“Love is for the Living,” from ACG’s Romantic Adventures #5 (1949), isn’t all that original. A drab governess goes to work for a handsome widower with a small child, then has to win the love of both. What struck me when reading the story was that it reminded me of The Bad Seed, the popular novel/play/movie, about a young blonde child who commits murder.
Maxwell Anderson's 1955 play was adapted from the novel by William March, published in 1954. Life magazine covered the play and its young actress, Patty McCormack, in a January, 1955 issue. Here's the first page of the article:
The comic book story appeared about five years before the novel, and I'm not claiming it had any influence on the novelist. It's just an interesting coincidence. Stories about children who murder aren't all that rare. But the drama of the attempted murder does add some depth to an otherwise shopworn romance plot, and it helps that the Romantic Adventures story is well illustrated by Emil Gershwin. Were I to give advice to someone in the same position as governess Celia Parrish I'd tell her even though it looks like she's won the love of the father, I wouldn't turn my back on his daughter.
Maxwell Anderson's 1955 play was adapted from the novel by William March, published in 1954. Life magazine covered the play and its young actress, Patty McCormack, in a January, 1955 issue. Here's the first page of the article:
The comic book story appeared about five years before the novel, and I'm not claiming it had any influence on the novelist. It's just an interesting coincidence. Stories about children who murder aren't all that rare. But the drama of the attempted murder does add some depth to an otherwise shopworn romance plot, and it helps that the Romantic Adventures story is well illustrated by Emil Gershwin. Were I to give advice to someone in the same position as governess Celia Parrish I'd tell her even though it looks like she's won the love of the father, I wouldn't turn my back on his daughter.
The appeal of Geoff Johns's Green Lantern stories is that -- despite a number of misses, including War of the Green Lanterns and the New 52 debut volume, Sinestro -- when the series works, it really works. Green Lantern: Revenge of the Black Hand scores in a number of ways, from plotting to the pitch-perfect interplay between Green Lantern Hal Jordan and Sinestro, to a handful of excellent callbacks to the series' best moments. The second volume and twelfth issue of the New 52 Green Lantern is an awkward time for an anniversary, but this is how Revenge of the Black Hand reads, like an anniversary issue.
[Review contains spoilers]
Revenge encompasses two storylines, the four-part "Secret of the Indigo Tribe" and the three-part "Revenge of the Black Hand." Johns has been teasing the "secret origin" of the Indigo Tribe for over thirty issues and almost five years, so this story is much-anticipated and welcome. There's a good amount of the Indigo Tribe's origin that the reader could by this point surmise -- that the Indigos were previously criminals and that the indigo rings affect their minds, much like the red rings do on the other side of the spectrum, to imbue these criminals with compassion.
In the face of this lesser surprise, however, Johns has a larger one -- that Hal's predecessor Abin Sur created the Indigos for the purpose of fighting the Third Army about to be created by the Guardians of the Universe to replace the Green Lanterns. Here, the artistry of Geoff Johns's almost decade-long run on Green Lantern is on full display. Johns has indeed teased the Indigos' origins for a while, made them a major part of the Blackest Night crossover even, but never told their full story until now -- and the "now" is not just coincidence, but because the Indigos tie into the Third Army, subject of the next Green Lantern crossover.
What seemed like a minor origin finally told actually has much larger ramifications, and what seemed like just rudimentary vagueness is actually a deftly-told and well-planned story. To think that Johns had this, his seventy-something-ieth issue of Green Lantern, planned out since his twenty-fifth is considerably impressive.
I did not like the last Green Lantern crossover, War of the Green Lanterns, all that much, finding it first predictable and too similar to crossovers past, and second, I felt a lot of hullabaloo was wasted on a story that didn't change the Green Lantern status quo. Jumping ahead, the final pages of the Revenge of the Black Hand collection include house ads for the "Rise of the Third Army" crossover and those promise that the Guardians will finally have their reckoning. What has bugged me about the last umpteen Green Lantern stories is that the Guardians always act in a morally-questionable manner, the Lanterns always feel uncomfortable about it, and nothing changes. If this is truly "the" Guardians story that Green Lantern has been leading up to, that's a good thing.
In Green Lantern: Sinestro, Johns's banter between Hal and Sinestro came off old hat; we'd seen them bicker before, and Sinestro controlling Hal's ring didn't leave much room for their pre-Blackest Night dueling philosophies. In Revenge, Johns puts the two characters on more equal ground -- de-powers them both, even -- and Hal and Sinestro's tortured friendship is on full display. Hal has to rescue an Indigo-brainwashed Sinestro, even though Sinestro is more pleasant when mind-controlled, because Hal still on some level likes Sinestro despite their time as enemies. Sinestro still tries to rule through fear but -- perhaps due to the influence of the Indigo ring but more likely because of his partnership with Hal -- concedes in the conclusion of "Secrets of the Indigo Tribe" that fear isn't always the answer.
On Hal's part, in order to free Sinestro, he must answer honestly whether he believes Sinestro can become a hero again. It is a taut moment, the best of the book, and Hal's "I want to believe it" speaks volumes. Despite Hal's hatred of Sinestro over many, many years, Hal still believes in the possibility of Sinestro's redemption. The sentiment is entirely honest and Johns has reached down to the core of these characters -- this, as in Green Lantern: Secret Origin (one of Johns's other best Green Lantern stories) is where Johns's Green Lantern series shines.
The second story, "Revenge of the Black Hand," is a happy tribute to Secret Origin, from characters to setting, and in the fact that the final part is drawn by Ethan Van Sciver -- and not Secret Origin's Ivan Reis -- there are echoes of Green Lantern: Rebirth here, too. Hal Jordan does not, of course, die in this story, but he seems to, and in this way "Revenge" seems to bring Hal's story full circle, from his beginnings in Secret Origin to the start of his latest adventures in Rebirth, to his "death" in Revenge.
"Revenge" has Hal and Sinestro fighting Black Hand again in a Coast City cemetery, just as they did in one of their earliest adventures. Hal's father's death has underpinned the Green Lantern series from the beginning, and in Revenge's second-most taut moment, Black Hand nearly resurrects Hal's father (something that didn't even happen in Blackest Night) until Sinestro stops him. To foil Black Hand, Sinestro must destroy his yellow lantern, symbolically leaving behind his fear-bred Sinestro Corps; Hal and Sinestro, once sworn enemies, must charge their rings together to defeat Black Hand. All of this is singularly lovely, expertly bringing Hal and Sinestro's story full circle even if it's not necessarily clear why here and why now.
Hal and Sinestro's stories, of course, are far from done, despite their apparent deaths here. It remains to be seen, again, whether Sinestro is actually reforming or whether it's simply the influence of the Indigo ring. Hal, over the past twelve issues, seems to have changed from a ring-hungry thrill-seeker to a more level-headed man ready to settle down with long-time girlfriend Carol Ferris. Twelve issues, however, aren’t quite enough to convince me that Hal has changed, especially since Hal's change has come largely on the basis of the Guardians taking away his ring.
Hal is interesting, funny, and heroic, but over the course of Johns's series Hal has more often than not demonstrated the emotional maturity of a child. There are times I've wanted him to mature, but then again, that wouldn't quite be Hal Jordan. Johns has perhaps been too subtle about Hal's state of mind -- roundabouts Green Lantern: Brightest Day, there were vague intimations Hal's ring might itself be affecting his mind -- and so at times it's hard to tell if Johns wants us to trust Hal, not to trust Hal, or what. This isn't bad necessarily -- I don't mind that Johns keeps me guessing -- but I equally hope that the Guardians get theirs in "Rise of the Third Army" as I do that Johns finally addresses who Hal is and what he now wants.
That this much can be wrung from Green Lantern: Revenge of the Black Hand is just another testament to the fact that Johns has Green Lantern working again with this one. The last time Green Lantern was this good was the series' Brightest Day tie-in volume, and that was just before it faltered with War of the Green Lanterns, so an auspicious start doesn't necessarily portend anything. Revenge is good, though, a reminder of why you've been reading Green Lantern in the first place.
[Includes original covers, "Rise of the Third Army" promotional materials]
Welcome back and happy new year! Even as we begin dipping into the New 52 Vol. 2 volumes, we've still got some volume ones to finish. Be here next week for Supergirl Vol. 1: Last Daughter of Krypton. See you then!
[Review contains spoilers]
Revenge encompasses two storylines, the four-part "Secret of the Indigo Tribe" and the three-part "Revenge of the Black Hand." Johns has been teasing the "secret origin" of the Indigo Tribe for over thirty issues and almost five years, so this story is much-anticipated and welcome. There's a good amount of the Indigo Tribe's origin that the reader could by this point surmise -- that the Indigos were previously criminals and that the indigo rings affect their minds, much like the red rings do on the other side of the spectrum, to imbue these criminals with compassion.
In the face of this lesser surprise, however, Johns has a larger one -- that Hal's predecessor Abin Sur created the Indigos for the purpose of fighting the Third Army about to be created by the Guardians of the Universe to replace the Green Lanterns. Here, the artistry of Geoff Johns's almost decade-long run on Green Lantern is on full display. Johns has indeed teased the Indigos' origins for a while, made them a major part of the Blackest Night crossover even, but never told their full story until now -- and the "now" is not just coincidence, but because the Indigos tie into the Third Army, subject of the next Green Lantern crossover.
What seemed like a minor origin finally told actually has much larger ramifications, and what seemed like just rudimentary vagueness is actually a deftly-told and well-planned story. To think that Johns had this, his seventy-something-ieth issue of Green Lantern, planned out since his twenty-fifth is considerably impressive.
I did not like the last Green Lantern crossover, War of the Green Lanterns, all that much, finding it first predictable and too similar to crossovers past, and second, I felt a lot of hullabaloo was wasted on a story that didn't change the Green Lantern status quo. Jumping ahead, the final pages of the Revenge of the Black Hand collection include house ads for the "Rise of the Third Army" crossover and those promise that the Guardians will finally have their reckoning. What has bugged me about the last umpteen Green Lantern stories is that the Guardians always act in a morally-questionable manner, the Lanterns always feel uncomfortable about it, and nothing changes. If this is truly "the" Guardians story that Green Lantern has been leading up to, that's a good thing.
In Green Lantern: Sinestro, Johns's banter between Hal and Sinestro came off old hat; we'd seen them bicker before, and Sinestro controlling Hal's ring didn't leave much room for their pre-Blackest Night dueling philosophies. In Revenge, Johns puts the two characters on more equal ground -- de-powers them both, even -- and Hal and Sinestro's tortured friendship is on full display. Hal has to rescue an Indigo-brainwashed Sinestro, even though Sinestro is more pleasant when mind-controlled, because Hal still on some level likes Sinestro despite their time as enemies. Sinestro still tries to rule through fear but -- perhaps due to the influence of the Indigo ring but more likely because of his partnership with Hal -- concedes in the conclusion of "Secrets of the Indigo Tribe" that fear isn't always the answer.
On Hal's part, in order to free Sinestro, he must answer honestly whether he believes Sinestro can become a hero again. It is a taut moment, the best of the book, and Hal's "I want to believe it" speaks volumes. Despite Hal's hatred of Sinestro over many, many years, Hal still believes in the possibility of Sinestro's redemption. The sentiment is entirely honest and Johns has reached down to the core of these characters -- this, as in Green Lantern: Secret Origin (one of Johns's other best Green Lantern stories) is where Johns's Green Lantern series shines.
The second story, "Revenge of the Black Hand," is a happy tribute to Secret Origin, from characters to setting, and in the fact that the final part is drawn by Ethan Van Sciver -- and not Secret Origin's Ivan Reis -- there are echoes of Green Lantern: Rebirth here, too. Hal Jordan does not, of course, die in this story, but he seems to, and in this way "Revenge" seems to bring Hal's story full circle, from his beginnings in Secret Origin to the start of his latest adventures in Rebirth, to his "death" in Revenge.
"Revenge" has Hal and Sinestro fighting Black Hand again in a Coast City cemetery, just as they did in one of their earliest adventures. Hal's father's death has underpinned the Green Lantern series from the beginning, and in Revenge's second-most taut moment, Black Hand nearly resurrects Hal's father (something that didn't even happen in Blackest Night) until Sinestro stops him. To foil Black Hand, Sinestro must destroy his yellow lantern, symbolically leaving behind his fear-bred Sinestro Corps; Hal and Sinestro, once sworn enemies, must charge their rings together to defeat Black Hand. All of this is singularly lovely, expertly bringing Hal and Sinestro's story full circle even if it's not necessarily clear why here and why now.
Hal and Sinestro's stories, of course, are far from done, despite their apparent deaths here. It remains to be seen, again, whether Sinestro is actually reforming or whether it's simply the influence of the Indigo ring. Hal, over the past twelve issues, seems to have changed from a ring-hungry thrill-seeker to a more level-headed man ready to settle down with long-time girlfriend Carol Ferris. Twelve issues, however, aren’t quite enough to convince me that Hal has changed, especially since Hal's change has come largely on the basis of the Guardians taking away his ring.
Hal is interesting, funny, and heroic, but over the course of Johns's series Hal has more often than not demonstrated the emotional maturity of a child. There are times I've wanted him to mature, but then again, that wouldn't quite be Hal Jordan. Johns has perhaps been too subtle about Hal's state of mind -- roundabouts Green Lantern: Brightest Day, there were vague intimations Hal's ring might itself be affecting his mind -- and so at times it's hard to tell if Johns wants us to trust Hal, not to trust Hal, or what. This isn't bad necessarily -- I don't mind that Johns keeps me guessing -- but I equally hope that the Guardians get theirs in "Rise of the Third Army" as I do that Johns finally addresses who Hal is and what he now wants.
That this much can be wrung from Green Lantern: Revenge of the Black Hand is just another testament to the fact that Johns has Green Lantern working again with this one. The last time Green Lantern was this good was the series' Brightest Day tie-in volume, and that was just before it faltered with War of the Green Lanterns, so an auspicious start doesn't necessarily portend anything. Revenge is good, though, a reminder of why you've been reading Green Lantern in the first place.
[Includes original covers, "Rise of the Third Army" promotional materials]
Welcome back and happy new year! Even as we begin dipping into the New 52 Vol. 2 volumes, we've still got some volume ones to finish. Be here next week for Supergirl Vol. 1: Last Daughter of Krypton. See you then!
[Kicking off the new year with a review by Doug Glassman.]
The Twilight Sword has been forged, the Casket of Ancient Winters has been opened, and the forces of Asgard are gathering as the second volume of Thor Visionaries: Walter Simonson begins. Odin pulls out all the stops to build up his army, beyond the usual forces like the Warriors Three. For instance, he brings in Harokin, an early villain-turned-hero and Thor doppelganger, and the Enchantress and Skurge the Executioner volunteer. There’s even a cameo from Eilif the Last Viking, whose story was chronicled in the previous volume. Great effort is spent trying to recruit Loki, who finally aids his father and brother at the last minute.
Of course, Odin brings back his greatest resources: Beta Ray Bill and Sif, who have spent the last few issues off in space on an adventure that’s never really been chronicled. During the epic war against Surtur and his forces, Bill is surprisingly over-protective of Sif -- perhaps Simonson’s first indication that, while they make good friends, they may not be the best of romantic partners. Asgard’s queen, Frigga, and the younger children of its inhabitants are sent away for their own protection, and their antics provide some comic relief. On Earth, Thor, Bill and their allies team up with the Fantastic Four and the Avengers, working with them to topple the demons’ invasion gate and repair the Casket of Ancient Winters. In a unique cross-promotion, all of the titles in the summer of 1986 featured unusually cold weather; Kitty comments on it in Kitty Pryde and Wolverine.
Thanks to a tactical mistake by Thor, Surtur makes his way into Asgard, whittling the forces against him down to Thor, Odin, Sif, Heimdall, and Loki. Normally I don’t highlight individual panels in my reviews, but issue #353 contains what is essentially “Thor In One Panel.” Not only do you have accurate portrayals of Thor’s, Odin’s, and Loki’s general motivations, but you also have the main themes of brotherhood and fatherhood which have run throughout the title since its inception. They’re also charging against an impossible threat with the inevitability of death hanging over their heads. (It doesn’t hurt that Loki’s line is legitimately funny.)

One of the strongest storytelling elements Simonson brought to The Mighty Thor was an intensive use of actual Norse mythology, which he then manipulates for his own purposes. The steps of Ragnarok laid out in the Norse Eddas are followed closely, such as Heimdall blowing the Gjallarhorn to summon Thor and Sif back to Asgard. At the same time, Odin tells the tale of when his brothers, Vili and Ve, merged with him to create a super-being capable of defeating Surtur. This sounds like a plausible bit of Norse myth and represents how those two minor gods had their duties “merged” with Odin.
What’s really impressive is that there are even more subplots I haven’t mentioned, like the Human Torch/Roger Willis team-up, Lorelei’s continuing attempt to make Thor her love slave, or Bill’s solo adventure against the Titanium Man. After Odin’s apparent death, the next major villain steps in: Hela, ruler of Asgard’s realm of souls, who wants to collect Odin’s essence. The reality of Odin’s death -- and Thor’s survivor’s guilt -- takes up much of the second half of the book, but there’s always the seed in the reader’s mind that he’s not quite dead if Hela is still looking for him.
Unfortunately, during the defeat of Surtur, the Rainbow Bridge was broken, stranding the Asgardian forces on Earth for a few issues. This is the first time that the Warriors Three ever clicked for me, especially Volstagg, whose cowardly character traits are dropped while his boastfulness increases. Ray Stevenson did a fine job of Volstagg in the Thor film, but with the way Simonson draws him, only extensive special effects could bring him accurately to life on the screen. Fandral the Dashing helps wrap up the disappearance of Donald Blake by paying off Blake's staff in golden coins, and Hogun the Grim scares a little boy who happens to be Jack Power of the Power Pack. Simonson never identifies the Pack in the issue, but the Warriors Three guest-starred in their book at that time, and since they were created by Louise Simonson, the two titles had a link for years. Meanwhile, Beta Ray Bill and Sif take their own tour of New York City, leading to the memorable sight of Bill in Groucho glasses.
Here’s the interesting thing about Simonson's art: it’s actually the key to understanding the '90s style of artwork, especially the art of Rob Liefeld. You’ll occasionally see a lack of backgrounds, wonky proportions, overuses of lines, and sufferers of Liefeld’s Disease, wherein their eyes are drawn so that they look shut. Even on the cover of issue #350, Thor’s left thigh is connected to his lower leg at an odd angle. However, here’s the difference between Simonson and Liefeld: Simonson wrote, penciled and inked the majority of his run on The Mighty Thor, whereas Liefeld usually pencils only. In my eye, that allows you to take some shortcuts in the service of the greater story. Simonson also has a much better sense of proportion, action and character design than many artists.
Near the end of Thor Visionaries: Walt Simonson Vol. 2, Thor meets with a mysterious, Tom Bombadil-esque stranger who helps him overcome some of the grief he feels over Odin’s death. The man -- secretly his great-grandfather, Tiwaz -- quotes King Solomon’s words from Kohelet: “To every thing, there is a season, and a time to every purpose under Heaven.” That a Norse god can quote a Jewish king (and the Byrds) and not feel out of place is a testament to the strength of Simonson’s epic. It’s the perfect summation of Norse mythology’s cyclical nature; in the next volume, things only get more dire for Thor and Asgard.
The Twilight Sword has been forged, the Casket of Ancient Winters has been opened, and the forces of Asgard are gathering as the second volume of Thor Visionaries: Walter Simonson begins. Odin pulls out all the stops to build up his army, beyond the usual forces like the Warriors Three. For instance, he brings in Harokin, an early villain-turned-hero and Thor doppelganger, and the Enchantress and Skurge the Executioner volunteer. There’s even a cameo from Eilif the Last Viking, whose story was chronicled in the previous volume. Great effort is spent trying to recruit Loki, who finally aids his father and brother at the last minute.
Of course, Odin brings back his greatest resources: Beta Ray Bill and Sif, who have spent the last few issues off in space on an adventure that’s never really been chronicled. During the epic war against Surtur and his forces, Bill is surprisingly over-protective of Sif -- perhaps Simonson’s first indication that, while they make good friends, they may not be the best of romantic partners. Asgard’s queen, Frigga, and the younger children of its inhabitants are sent away for their own protection, and their antics provide some comic relief. On Earth, Thor, Bill and their allies team up with the Fantastic Four and the Avengers, working with them to topple the demons’ invasion gate and repair the Casket of Ancient Winters. In a unique cross-promotion, all of the titles in the summer of 1986 featured unusually cold weather; Kitty comments on it in Kitty Pryde and Wolverine.
Thanks to a tactical mistake by Thor, Surtur makes his way into Asgard, whittling the forces against him down to Thor, Odin, Sif, Heimdall, and Loki. Normally I don’t highlight individual panels in my reviews, but issue #353 contains what is essentially “Thor In One Panel.” Not only do you have accurate portrayals of Thor’s, Odin’s, and Loki’s general motivations, but you also have the main themes of brotherhood and fatherhood which have run throughout the title since its inception. They’re also charging against an impossible threat with the inevitability of death hanging over their heads. (It doesn’t hurt that Loki’s line is legitimately funny.)

One of the strongest storytelling elements Simonson brought to The Mighty Thor was an intensive use of actual Norse mythology, which he then manipulates for his own purposes. The steps of Ragnarok laid out in the Norse Eddas are followed closely, such as Heimdall blowing the Gjallarhorn to summon Thor and Sif back to Asgard. At the same time, Odin tells the tale of when his brothers, Vili and Ve, merged with him to create a super-being capable of defeating Surtur. This sounds like a plausible bit of Norse myth and represents how those two minor gods had their duties “merged” with Odin.
What’s really impressive is that there are even more subplots I haven’t mentioned, like the Human Torch/Roger Willis team-up, Lorelei’s continuing attempt to make Thor her love slave, or Bill’s solo adventure against the Titanium Man. After Odin’s apparent death, the next major villain steps in: Hela, ruler of Asgard’s realm of souls, who wants to collect Odin’s essence. The reality of Odin’s death -- and Thor’s survivor’s guilt -- takes up much of the second half of the book, but there’s always the seed in the reader’s mind that he’s not quite dead if Hela is still looking for him.
Unfortunately, during the defeat of Surtur, the Rainbow Bridge was broken, stranding the Asgardian forces on Earth for a few issues. This is the first time that the Warriors Three ever clicked for me, especially Volstagg, whose cowardly character traits are dropped while his boastfulness increases. Ray Stevenson did a fine job of Volstagg in the Thor film, but with the way Simonson draws him, only extensive special effects could bring him accurately to life on the screen. Fandral the Dashing helps wrap up the disappearance of Donald Blake by paying off Blake's staff in golden coins, and Hogun the Grim scares a little boy who happens to be Jack Power of the Power Pack. Simonson never identifies the Pack in the issue, but the Warriors Three guest-starred in their book at that time, and since they were created by Louise Simonson, the two titles had a link for years. Meanwhile, Beta Ray Bill and Sif take their own tour of New York City, leading to the memorable sight of Bill in Groucho glasses.
Here’s the interesting thing about Simonson's art: it’s actually the key to understanding the '90s style of artwork, especially the art of Rob Liefeld. You’ll occasionally see a lack of backgrounds, wonky proportions, overuses of lines, and sufferers of Liefeld’s Disease, wherein their eyes are drawn so that they look shut. Even on the cover of issue #350, Thor’s left thigh is connected to his lower leg at an odd angle. However, here’s the difference between Simonson and Liefeld: Simonson wrote, penciled and inked the majority of his run on The Mighty Thor, whereas Liefeld usually pencils only. In my eye, that allows you to take some shortcuts in the service of the greater story. Simonson also has a much better sense of proportion, action and character design than many artists.
Near the end of Thor Visionaries: Walt Simonson Vol. 2, Thor meets with a mysterious, Tom Bombadil-esque stranger who helps him overcome some of the grief he feels over Odin’s death. The man -- secretly his great-grandfather, Tiwaz -- quotes King Solomon’s words from Kohelet: “To every thing, there is a season, and a time to every purpose under Heaven.” That a Norse god can quote a Jewish king (and the Byrds) and not feel out of place is a testament to the strength of Simonson’s epic. It’s the perfect summation of Norse mythology’s cyclical nature; in the next volume, things only get more dire for Thor and Asgard.
Welcome to Pappy's 2013! It’s time to get back to school or to work. In my case my "work" is bringing you great old comics.
But...waitaminit! Didn't I just show a story about Tarzan and a Tyrannosaurus Rex? I sure did, in Pappy's #1255 in November. That story, from Tarzan #121 (1960), was drawn by Jesse Marsh. This story of Tarzan and a friendly Tyrannosaurus, who has come out of an egg thinking Tarzan is his mom, is from Tarzan's Jungle Annual #4 (1955). The script is credited by the Grand Comics Database to Gaylord Du Bois (same as the later story), yet drawn not by Marsh, but by Russ Manning.
Unlike the Tarzan drawn by Manning ten years later (Pappy's #1217), this Tarzan hews pretty close to the Jesse Marsh version. I believe here Jesse Marsh drew the faces to keep a continuity in style. The rest of the art is pretty easy to identify as Manning. His figure drawing is distinctive.
On seeing Tarzan leading a line of dinosaurs (page 11, “Page 51” of the Annual) my mind, which draws comparisons anyway, thought of a Supermouse story (Pappy's #941) I've shown before. Here's the panel sequence the Tarzan story reminded me of:


















































































