Hiển thị các bài đăng có nhãn Blue Beetle. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Blue Beetle. Hiển thị tất cả bài đăng
Chas. M. Quinlan, who drew this episode of Blue Beetle, was one of the older artists who began work in comics during the early days of the industry. He had a son, Charles Quinlan, Jr. According to some information Quinlan, Jr, while in high school, helped his father by writing scripts for him. A reference to his father in Quinlan Jr's 2011 obituary claims Quinlan Sr at one time was a rodeo star.

These are just tantalizing bits of information about the elder Quinlan, who left a body of work in comic books, but about whom very little seems to be known. If any family members read this I hope they will supply some information.

Quinlan’s distinctive action-packed art style shows in this otherwise typical WWII Nazi saboteur story from Blue Beetle #14 (1942).
















Writer Tony Bedard follows up his good New 52 Blue Beetle debut with an enjoyable sequel, Blue Beetle Vol. 2: Blue Diamond. The massive eleven-issue trade starts slowly, but picks up steam as it goes along, and if nothing else whet my appetite for the short-lived Threshold series that follows this, Blue Beetle's last collection.

[Review contains spoilers]

The first two chapters of Blue Diamond are the weakest, though they represent well why the book gets stronger from there. In these, Blue Beetle Jaime Reyes has run away to New York so as to keep his scarab powers from further harming his family. There, he encounters a shelter for runaways where new villain Stopwatch uses the runaways to commit crimes. Stopwatch is a rather silly, one-note villain, and despite that the story reflected Jaime's time in New York, it didn't have much to do with him as a character; any number of heroes could have easily fit the same role.

Fortunately, Blue Beetle improves consistently after that. Bedard spends the next couple issues on team-ups, bringing Jaime more fully into the new DC Universe. He meets Green Lantern Kyle Rayner and some of the New Guardians (a team that brings a smile to my face despite myself), runs afoul of Director Bones and the DEO, and then has a dust-up with Booster Gold, which is a nice twist on the old Blue and Gold friendship. These stories each consist of more than just hero versus villain, and also reintroduce Jaime's friends and family to the story.

Having Brenda, Paco, and the rest appear for a couple issues is important, because for the last five issues, Bedard takes Jaime off Earth completely. The transition would be confusing -- Jaime's actual departure takes place in the pages of Justice League International Vol. 2: Breakdown, and there's a bit that ties into Green Lantern: New Guardians, too -- but Bedard makes good use of the Zero Month issue as a primer on the series in general, filling in the gaps from other titles. (An issue of New Guardians was supposed to be collected here, but ultimately was not, probably due to Blue Beetle's cancellation and the number of issues they had to fit into this trade.)

Whereas the first two issues of this collection didn't tie much to Jaime himself, the space adventure is all about Jaime and his scarab; two of his main antagonists, Lady Styx and Sky Witness, are both former hosts of Jaime's scarab. Jaime also re-encounters Khaji-Ka, another scarab who'd been hunting him, now turned ally. The space trip itself is a lot of fun; Bedard puts a bunch of sci-fi cliches to good use with a hijacked space ship and an alien cantina. Though Ig Guara and Marcio Takara handle most of the art duties, Scott McDaniel contributes an issue to the space story; after a disappointing run on Static Shock, McDaniel's art is nicely clear and energetic here.

I appreciated Bedard's Beetle-centric origin for Lady Styx, who in the old DC Universe was just a stock, origin-less space baddie. Throughout the story, Bedard stays true to the core of Jaime Reyes, a well-intentioned teenager thrust into a situation outside his control; I appreciated, for instance, that even though Sky Witness tries to kill him, Jaime still takes pity on Sky Witness and tries to recruit him as an ally later on. Bedard also ends Blue Beetle on just the right note, with a heartfelt message sent across the stars by Jaime to his family; Jaime's family, the core of the series, comes back around at the end.

At first the premise of Threshold, Keith Giffen's new series about a cosmic reality series where Lady Styx hunts the contestants, sounded hokey to me. Between Bedard's Lady Styx origin and his depiction of the show's sensationalism (a nice parallel to the Superfail website that hounds Jaime in the early chapters), I'm a bit more convinced. Blue Diamond ends on a good cliffhanger, and since Giffen and John Rogers wrote the original (and still best) adventures of Blue Beetle, the sole Threshold trade just got bumped a little higher on my list.

Blue Beetle Vol. 2: Blue Diamond is a pretty basic superhero story, nothing to stretch your brain but still plenty entertaining. I give DC points for shoving eleven issues in here without the paper feeling thin nor the covers curling as is sometimes a problem (though there's a lot of text that's difficult to read so close to the spine inside). For, let's say, a long airplane ride or a car trip, Blue Diamond's not a bad book to take along.

[Includes original covers]

Next week, a little Aquaman, a little Star Wars. See you then!
Before DC Comics's New 52 relaunch, Tony Bedard wrote a winning revival of DC's REBELS series, though his stints on Birds of Prey and Green Lantern Corps each met lackluster reviews. But Bedard's New 52 Green Lantern: New Guardians is a surprising bit of "pop" cosmic fun, and indeed there's a lot to like in his retelling of Jaime Reyes's origins in Blue Beetle: Metamorphosis; the New 52 relaunch has served Bedard well.

Beetle, though cancelled after the next volume like nearly all the original "Young Justice" line titles, preserves much of the spirit and even much of the cast and conflicts of the original post-Infinite Crisis series; fans of Jaime shouldn't have much to quibble with here.

[Review contains spoilers]

DC introduced Blue Beetle Jaime Reyes only six years ago, giving the character a relative infancy compared (Red) Robin or the Kon-El Superboy, introduced twenty-three and nineteen years ago each, and certainly as compared to septuagenarians Superman and Batman. But in this short time Reyes gained a following that lead to appearances in Batman: Brave and the Bold, Smallville, and Young Justice, each time with a slightly tweaked origin.

Given how many versions of Superman's origin alone comics have seen in the past years -- from Birthright to Secret Origins to the new Action Comics -- it shouldn't be a surprise that Blue Beetle can withstand a revamp. And yet, Reyes's origins seem so indelibly tied to Infinite Crisis -- Booster Gold returning from the future to save the legacy of his lost friend, Booster and Beetle hanging upside-down in the Batcave -- that it seems sacrilege that this should be removed. Bedard, however, wisely sees to the core of Jaime Reyes -- a generally good kid who believes in his friend Paco despite that Paco has joined a gang -- and this forms the basis of the first issue and Reyes's transformation into Blue Beetle. That Reyes's origins are "insular" now -- they involve his supporting cast members Paco and Brenda, not Booster Gold and the ye olde Crisis on Infinite Earths -- can't necessarily be a bad thing, either.

Gone, then, is the Blue Beetle scarab thrown to Earth by the Wizard Shazam (a confusing bit, anyway) and instead, Reyes accidentally intercepts the scarab as Brenda's aunt tries to steal it. On this point, it's perhaps more surprising what Bedard chose to keep of Blue Beetle's origins and the original series -- that Brenda's aunt is still the mystic crime boss La Dama, and that the scarab is still controlled by the alien Reach. Given a world of possibilities, Bedard's Blue Beetle is rudimentarily the same as John Rogers and Keith Giffen's series before him; this is a boon for Reyes's fans, though it'll be repetitive to see some aspects -- like Brenda's inevitable realization that her aunt is a criminal -- played out a second time.

One key change that Bedard makes is that, at least for this volume, none of Reyes's friends or family know that he's the Blue Beetle. What differentiated the last Blue Beetle series was that Reyes's whole family, and Brenda and Paco, knew that he was Blue Beetle, and so there was a sitcom feel to the book not unlike The Incredibles. In keeping with New 52 tradition, Reyes's identity is hidden -- his suit won't let him reveal it -- giving Reyes less community and more a Peter Parker-esque loneliness. This is a loss, to be sure, though the reemergence of secret identities across the New 52 overall is a positive step.

Also in the realm of similarities and differences is that Bedard includes, on La Dama's side, Brutale, an assassin often used in Chuck Dixon's Nightwing stories, and working against La Dama, classic Teen Titans villains the Brotherhood of Evil. It's odd to see the Brotherhood here, especially, both because one wouldn't expect such once-high-profile villains to debut so early in the New 52 and in Blue Beetle, among other titles, and also because Bedard and artist Ig Guara do not alter them much from their long-dated appearances, especially Warp. The Brotherhood does get a new member, the ultra-armored robotic Silverback, whose appearance would have too great a 1990s excess aesthetic to him if it didn't work generally well enough in the context of the story.

Bedard closes the book with a Beetle-on-Beetle fight of the kind also seen in the previous series and recently in Young Justice. This, too, would be repetitive, except that Bedard casts Paco this time as the "Black Beetle" Thorax, and sets as a subtext to the hero's conflict the quiet hurt feelings between Reyes and Paco. Again, it's somewhat against type to see Reyes so alone, but at the same time, these types of changes breathe new energy into the book.

All of this makes it a shame that Blue Beetle will end in the next trade (Reyes continues into Threshold, a series actually written by Giffen, though how much role he will have remains to be seen). If the dialogue is not as quick as the preceding book, Bedard still writes the voice of Reyes and his supporting cast well, and the trope of young hero learning to control his wild superpowers is always fun. Ig Guera draws the twisting, turning Beetle armor especially well, with only a couple of the "regular" cast's facial expressions growing too distorted by the end.

For Jaime Reyes fans, then, Blue Beetle: Metamorphosis is something to treasure, an epilogue of sorts to the much-missed original series. Hopefully it won't be too long before Reyes sees his own book again.

[Includes original covers, considerable sketchbook section from Ig Guera and Cully Hamner]

Thanks for reading!

Number 1027


The Lady and the Beetle


Comic book publisher Victor Fox had a reputation for being a sharpy in business. Fox went with trends like crime, jungle and love and despite the woeful company management Fox Features made their comics interesting--and sleazy--to attract readers. They went out of business, anyway. Being a sharpy has a way of coming back on a businessman.

Phantom Lady was an established character with Quality Comics, created by the Eisner-Iger studio. To make a long story short--because the Phantom Lady's history with different publishers needs a genealogy chart to make sense--Phantom Lady was published by Fox when Jerry Iger's shop was producing comics for them, including eight issues of Phantom Lady, just before the demise of Fox Features publications. The numbering began with #13, so these two stories are from the first issue.

Matt Baker signed the artwork on the Phantom Lady story, but the Blue Beetle strip is signed Otis. I see occasional flashes of Baker in the Blue Beetle artwork--a couple of faces and some poses here and there--but it looks to me as if more than one, and maybe more than two artists worked over the strip. Since the inking looks consistent I'm guessing one artist inked the whole mess to give it some sort of cohesiveness.

The proportions were changed on the Phantom Lady strip. It was originally shorter, so artwork was added to the tops of the panels. Why was it drawn that way originally? I dunno.

From Phantom Lady #13, 1947:

















Given that DC Comics decided to cancel most of their co-feature backups -- holding their comics' prices at $2.99 and reducing each issue's pages to 20 -- perhaps we might call the newest co-feature endeavor a failed experiment. It's unfortunate, because it gave a second chance to a number of deserving characters, not in the least Manhunter and Blue Beetle. And despite being truncated co-features, the stories in Matt Sturges's Blue Beetle: Black and Blue read rather well, awarding the characters some nice moments.

As has long been the case with the Jaime Reyes Blue Beetle series, it is the characters far greater than the plot that makes this book so readable. Sturges picked up the characters from previous writers John Rogers and Keith Giffen with no discernable difficulty, and the voices of Brenda, Paco, and the rest remained consistent throughout.

That I found the villainous Black Beetle unsatisfying is beside the point; the emotion Jaime feels when the Black Beetle harms his sister comes through perfectly. That the Unimate robot plot was entirely predictable doesn't matter; Sturges ties it in to a fight between Brenda and Paco that is entirely true to the characters, and their conflict becomes almost more important than that between the hero and the villains.

Indeed, however, I must note that while Black and Blue is big on characterization, the reader shouldn't expect a detailed plot. Perhaps the best is Jaime's fight with misguided cosmic rebels, which has lots of alien action even if Carlo Barberi's art comes off a bit dark at times. Mike Norton does a beautiful job on the back-up features, but Sturges telegraphs the mystery Unimate villain's identity from the beginning, stealing some of the story's suspense; alternatively, the Black Beetle's identity is confusing enough (he's Hector, then he's Joshua, then he's Jaime, and then ... ?) to make that long-awaited story rather disappointing.

Black and Blue contains two finales, one of the main Blue Beetle series and then one ending the co-features. Both are great -- the former, with an unexpected Ted Kord cameo, doubly-so -- emphasizing Jaime's humanity and the support he gets from his friends. Sturges has a little fun breaking down the fourth wall the second time as the characters decry the cancellation of their favorite comic book (as Peter David did once upon a time in Young Justice), and it's a jab well-suited for this book, and with which the reader can agree.

I expected the co-features to feel shorter than a regular story, but Sturges packs a lot into the ten pages (or doesn't try to accomplish too much). With Norton's art consistent throughout, I never felt like I was missing much. It's good that the co-feature approach works, but then it's also unfortunate that they've been largely cancelled -- and even moreso that while Blue Beetle, Ravager, and The Question all get co-feature collections, the Manhunter: Forgotten trade didn't get enough orders, so it was cancelled.

We never saw a collection of the Captain Atom "New Krypton" co-feature, either -- this may suggest that if wait-for-traders are truly passionate about any future co-features, it might be something to actually pick up in issues.

Blue Beetle: Black and Blue is not the most complex of comics, but fans of the series so far will likely enjoy the last part. Jaime's appearing next in Justice League: Generation Lost, I understand, and here's hoping the character finds another home after that. I, for one, would read direct to digital adventures of Blue Beetle Jaime Reyes, if such a thing were in the offing.

[Contains full covers for the single issues, including two fill-in issues by Will Pfeifer]

Coming up this week ... the Collected Editions review of Brightest Day Vol. 1. Don't miss it!

Number 863


Blue Beetle


Blue Beetle is a character who has had various incarnations since his introduction in 1939. The entry gives him the secret identity of rookie policeman, Dan Garret, who uses a super vitamin and wears a bulletproof costume. Why "Blue Beetle"? I've heard the name was a rip-off of The Green Hornet and that seems as good a reason as any. Victor Fox, the publisher of Big 3 Comics, Mystery Men, and any other books featuring B.B., wasn't known for encouraging originality.

The Golden Age Blue Beetle's costume, with hoodie and burglar mask, is reminiscent of The Phantom.

I read the Charlton/Ditko Blue Beetle stories in the mid-'60s, and that was my introduction to B.B., a different person and identity, taking over from the original character. I hadn't seen much of the Golden Age Blue Beetle, but here's a story from Fox's Big 3 Comics #4, by "Charles Nicholas" from 1941.

I'd also like to note that the Web is the worst-looking villain I've seen in my years of comic book reading. The danger in this guy is you'd laugh yourself to death if you saw him.