining comic books are created. What's more, I do have to constantly remind myself that I've discussed a great deal of the information that's relevant to matter at hand elsewhere. For if we're talking of how Mr Cornell and Ms Simone succeed in crafting comics which use a great many of the more contemporary narrative tools while ensuring that their books are far more than


three minute reads, then that's something that's already been repeatedly touched upon in pieces on this blog for much of the past year. And so, for example, we've already talked about how Ms Simone might have politically informed her work, as when we were recently discussing "Welcome To Tranquility", and of how Mr Cornell might have done the same, while engaging last year with his short story "Secret Identity" and his work on Captain Britain and MI:13. To repeat such points would at best be redundant and, at worst, apparently obsequious, duplicating often admiring statements long ago expressed in what would most probably read as an act of utter Uriah Heepism.  So,  if I fail to once again mention, for example, any detail of how Ms Simone so deftly uses continuity to make her books more substantial and entertaining in that which I've written below, it isn't because I've somehow come to the conclusion that her most recent work lacks any such quality, but rather because I've written at length on the subject before, and especially in connection with her use of the characters of Catman and Deadshot.

But the matter of how Mr Cornell uses continuity, or rather, how he uses history, whether from the real or a host of imaginary worlds, isn't something that I've had the chance to talk about previously, and so that's the topic that I'd like to concentrate upon for the remainder of today's piece.

 8.

"Intertextuality" is an ugly if useful word that gets all-too casually and imprecisely banded around in academia, and I doubt I'd ever have come across the term if I hadn't found myself struggling to deliver a few lessons of Media Studies a week for some three years in the late Nineties. For anyone who's never come across this brute of a mark-earner before, it's used in its broadest sense to refer to the way that creators use other people's work to add meaning to their own. For decades, the writers and artists of superhero books have tended to put to use the contents of other comics to achieve this, mirroring other creator's work, adapting other creator's plots, and generally relying on the ever-proliferating mass of continuity, of a common and narrow store of comicbook memories, to encourage the audience to perceive complexity and value in what's tended to be rather familiar fare.


It's quite unavoidable, of course, that such a process should occur in any genre and in any medium, and it's often an incredibly productive business. But when a genre such as that of these marvellously absurd superheroes gets into a longstanding habit of constantly referencing itself and relatively little else, it runs the risk of becoming creatively inbred and functionally deformed, if not ultimately sterile. A thirtieth Galactus story in which he threatens to gobble up the Earth again, which constantly draws off the content of the preceding twenty-nine epics? Yet another grimy, cynical twilight of the superheroes tale, re-using the same familiar mashed-up tenth generation "homages" of Watchman and Dark Knight, produced with the expectation that it'll feel apocalyptically important because those seminal works did? Comic books informed solely by even the best of their tradition don't become more powerful, of course, but far weaker, endlessly rolling out less and less distinct uncreative photo-copies of the surface rather than the soul of the past's great work.


But Mr Cornell is self-evidently part of the ranks of those writers who not only want to broaden the inspirational gene-pool of the genre, but who can't help themselves in doing so. There's something endlessly cheering about his utter unwillingness to consider producing thin, self-referencing fare which exists in sterile isolation from all that verdant stuff that's there for the shaping in the world outside of the Big Two's un-mainstream. And just as we can note his deliberate intent to master the modern-era form of scripting from his work on the first issue of "Wisdom" onwards, we can also follow his enthusiasm for using a mass of material from beyond the world of costumed crime-fighters to add something distinctive and invigorating to the mix. At its most explicit, as in "Fantastic Four; True Story", where the reader is presented with a host of characters often casually stigmatised with the utterly defeating label of "classic literature", Cornell simply refuses to suppress his conviction that the books he's referring to are self-evidantly exceptionally good fun


In "Black Widow: Deadly Origin", for example, we find allusions to, and scenes inspired by the narrative conventions of, 007, Bourne and Mission Impossible. ("I'm going to have my collected James Bond themes on all the time while writing it." he told CBR in 2009.) But at the same time, we're also presented in the same book with cameos of Logan, Bucky Barnes, and The Red Guardian matched with specific moments in the history of the USSR and its empire. And this is one of the aspects of Mr Cornell's writing that's most interesting and important where this genre is concerned, in that Mr Cornell's not in any way snotty or snobbish or dismissive about the characters and the continuity of the fictional universes he's working in. He's not trying to suggest that the superhero as it's often been presented isn't a beguiling and magical thing, but he is unable to consider resisting his belief that so is just about every other type of story too. And regardless of whether these extra layers of story are recognised or not, they mark out Mr Cornell's books as notably different, creating in them individual and distinct textures which add to their character and appeal.

 9.

There's a love of history, and a willingness to enjoy at the very, very least a touch of historical research, in Mr Cornell that first became overwhelmingly obvious to me, or so it seemed, when I was reading his "Black Widow: Deadly Origin". In the first chapter of that book, there's a two-panel appearance by Joseph Vissarionovich Stalin, which in itself is unremarkable, except that's he's portrayed in a way that, to my knowledge, is unique within the pages of any superhero comic book. Instead of the usual taciturn, faintly oriental and frankly sinister stereotype, here we're given, for all the scene's brevity, a figure recognisable from modern popular scholarship. For it is only in recent years that we've become familiarised with the face that Stalin could and so often did present to those around him. A psychopath who could be a warmly intimate and, despite decades of Western preconceptions, an astonishingly gregarious, apparently good-humoured man, Stalin rose to supreme power with a measure of charm as well as through the application of an abnormally ruthless and scheming character . The laughing, wandering Stalin of "Deadly Origin" was so spot on, and so untypical in the context of comic books, that I immediately started to pay even more attention to the unshowy historical background of the tale, as well as reaching for my copy of Montefiore's "Court Of The Red Tsar", which, if I was compelled to, I'd wager is a text that's not unknown to Mr Cornell.


This process of both buttressing and enriching his work with these other real-world narratives can be seen in "Action Comics" # 895 too. Sometimes, it's nothing more playful than the use of an appropriate historical name that might sound to us like that of a bronze-age supervillain - Spearhavoc (*4) - or that chosen for a city - Sacristi - that is itself a French swearword adapted from a religious ritual, a suitably ironic title for a profane conurbation masking a somewhat transcendental and hidden reality.(*5) At other moments it's the use of unspecified but clearly historical events to serve as a backdrop for Vandal Savage's centuries old obsession with prophecy; can that be Rousseau at 895:4:2, and surely that must be the Prague Spring two panels later? And all of this material is used to inspire the reader to ask themselves one absolutely pertinent question; what does it do to even an immortal man to be that obsessed for that long and with no good reason beyond prophecy to be so?  

*4:- There was, for example, the splendidly named Bishop Spearhavoc, who served as Edward The Confessor's goldsmith, as a swift Googling will reveal.
*5:- Or so I'm told. French, let alone the etymology of French swear words, is not comfortable territory for me in any way at all.


Regularly grounding action in references to historical events which, for all that they needn't be identified or understood in order to enjoy the story, lends comic-book events a real-world flavour which is as much a relief as it is a pleasure, I'm sure, to many a reader. I'm far, far from being even vaguely competent in Bohemian/Czechoslovakian history, and so there are a series of possible references in "Action Comics" 895 which escape me and leave me cheerfully grasping at vaguely-informed guesses. (Is that the thirty years war at 895:4:1? Is that a reference to the brief revolts of 1848 a few frames onwards?) But the point is no more that the reader is driven to an obsessional search for information by "The Black Ring" part 6 than it is that Mr Cornell is seeking to spread the gospel of Central European studies. What matters is that the real world and the fictional one are shown intersecting, given the latter a greater sense of depth while expressing a joy at how all these various actual and fictional narratives can be both playfully and serious-mindedly referred one to the other.


Of course, Mr Cornell's desire to use history as content and flavour rather than as an aspect of ostentatious self-regard can lead to a tiny measure of frustration in the reader who'd quite like to know a little more. What did happen in Bohemia in 1358 that inspired Mr Cornell to set a scene there, and is the character with a lupine quality and dark black eyes at the fore of that splash page anything other than an unlucky everyday citizen? (Could the events be connected to the Black Death, since even Savage's language has been affected by that specific horror; where the Black Lantern energy was referred to as "things" in the scene set around 1000 in # 894, by 1358 he's referring to its globes as "pustules"?) Similarly, in "Black Widow; Dark Origin", shouldn't the attack on Stalingrad in 1928 by "imperialists" actually have occurred in 1918 in Volgograd, when the White Russians occupied the city? (*6)


But these kind of trivial questions aren't important, and that's especially true in a comicbook universe where we just don't know what might have occurred in the USSR of Marvel's 1928. What's important is that the text is alive with aspects of depth and enthusiasm, which can, if the reader wants, inspire them to ask a few questions more than they might otherwise have felt moved to consider. The appeal and the value of these books by Mr Cornell is no more founded solely or even substantially in history than many of Ms Simone's comics are made fascinating by her evident love of the geography and culture of nations far beyond America's borders and nothing else. But all that extra care, and curiosity, and, yes, excitement, about how stories might do more while working in an effective and efficient way surely doesn't hurt a comic book's achievement either.

*6:- But then, I could have easily mis-read or misunderstood that page of BW:DO or missed out by not having read previous chapters of "The Black Ring" while waiting for the trade. This isn't a question of getting the references right, as if these comics were nothing but a game of spot-the-connections , but of rather being inspired to read each comic as if it were more than a quick surface-dash from set-up to throw-down.


Oh, dear; to be continued. I must stop saying I'm going to write a particular number of entries on any subject when I invariably over-run. There's one last piece on this topic already written, although not checked, to go up next, and that'll be put up soon.  My apologies for any confusion, and my best wishes too for a splendid time to anyone who's kindly persevered with this page for at least long enough to reach these closing words.

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4.

If I regret the passing of the general will to use certain narrative conventions in the contemporary superhero comic book, it's not to say that I can't identify a host of modern day approaches to storytelling which I greatly admire. One of these is the attitude to continuity which a significant number of today's best writers share, in which creators work not to define what is and what isn't canon so much as to tell the best stories they can without crudely violating their predecessor's work. It's an approach which is far less likely to inspire the creation of continuity-fixated stories than that which was largely dominant in the decades following the late Sixties, and it's one which tends to begin from the premise that pretty much everything that's been shown in the past is, to a greater rather than to a lesser degree, valid and important, even if it can't be referred to anymore. These days, those tales which simply can't be incorporated into 2011's scheme-of-things are far more likely to just not be mentioned rather than being put to use to serve as a vehicle for some dry tale set on reconciling the detail of the past with the complexities of the present. And thankfully, the slate-wiping threat of the ret-con seems less and


less viable as every year passes, while those books which do deal with the fine print of what is and what isn't the detail of the canon appear more and more anachronistic with every passing month. Such a respect for, and tolerance of, the genre's rich heritage is obvious in the pages of the three issues of this crossover, with both "Action Comics" and "Secret Six" drawing off different aspects of DC Comics history and its various traditions without ever threatening to degenerate into stories largely and unproductively about the trivia of the DCU's past. Instead, what we're given is a tale of fascinating characters whose present life is informed rather than determined by their past in the DCU. And so here we can have our inter-galactic super-intelligent lil'green worms as well as our psychotic rapists, we can have our Robot Lois's as well as our mass murdering immortal beasts. What matters isn't any pseudo-scholarly dissertations on how such characters can possibly share a common fictional universe so much as the fun to be had by the fact that they do.


We'll touch on several aspects connected with this matter in the final part of this piece , but for the moment, it's worth noting that Mr Cornell and Ms Simone's decision to avoid the slightest taint of the worst excesses of the continuity-obsessed in no way means that their characters have ceased to be informed by their comic-book past. Quite the opposite is true. In "Secret Six" # 29, for example, the entire story is constructed so that its true climax doesn't sit at the conclusion of the issue's punch-up, as is traditional, but after it in far quieter circumstances, and the story's denouncement draws off the common history of the Savage family while adding an absolutely shocking and totally defining moment to it. The reader isn't buried in a weight of facts and figures, of story references and continuity re-writes. Instead, we're told that the tale of Scandal Savage's mother took place "some time ago" in a "remote village" where her father was hiding from the Brazilian army. The events we're told of by Ms Simone are harrowing, and all the more so because they depend not a whit on their relation to this particular issue of the Justice League or that reference made long ago in Crisis On Infinite Earth. What we're given is all that we need to be given in order to move us about the characters we're reading about, and there's nothing of the irrelevant detail of any of the 75 years of DC comic books needed to make anything more meaningful out of a briefly told and deeply moving tale such as that of Scandal's mother here.


The fact that "What Luthor Has Wrought" contains those two distinct climaxes coming quickly one after the other, one relatively celebratory and once distinctly not, one concerned with physical safety and the other with emotional loss, again lends the comic the sense that it's a more detailed, more rewarding experience than it might otherwise have been. For at the point when the reader is expecting what's effectively the epilogue, we're actually just about to receive information which colours our fundamental understanding of Scandal Savage as a character. In the first of the tale's conclusions, Scandal Savage succeeds in manoeuvring herself and her team into a position of relative advantage to both Luthor and her father; just this once, while the Six might not actually proposer, they are getting to leave on their own terms without losing any more of their self-regard than can be associated with a tactical retreat and a loss of promised riches. And that's the point at which most comics would close, for the final punch-up traditionally allocates, as is the way with the genre, appropriate rewards to its participants according to their relative virtues. And since Scandal Savage is the least compromised of the three main antagonists on show, ultimately more sinned against than sinner, and since she's managed to see off her father while even satisfyingly chinning Lex Luthor, there's a pleasing sense of a job well done and a conclusion well-wrought as she manoeuvres the Six out of danger.


Yet what unexpectedly follows is a far more emotionally involving climax which provides a measure of gravitas to what had already been a thoroughly enjoyable three-cornered jape concerning a pack of more or less endearing if reprehensible criminals. That revelation of the fate of Scandal's mother, and of Vandal Savage's behaviour so vile that even Luthor labels him as a "monster", causes so much of the previous events, both in the crossover and right back through the Six's history, to fall into a different and tragic perspective. All that fighting, all those page-turners and relatively light-hearted events, become something else, as if the three issues which had worked exceptionally well as something of a romp, of a black comedy, are now re-cast as something far bleaker, something far more challenging and upsetting. For all the enjoyment that the three issues have given us, we're left unable to forget that Vandal Savage is, yes, something of a superstitious buffoon, but also that he's fundamentally a raping, murdering brute whose crimes are probably without parallel in the history of the DCU's Earth. And we're also left with Luthor once again defined as the monomaniacal moral black hole that he is, since his response to Savage's proclamation of just one of his crimes against humanity is merely to briefly insult his immortal companion. Other folk's suffering aren't important to Mr Luthor when his own perceived self-interest is obsessing him, as it always is, and it's important that we're never allowed to forget that, least we forget that he too is far more reprehensible than his few better qualities might allow us to completely believe.

Or, to put it another way, we may have spent three issues laughing, if often in a rather uncomfortable fashion, at and with these folks, but none of them are really very funny at all, except for Ragdoll, who remains utterly terrifying despite that. And the end of "What Luthor Has Wrought" throws the sixty and more pages which have gone before into an appropriately thoughtful and mournfully qualified perspective.


5.


That double conclusion of Ms Simone's to "Secret Six" # 29 works, of course, not just because of how that final issue of the crossover has been structured, but also because of all of the set-up that's been so deliberately crafted into place by Mr Cornell over the course of the preceding two issues of "Action Comics". For unlike most modern comic books, whether part of a crossover or not, which seek to attract and maintain the reader's attention from their very first page by charging from one water-cooler moment to another in a hectic, turn-the-page-quickly fashion, the Luthor/Secret Six crossover is very deliberately constructed to function as a three act tale, with each of the three issues featuring a distinctly different structure to each other, and with none of those conforming precisely to the rather frantic model of storytelling followed by so many other comic creators today.


It's immediately notable that the pace of the storytelling, and the frequency and density of incident, increases significantly from the first to the second issue of "Action Comics", setting up the intensity of the conflict which is presented at the end of "Secret Six" # 29. That this requires a degree of unselfishness from Mr Cornell is undeniable, for in order to create the first two acts of an arc that'll be closed elsewhere, he can't afford to preempt either the meaning or the scale of jeopardy in Ms Simone's closing issue. And where some writers might without meaning to undermine the work of their colleagues by not thinking of the structure of a crossover as a whole, and by focusing on the impact of their chapter in isolation from the wider structure, Ms Simone and Mr Cornell work unselfishly together to create a story which serves the interests of two quite separate and distinct books as well as producing a tale which in many ways stands apart from them both.


And so, we can clearly see that the first part of the crossover in Action Comics 995 is dedicated to establishing a status quo to be disrupted while ensuring that coming installments won't be overshadowed by any events depicted there. There are, in fact, only 3 panels showing any kind of what we might call action, or more specifically violence, in "The Black Ring Part Six", and the comic ends on nothing more excessive than a still scene of a call being put through to a room containing a casual if curious Secret Six. Part 2 of the crossover, however, contains more than two dozen panels of action, and it closes with six tense shots setting up a great explosive disaster about to occur from the perspective of various appalled members of the book's cast. In essence, this is a crossover whose authors trust their readers to know what a story is, to realise that not every page need feature the universe exploding in order for it to be enjoyable and rewarding. Doing so is, however, an act of faith which, I suspect, not every creator and editor would feel comfortable investing in.


This is not, however, to say that that first chapter is a slow or dull comic book. For one thing, as we have discussed, it's woven through with a rather bleak and amusing sense of humour, and, as we'll soon discuss, it uses both the fictional history of the DCU and the history of our own slightly-more real world to serve as a backdrop for a tale of powerful and deluded men heading for a confrontation for no more valid reasons than greed and superstition. And in order to create a sense of reader-carrying pace in the absence of any great eye-catching set-pieces, Mr Cornell ensures that no scene lasts for more than three pages, and that none exists for anything other than to establish a specific and relevant plot point. This is a story with a clear purpose and direction, even if it won't yet hit escape velocity until more than thirty of its pages have passed, and as it jumps from one locale to another, and from one point in history to another, the questions it places before the reader are designed to snare through curiosity what might elsewhere be gathered through spectacle.


And there very much is a sense that Mr Cornell's first two chapters of the crossover are being written with an eye on creating a suitable sense of momentum for the story as a whole. In the first chapter, for example, 13 sides of story pass before a genuinely intense page-turning final panel is placed before the reader. To close that many pages on rather quiet enigmas, and on often very restrained if not uncompelling ones, ensures that the first issue of the crossover in particular reads very much like the prologue and first act that it's designed to be.


When a page finally does appear which closes on a panel showing an extreme of jeopardy, which doesn't happen until the ninth page of the second chapter, the effect of suddenly feeling compelled to snap pages over to discover what happens next is made all the more intense by the gradual build-up which has proceeded it. There are then 5 pages of final panels to pages marked by the threat of major physical harm to one character or another, before the dramatic device of briefly slowing the action to allow one character to display some emotional vulnerability is pressed into service. With a breathing space briefly created and then passed, and with the key relationship between Vandal Savage and his daughter emphasised for the coming final chapter, the last few pages of Mr Cornell's laps around this particular track before the baton is passed are marked by an increasing complication of the action all within a dangerously confined and crowded space. And if there's a feeling that Mr Cornell trusts to his craft to carry readers over from 895 to 896, there's also a sense that he wants to make absolutely sure that he hits his mark for where he and Ms Simone have designed the transition to occur between his issues and hers. The reader may have been a trusted collaborator up until this point, but now the audience isn't being granted any great measure of choice about whether or not they proceed over to the Secret Six. That cliffhanger is designed to compel the reader to jump from Action Comics across to the pages of the Secret Six, or, at the very least, to make the reader who doesn't feel as if they really ought to have done so.


There's a control of the writer's craft across all three of these issues which is as deliberate as it surely isn't typical. These are, if you will, stories where everything is very much not perpetually turned up to 11, and where protracted sections of the tale are even rather daringly turned down a few notches below ten where such is judged appropriate. To be honest, it is, in the context of the present-day market, a rather impressive and somewhat brave business, if one that's modestly and unpretentiously undertaken by the writers involved.


6.

Mind you, none of the above is to suggest that there aren't problems that occur as the crossover switches from the pages of "Action Comics" to "Secret Six", but it is to argue that the structure that's been designed by both writers succeeds in maintaining its form and much of its effect even when there are problems with the story as represented on the page. For example, there are considerable visual inconsistencies between the, yes, thrilling scene shown at the end of Mr Cornell's last episode and the beginning of Ms Simone's closing chapter. Towards the end of Action # 896, Luthor's boardroom is further packed by the arrival of magically-protected armed soldiers commanded by Vandal Savage, who engage in a fearsomely high-powered brawl with the Six. Yet these uniformed men are quite missing at the beginning of "What Luthor Has Wrought", as is the evidence of the havoc that everyone's fighting has caused. In truth, it's as if there's been no preceding fire-fight at all. Most importantly, perhaps, the detonator panel which is depicted falling perilously against a piece of debris, and possibly being triggered by contact with it, in the last panel of Mr Cornell's shift is then inexplicably shown in Secret Six # 29 to be lying somewhat unthreateningly face down on an undamaged floor. These are, we would agree, substantial inconsistencies in the representation of the conflict, but my focus here is upon the scripts of these issues, and their cumulative effect certainly overcomes whatever problems there's been in creating a common artistic vision for the details of the showdown.


Although I do tend to assume that whatever is shown on the printed page is a reflection of the creator's conscious, deliberate and commonly-agreed choices, I'll admit that here I'm for once far more inclined towards the unintended cock-up theory of history than I am to imagining that what the reader's being shown in "What Luthor Has Wrought" is entirely what was intended. And yet, it is a shame that there's such a significant pressure drop between the cramped, crowded war-zone of the executive office in "Action Comics " # 896 and the largely empty, largely conflict-free scene in "Secret Six" # 29, for it really does undermine the satisfactory progression of the tale from the one title to the other. The deliberately created melee in a confined space of "The Black Ring Part 7" just morphs between issues into a visual representation of a far, far calmer debating chamber instead, and a great deal of the tension that's been developed simply evaporates away.. And where a willfully deluded Ragdoll delaying our re-introduction to a highly volatile and violent situation would be as funny as it was effective in raising the level of anticipation prior to a return to the action, a Ragdoll who interrupts a cliffhanger only to give way to a far less gripping scenario than was previously shown works against the success of the book. A pleasurable frustration from Ragdoll followed by the puncturing of an anticipated pleasure is no way to build upon the momentum that's been carefully created beforehand. (Weren't several members of the Six actually shot in Action # 896, because there's no physical evidence of it in SS# 29?) And yet, the fact that the three scripts in sequence still work so effectively together to carry the reader over these inconsistencies is a testament to how well they were crafted. But it is a source of some regret that such a well-constructed third act should be so obviously and unaccountably visually compromised at the beginning of its progress towards what remains a highly chilling and effective conclusion.



To be concluded;

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