Hiển thị các bài đăng có nhãn Judge Dredd. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Judge Dredd. Hiển thị tất cả bài đăng

1. "Lily Mackenzie & The Mines Of Charybis" - writer/artist, Simon Fraser

It took me a while to realise that "Lily Mackenzie" is far more than a rather touching love letter to its eponymous heroine. Mea culpa. For as the months have passed, it's become more and more obvious that Mr Fraser is as much set upon the business of conveying something of what it might be like to experience life in the various science-fiction environments he portrays, as he is engaged in the process of showing how Lily's adventures play out within them.

In doing so, he appears to be quietly determined to help his readers think and feel more about the futuristic worlds that they're being presented with than might always be the case elesewhere. It's a process of encouraging and enabling his audience not to take the fantastic things they're seeing for granted which can be noted, for example, in the page scanned directly below, where Mr Fraser shows Lily, Cosmo and Christopher travelling down into the rock of the planet Charybdis towards the Massax Chamber (*1).


I suspect that most creators wouldn't even consider the physical details of Lily's journey interesting enough to present to their audience, and most of them would be right to do so. For it requires an artist of some considerable imagination and craft to create a scene that's so quietly and yet so effectively compelling out of the apparently banal details of a straight-forward progress along a few corridors and down some stairs in a mine.

But then, Mr Fraser doesn't seem particularly interested in the short-cuts offered by cliche. Indeed, "Lily Mackenzie" often seems written by Mr Fraser the writer with the intention of forcing Mr Fraser the artist to extend the boundaries of his capabilities. (Or perhaps it's the other way around?) Whatever, here the two Mr Frasers present the reader with a full page cut-away showing the cast's descent into Charybdis. It's a remarkably easy piece to read despite the lack of traditional panel borders and the presence on the page of multiple takes of the same characters. The eye is carried without effort or confusion from left to right and back again by the character's placement at one side or the other of the page, by the careful sequencing of word balloons, and by the use of a network of triangular structures in the page's design placed to add direction and momentum to what otherwise might be a comparatively static layout. In essence, the horizontal lines serve to anchor the reader's gaze just as the bases of standard-issue panels would, while those hypotenuses accentuate the depth of the shaft while dragging the eye continually down to the chamber at the bottom right-hand corner. It's a clever conceit to say the least; the horizontal lines create a sense that time is passing and effort being made, while the hypotenuses create a sense of vertigo and movement.


It's certainly a visually refreshing way of presenting a relatively quiet moment of exposition, and the design helps to keep the reader involved while a fair degree of Lily's backstory is being delivered to the audience. And yet, keeping us entertained and engaged with the info-dumping while the cast wander without incident from a to b to c is surely just a part of what the design's being used to achieve here. There's also, of course, a rich mass of information being transmitted to us which it'd be hard to imagine being delivered in any other way in the space of a single page. Captured here is something of the claustrophobia of the mine's tunnels, the tedium of the enclosed journey downwards, and the awareness of those hundreds and hundreds of tons of rock pressing down upon our tiny and yet quite individual characters. And there's a sense of how incredibly hard life on Charybdis, of how the technology is far from sophisticated, and of how human sweat plays so much more of a role in this science-fiction future than is normally expected. And, of course, this slow journey downwards into the earth accentuates our awareness that escape from the planet is probably impossible, and that any attempt to do so can only come at some impossible cost.

"Lily Mackenzie" is full of such imaginative and yet highly-functional designs, of considered and engaging attempts to tell an engrossing story without constantly showing figures engaged in a blur of action before thin-as-cardboard backgrounds. Indeed, as "Lily Mackenzie" progresses, Mr Fraser seems to be becoming more and more ambitious with his storytelling. And given that he's still showing every sign of being committed to making sure that the clarity of his work is as transparent as ever, "Lily Mackenzie" stands as that rarest of things, the experimental comic strip that also tells a thoroughly comprehensible story.

*1:- I looked it up. I found nothing. Never mind, it sounds good.


2. "Interrogation: Simon Fraser", by Michael Molcher

The Megazine's interviews with 2000 ad's creative alumni are surprisingly enjoyable. They're long, detailed and entertaining affairs, well worth taking a cup of tea and an afternoon break for, and in many ways, they're the equal of any other feature in the comic. They certainly show the poverty of much of the interviews of comics creators on the net, a medium which you might think was made for great epic chats with writers and artists, and yet which too often produces little more than brief and shallow Q & A sessions with no authorial imput at all beyond the removal of redundancies, a snappy title and a career-furthering by-line.

Credit is due, therefore, to Michael Molcher for his work in turning what sounds like a fascinating conversation with Simon Fraser into a compelling piece that works on the printed page. With a journalistic style that's efficient almost to the point of invisibility, and the more-uncommon-than-its-often-believed ability to weave his subject's words into a satisfying narrative, Mr Molcher's work is as rewarding to read as it is modest in its obvious intent to highlight the interviewee without drawing attention to the interviewer.

Perhaps these interviews were introduced as a way of filling pages without incurring the cost of paying for another six or seven pages of art and story. That's usually the way with the editorial material in comic books. Regardless, one of the first things I turn to in the Megazine is the interview. I never thought to mention it before, but I should have.


3. "Judge Dredd: Bald Ambition" - writer; Rob Williams, artist; Peter Doherty

"Bald Ambition" may be a thoroughly well-written comedy. It may be thoughtfully illustrated. It may even include the following it'll-never-get-old exchange;

Barry: "Judge Dredd .. is a baldie! And we will finally out him!

Gang Member 1: "No way!"

Gang Member 2: "But he doesn't have any facial hair ..."

But it has to be said, indeed it needs to be said, that male pattern baldness is simply no laughing matter. The wearing of "attractive, artisan, carefully cultivated facial hair" is for some of us all we have left. At this very moment, there are on the lonesome surface of the Earth some millions upon millions of men who've been reduced by the cruelly passing years and the betrayal of their dysfunctional DNA to styling ear-wisps and close-combing shoulder-blade matting.


So, some tolerance, Mr Williams, some sympathy, Mr Doherty. Prejudice is a terrible thing, and no-one was ever helped to regenerate a single, strong, muscular hair follicle as a consequence of being mocked by men who undoubtedly have a satanically full head of hair themselves.

Are you part of the solution, gentlemen, or are you on the side of the emasculating process of hairlossiness?

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Tomorrow, a discussion of the work of Geoff Johns on "Darkest Night", and after that, I think, the long-promised/threatened piece on All-Star Superman, but now, a new feature for most Mondays taking a look at each week's new 2000 ad and each month's Judge Dredd: Megazine, starting with a quick tour around the delights, and some of the complications, on display in prog 1709. Please do be aware that there be spoilers ahead;


1. "Judge Dredd: The Beast In The Bay", writer: Simon Spurrier, artist: Patrick Goddard

Let's put aside the unfortunate truth that the narrator of this six page satire on the West's hypocritical attitude to immigration is sadly something of a derogatory stereotype himself, a cartoon Mexican-esque very-wetback who's too naive and unworldly at the tale's end to realise that he's in a detention centre rather than a kindly hostel. It's a shame it's so, because Mr Spurrier and Mr Goddard are clearly fighting on the side of the angels here, but their humane intent is somewhat blunted in the execution.


That aside, "The Beast In The Bay" is awash with smart ideas and an appropriate measure of political cynicism. In truth, there's probably too much being crammed into a mere 33 panels, which results in neatly-established opportunities for some scornful-minded cruelty being partially squandered. That's particularly true for the scene in which a mutated fish the size of a three-storey building is attacked underwater by all manner of warring Mega City One obsessives while Dredd and his fellow Judges try to keep the beast alive for the purpose of public relations. There's well-armed souvenir hunters, a pro-animal cruelty group, super-obese citizens addicted to sushi, and needing a mountain of it to maintain their own blubber, and Dredd himself, shooting and stabbing at everyone he can in order to protect a big diseased fish that he wanted to do away with in the first place. It's a gag that works well in it's own right, quite seperate from the rest of "The Beast In The Bay", and it neatly underscores one of the major themes of the Judge Dredd stories since the feature's first days, namely that the Judicial state has kept everyone so stupid and passive that their creativity can only express itself in absurd and obsessive behaviour. I'd like to have seen more of that scene, and more made of that point, and less of the conceit of the dense, illegally abroad and wide-eyed narrator whose portrayal jars with the good-hearted intentions of the story as a whole.


2. "Defoe: A Murder Of Angels: Part 10", writer: Pat Mills, artist: Leigf Gallagher

I'll miss "Defoe". I don't know any other strip that stars a lead character who's so politically charged, so fundamentally English in the sense that our history is as much marked by dissidents as courtiers, rebels as men of power, and democrats as aristocrats. "Who cares about the royals' bleeding treasures?" declares Defoe when told the tower containing the crown jewels is under attack by zombies, "There are people in there!" It's not a speech that'll endear him to the blue-bloods around him, but Defoe doesn't care, anymore than he's concerned about spitting contempt at that most dedicated of social climbers, Samuel Pepys. Defoe's on the side of the "common bawds, strumpets, mollies and beggars", and how odd it is, in our times marked by economic dislocation and anxiety that there just aren't more comics books dealing deliberately with the dread business of politics. Where are the right-wing strips, the openly Randian epics, the stories grounded in conciliation or rebellion, the social democratic texts, the anti-Capitalist adventures, the tales that take a stand somewhere on their surface rather than hinting at stances, consciously or not, in the sub-text?

The silence where the politics of the present day might be placed in the comics of 2011 is a disturbing one. It's not that I want polemics, or relevancy, or political correctness. It's simply that reading this week's "Defoe", and indeed the Judge Dredd tale before it, makes it plain that there's so much missing from a great deal of what we're used to consuming.


3. "Sinister Dexter: Are You Being Severed? Part 1", writer: Dan Abnett, artist: Anthony Williams & Rob Taylor

If the previous Sinister Dexter serial seemed to glorify gangsterism while utterly confusing new readers, a confusion of purpose in which not explaining matters clearly left the text as apparently amoral as it was opaque, the first chapter of "Are You Being Severed?" makes a successful start in putting both problems to rest. The tale's prologue clearly establishes the moral tone of the piece; this is a world where terrible things happen to good mannered people, and so the possession of a gun and a habit of pushing people from great heights to their deaths can't in any way be mistaken for a humorous business that's really rather cool. And Mr Abnett's knowing trick of listing the various unsavoury hobbies of each of the story's featured assassins leaves us in no doubt that no-one on show in "Are You Being Severed?" is in any way the tale's protagonist; there are indeed, it seems, no more heroes anymore, and it's good to be shown that.

It remains to be seen whether Mr Abnett and the artistic team of Mr Williams and Mr Taylor can tell us anything of note in "Sinister Dexter" beyond the undeniable fact that guns go bang and that men with those bang-producing machines can be powerful and dangerous creatures. In particular, it'd be fascinating and instructive to see something of how this gangster-state is run. One way to make it explicit that these blokish, wise-cracking killers aren't heroes would be to show the reader more of how their world works for the typical woman and man in and off the street. We'd surely benefit from seeing their routine of suffering, the fear, the casual violence, the capriciousness of a state unbound by law, the mechanics of paying protection and the effect of that on the relations of everyday life. For in truth, "SinisterDexter" needs a great deal more context, even if it's delivered in the broadest and most amusing manner possible.

But then, who's to say that we're not going to see that in the weeks to come?


4. "Slaine: The Exorcist: part 1", writer: Pat Mills, artist: Clint Langley

Oh, dear. I'm afraid that I'm about to show how out of step I am with contemporary taste. Because all I can recall about Clint Langley's painted art is that it was exceptionally green, markedly vague where backgrounds are concerned, and reliant on distracting photographic references. And I can also remember being somewhat baffled by the establishing panel labelled "The City Of Eborakon" which seems to show a big wooden house isolated from the world in a grass-less field.

It's beautiful work, I wouldn't ever deny it, but it's an effort to read, and the information it doesn't convey seems more noteworthy than the technique and surface flash it does.


But sadly Mr Mill's script is no more forthcoming where helping the unfamiliar reader along is concerned. The assumption is that we know who these folks are, and that we're absolutely comfortable with what they're doing and why. Even the introductory blurb on the letters page manages to produce a thoroughly confusing summary of the strip's background and purpose.

In the end, all we're given is what feels to this reader like a showy and shallow six pages in which a beautiful women spits a demon out of her mouth, a Celtic barbarian speaks in stiff platitudes while striking unimpressive manly poses, and an irritating dwarf makes profoundly unamusing jokes.

I know. I am out of step, and these are exceptionally able creators. I suppose one of the things that'll I'll need to pay attention to in the coming weeks is how to engage with a product this distinct from my own taste. I'll be reporting back from the comicbook-reading classroom as my education continues over the coming weeks.


5. "Low Life: Hostile Takeover: part 10", writer: Rob Williams, artist: D'Israeli

When Checkov discussed the famous matter of the gun left in the audience's view in a play's first act, he was adamant that it should be fired by the end of the act that followed. Here, the reappearance of Cross-Dressing Trev, the gender-brutalised killer robot, occurs at the start of what might be labelled act five of "Hostile Takeover", and this reader for one had quite forgot that the big metal lass/lad had been ever been placed in full view at all. And so, the problem with not having seen Trev for so many episodes is that my response was "Oh, look, I'd forgotten Trev existed!", rather than "Hurrah! It's Trev to the rescue!". Croos Dressing Trev was, I suspect, a gun that either needed firing sooner or placing on the shelf later.

But for all of that, Frank's rescue of Dredd is a lovely scene. To see Dirty Frank fighting back succesfully after the previous nine chapters detailing his emasculation had me quietly but emphatically cheering, and his victory cry of "Cross-dressing Trev! He is all woman!" made me realise how fond I've become of the maddest and hairiest of Judges over the past few months.


There should be Dirty Frank action figures, starting, I believe, with the "Low-Life" double-set, starring "Battle-Winning" Frank with a five foot tall Cross Dressing Trev Robot, complete with matching bra and mini-skirt accessories.

Elsewhere, "Hostile Takeover" concluded with considerably more focus and a far greater measure of satisfaction than I would ever have imagined just four episodes before, where the lack of a clearly identified point of view character and an excess of unexplained backstory threatened to derail this reader's enjoyment. And it ought to be said that the absence in the final chapter of the tale's master-antagonist hardly helped dispel the sense that all ten chapters had described a showdown with a character who new readers rarely meet and never have a chance to get to know. And yet, for all of that, "Hostile Takeover" actually finished up being one of the year's most enjoyable and even touching serials. There's so much precise and moving characterisation woven throughout the story from Mr Williams and Mr D'Israelli that, in the end, emotion carries the story even when the plotting doesn't. It's a fact that can be noted in how the


story ends on a subtly affecting note, with the cold and formal beauty of the first chapter's opening panels reprised with Judge Frank now standing as lonely as Aimee appeared to be all those ten chapters before. I may still not know the slightest thing about Aimee, but Frank has won my affections, and if he's upset and lonely, then I'm concerned for him. It's a scene which provides evidence of careful forethought and structuring that I suspect will become more obvious when the story's collected, and, yes, that's a collection I'll happily be investing in.

It's always good to be won over, it's always good to have ill suspicions confounded. More "Low-Life" gentlemen, if you would.


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