Number 1069


"Back, fiends!"


There's no writing like comic book writing. The title of this post comes from a panel in "Flee the Mad Furies" (a title that is itself pretty supercharged). You don't see the word "fiends" all that often except in comic books.

These are two stories from Ghost Comics #4, Fall 1952, both reprints, but I don't know from what issues of what comics they are reprinted. Drew Murdoch is the main character of "Ghost Gallery," usually found in Jumbo Comics. "Flee the Mad Furies" is drawn, according to the Grand Comics Database, by the Iger Shop. There is a lot of Matt Baker in there, although I wouldn't guarantee it's all Baker. The other story, "No world for me!" is drawn by Jack Kamen.

The cover, which was reproduced large size in the 2010 Fantagraphics book, Four Color Fear, is drawn by the very talented Maurice Whitman.















Number 1068


The end of the world!


A scientist denied the love of a selfish, gold-digging woman decides to end it all...and take us all with him by plunging the earth into the sun. I remember when losing a girlfriend made me feel like it was the end of the world, but luckily wasn't able to go to such extremes to prove it.

There's a message at the end of this tale from Atlas Comics' Venus #11, from 1950, and that's if a woman suddenly attains great beauty she can be loved. It isn't enough just to be there for a man, willing to do anything for him, she's got to be a babe, too.

All right, it's just a comic book, and true to form, Venus, the Goddess of Love, brings the lovers together and averts the crisis, saving the earth and all of us in twelve pages. This melodrama is well drawn by Werner Roth.

I showed another tale of Venus in Pappy's #997.












Marvel Masterworks has reprints of the first nine issues of this title, if you're still shopping for a Christmas gift for the Golden Age comics fan in your life, or yourself.

Number 1067


John Lennon by Joe Sinnott


Counting back—holy cow!—can it really have been 31 years since John Lennon was murdered? I remember that day, December 8, 1980 because like many others of my generation I thought of the Beatles in a very personal way. By having his life cut short Lennon's image forevermore is of a young man, but I always think what might have been, what he would have been capable of musically had he lived.

In 1964 my brother and I were just the right age to become Beatles fans, just as caught up in Beatlemania as everyone else. When this Dell Giant Comic with the Beatles story came out we pounced on it, read every word. Even then I saw it as something of a whitewash; I'd seen the pictures of the Beatles in Germany wearing leather jackets and greasy pompadours, so they weren't as simon-pure as the comic book showed. I liked it anyway. After all, Joe Sinnott was one of my favorite Marvel Comics artists, who did such beautiful work with Jack Kirby's pencils. I'd seen many jobs by Joe as a solo artist, and thought he was perfect for this comic.

Joe's professionalism comes out in every panel, whether he traced publicity photos or not. I don't remember if pictures of John's wife, Cynthia, were available at the time, but in the comic book version she looks a bit generic.*








*I got a laugh out of the panel on page 3, "How about a flick tonight, Cynthia?" Comic books usually avoided the use of the word flick because the "L" and "I" could be run together to make a "U". Even in 1964 my mind provided that word in that panel. Ho-ho.
Writer Felicia Henderson's efforts on Teen Titans: The Hunt for Raven have already been pretty widely panned (Titans Tower has a good collection of quotes); perhaps not unrelated, the writer was later scheduled to write a Static Shock series but was later dropped from the title.

I picked up Hunt for Raven because I'm a completist, like many comics fans. With the DC Relaunch in full swing, to skip Hunt and then pick up JT Krul's Teen Titans books to follow would leave me with all the collected volumes of this Titans series except one. Even despite the tepid reviews, I'm not inclined to have such a hole in my collection.

To that end, my goal with this review is not to tear apart Henderson or Hunt for Raven (you can find plenty of that elsewhere), but rather to mention a couple of things I found interesting about the book, as well as to cover a couple of its difficulties. I don't recommend this book, but I imagine there's a population out there who might own it for the same reasons I do, and therefore I think it's worth considering for discussion.

[Contains spoilers]

Henderson inherited a somewhat fractured Teen Titans team from writer Sean McKeever. I think the team became closer-knit or more confrontational depending on the needs of a couple of stories by McKeever, Bryan Q. Miller, and Henderson in the last few Titans books, but in whole the Titans that Henderson ended up with were not the buddies fresh from Young Justice that began this series under Geoff Johns. A large part of Hunt for Raven therefore involves building camaraderie amongst the team. It is heavy-handed in the same way that early episodes of a television series have these same "friend-building" episodes so that any character can share a scene with another later on. This transparency on Henderson's part, however, at least gives a sense of Henderson's intentions for the series, had her run lasted longer than this book.

Of note, for one, is a sequence in the book's third chapter in which the villain Holocaust has imprisoned Wonder Girl, Static, Aquagirl, and Bombshell. Bombshell has been the stereotypical "angry outsider" of the group, but when Wonder Girl and Aquagirl each accidentally collide with her trying to escape from plastic bubble prisons, the whole team shares a good laugh. It's the old "imprison a couple of warring characters and they'll bond as they escape" routine you've likely seen on a Star Trek episode or two, but it works here. Henderson is able to play plot against character in such a way that the characters do emerge changed when the scene is over.

Even after, Henderson preserves the animosity between Bombshell and Aqaugirl, which is somewhat amusing, actually, reminiscent of New Titans Pantha sniping at her teammates for a while. Not surprisingly then, when Henderson splits the Titans off into teams, it's Bombshell and Aquagirl who have to wait together at the bottom of the ocean, and ultimately bond. Such bonding unfortunately comes after the two have to escape the belly of a sea dragon (hard to say if the sea dragon's phallic stomach tentacles came from Henderson's script or José Luís's imagination), but the storyline is still cute in a Saved by the Bell kind of way (the bonding, that is, not the tentacles).

Wonder Girl remains a character that troubles a lot of writers (amazing, after Peter David wrote her so well), but I thought Henderson gave her characterization a good effort. From the beginning, Wonder Girl recognizes she has led the Titans poorly and takes charge in what I thought was a realistic way, to the point of overcompensating. The team of rather strong personalities starts to leave to help Static on a mission; Wonder Girl drags them back to the conference room to talk out the details before they go. In a similar meeting about rescuing the kidnapped Raven, Wonder Girl listens to all the contradictory viewpoints, thanks everyone for them, and then makes her ruling. Henderson's Wonder Girl comes off as shrill as she did under McKeever, but the way she leads seems like the way one would have to lead a group of super-powered teenagers, so I thought Henderson's approach was a little better than what came before.

No doubt readers might object to Henderson's portrayal of Wonder Girl and Superboy's relationship. After years of Wonder Girl moping over the deceased Superboy, and considerable confusion prior to this book as to when and whether Wonder Girl knew of Superboy's resurrection, it's surprising (if not inconceivable) that she would push him away in these pages. Further, Henderson's depiction of Wonder Girl rejecting Superboy early on and then accepting him later lacks finesse, such that the reader is as confused as Superboy, and Wonder Girl comes off the jerk. Henderson is trying here, however, to present the conflicts of a female leader (and one dating Superboy, no less) juggling a relationship with a man and also not wanting to seem "soft" before her team. This, too, is likely a bit of realism not often covered in comics; Henderson's intention is good even if the depiction is not.

Hunt for Raven, unfortunately, comes apart in the finer details. The two stories collected here involve searches for Static and Raven respectively, and it seems on almost every page a character repeats "Where's Static?" or "We have to find Raven!" If Henderson's scenes work as a whole, they have trouble moment to moment -- in the fourth chapter, Superboy and Kid Flash are distraught that Holocaust seems to have killed the other Titans, and then in the next panel they're strangely sanguine; when the Titans are revealed alive, the two have no reaction. Henderson introduces a couple of scientists who call each other pet names ad nauseum; if Henderson means them to be funny, the result is just annoying. Henderson goes back and forth between scenes sometimes only with a page inbetween, far too suddenly, and sometimes multiple scenes are repetitively introduced with the word "Meanwhile."

And this is aside from a number of technical errors, including Wonder Girl once referring to her group as the "Team Titans," and a couple of pages in the fifth chapter where Wonder Girl is colored as Miss Martian and vice versa.

Teen Titans: The Hunt for Raven ends with a viable concept -- the evil Wyld creature turns out to have been accidentally created by Raven and fashions itself as her son; Raven actually tries to defend the Wyld when the other Titans defeat it. The implications of such get swept under the rug when Felicia Henderson must quickly pare down the team for the purposes of J. T. Krul's run beginning in the next book. It's little sparks like these that bring me to say I didn't dislike Henderson's Titans run as much as I was lead to believe I would -- this is no great comfort, but I believe I disliked Sean McKeever's main Teen Titans work more. This is still, however, not where this book should be, and I'm hopeful Krul can turn things around before the series ends with the DC Relaunch.

[Contains original covers]

Next week ... all week ... Collected Editions reviews Flashpoint! Look for not one, but two Flashpoint-related reviews, plus DC solicitation news and more. Don't miss it!

Number 1066


The "forgotten" attack on Pearl Harbor, 1940!


Pep Comics #4, 1940, tells the story of an attack on Pearl Harbor, almost two years before the attack by the Japanese, 70 years ago today.

The story is not that that surprising or even prophetic fiction. It was common knowledge at the time that Pearl Harbor, where the U.S. Pacific Fleet was stationed, was a likely enemy target. The Shield, America's first patriotic hero, kicks some butt. The fictitious Musconians are standing in for countries with which we were not yet at war.

Irving Novick drew the story, and Harry Shorten wrote it. The story features a crossover with the Wizard and Keith Kornell, the West Point cadet. As we learn at the end of the Shield's engagement with the Mosconian enemy, the Wizard and Kornell would be picking up the fight in the "current issue of Top-Notch Comics." I can figure out the ending of the saga without seeing it, but maybe the crossover worked in 1940 to separate some kids from their dimes.











The panel on page three showing a sailor identifying the Shield as "the guy what done a Steve Brodie!" threw me. Steve Brodie is the name of an inker for DC, whose work has shown up in four Boy Commandos stories on this blog. I did some research. The Steve Brodie referred to in the Pep Comics story was a daredevil who claimed to have jumped off the Brooklyn Bridge (and lived) in 1885. He died in 1901. You can read about that Steve Brodie here.
[A new guest review from Zach King, who blogs about movies as The Cinema King]

After spending several months immersed in the magic mirror of Grant Morrison's The Invisibles, it's time to take a page from the book of Monty Python and declare, "And now for something completely different." In the wake of Doctor 13 and his daughter Traci's role in Flashpoint: The World of Flashpoint (an event which I followed in single issues, because the way it was to be collected hadn't been made clear then), and with Brian Azzarello and Cliff Chiang reuniting on Wonder Woman in the New 52, I knew all I needed to know before adding Doctor 13: Architecture and Mortality to the list for my weekly visit to my LCS.

With the DCnU now upon us, the book is strikingly relevant when it explores characters left behind, but for a book that's all about meta-commentary on continuity it's surprisingly (and perhaps disappointingly) self-contained.

[Contains spoilers]

The good Doctor 13 has been having some strange dreams -- a caveman warning him about "The Architects," a boy genius in Superman pajamas charging a dime for answers, and a ghost pirate dying in the doctor's arms -- but none of these rattles Doctor 13's trademark skepticism (although a bizarre seduction dream involving his daughter Traci seems to do the trick). While investigating a plane crash in the French Alps, Doctor 13 and Traci are attacked by a yeti, who reveals himself to be I, Vampire in disguise. After calling a truce with the vamprie (although denying his claims to vampirism), Doctor 13 soon finds himself caught up in a bizarre alliance with a "Who's Who" (pun intended) of forgotten DC Universe characters, including Anthro (the caveman of the doctor's dreams), Genius Jones (the boy of his dreams), Captain Fear, and Infectious Lass.

This misfit group runs headlong into the Primate Patrol, a settlement of Nazi-experimented gorillas, before demanding answers from The Architects, godlike beings who know exactly how the universe works and who bear striking resemblances to DC's then-Big Four (Geoff Johns, Grant Morrison, Greg Rucka, and Mark Waid; DC published the Doctor 13 series as a backup to the post-Infinite Crisis miniseries Tales of the Unexpected at about the same time as the popular weekly series 52).

To spoil the fact that this is a metafictional adventure Doctor 13: Architecture and Mortality is to spoil a bit of the fun of reading the book, but it's also one of the only ways that this book can be marketed, it seems. Try getting someone to pick up a Doctor 13 comic, and you'll likely find blank stares (check the sales for The World of Flashpoint if you think the 13s can headline a book). But tell them it's a metafictional romp through the detritus of the DC Universe, and any continuity-hound worth his or her salt will be rushing toward this book with fond memories of Animal Man and other fourth-wall-shattering comics like Final Crisis (the red skies throughout Doctor 13 simply must be a reference to the crossover that would follow).

But the other meta-texts mentioned above have one thing in common -- they were all written by Grant Morrison. Indeed, Brian Azzarello seems like an unlikely choice for a comic about comics; granted, I'm not familiar with his entire oeuvre, but I had trouble remembering that this is the same guy who out-grittied Frank Miller with Batman: Broken City and penned the darkly hardboiled (yet marvelous) 100 Bullets. But Azzarello shows significant depth as a writer here, because at no point does Doctor 13 feel like a writer experimenting out of his comfort zone. Instead, Doctor 13 is appropriately playful, an attitude helped by artist Cliff Chiang's masterfully cartoonish yet fantastically fashionable figures.

To Chiang's credit, each of the characters in Doctor 13 has a vibrant look and a spot-on wardrobe choice that both instantly identifies and quickly defines that character. The slightly campy Captain Fear is dressed in an over-the-top Halloween pirate costume, and Count Julius (alias Pryemaul) the Nazi vampire gorilla has several "variant" outfits that reflect his allegiances to either the undead or the Third Reich.

Yet it's with the spunky yet sexy Traci 13 that Chiang really shines. Traci 13, the plucky daughter of our skeptical protagonist, is never misdrawn in a panel but rather has the perfect facial expression for the situation, as well as a dynamite selection of clothing that slinks in all the right places -- but never gratuitously. Chiang knows that Traci 13 isn't simply eye candy, and to his credit he never treats her as such. Instead, his work is reminiscent of Amanda Conner, who made a name by treating Power Girl as a character instead of as cleavage with superpowers; both Conner and Chiang are masters at faces and conveying emotion and personality without resorting to stock supermodel poses. Chiang's work was a delightful surprise for me, enough even to commit me to following his career for life. [Ditto -- loved Chiang's work on issues collected in Green Arrow/Black Canary: The Wedding Album and never looked back -- ed.]

The draw to this volume, though, was the aforementioned "continuity hound" drive. I'm a huge fan of metafiction, which explains half the reason I have the Tiny Titans trades on my pull list. (The other half? It's just too much well-done fun to turn down.) All this Morrison-love in my blood has conditioned me to appreciate continuity and insider references, and Doctor 13 doesn't disappoint there.

The major crises get a shout-out, and when the Big Four show up wearing the masks of the DC characters with whom they're associated (Morrison wearing Batman, Waid wearing The Flash, etc) it's difficult for long-time readers not to feel that little thrill. But for those selfsame continuity hounds who love the carefree collision of continuity and creativity, it's similarly difficult not to feel let down when Doctor 13 alludes to a sequel -- "Team 13 in The Quest for Fear!" -- which never (to date) came to pass.

In fact, considering the appearance of the Doctor and his daughter in Flashpoint, the stage would have been set for a Team 13 book in September 2011. But alas, the continuity-phobic atmosphere of (most of) the New 52 had no room for metafiction, and the Azzarello/Chiang team moved on to reinvent Wonder Woman (which, in single issues, has been a real treat). So what we have here is a one-off, appropriate for the genre of metafiction. And really, where else could the series have gone? It's only a matter of time before Ambush Bug arrived, and . . . well, hey, that's not such a bad idea after all.

As it stands, Doctor 13 is a fun volume which portends greater significance than it actually lives up to, but it's also a pleasant reminder of the old 52 and the joys of continuity. But beyond all that, Doctor 13: Architecture and Mortality is a well-told story with vivaciously delightful visuals and an unexpected sense of humor.

[Don't miss Zach's insightful look into Grant Morrison's complete Invisibles series. New reviews coming up!]