Number 1029


Leiber and Fox


Someone did me a big favor by posting online the backup stories from Marvel's Journey Into Mystery #83 to 104. I bought that comic regularly. Among the stories I remember were the five-pagers by Larry Leiber and Matt Fox.

I thought Leiber's art in those days was kind of rough, and combined with Fox's busy pen inking gave the stories their own oddball look. Like a lot of other fanboys in those days I dismissed it as not being up to the standards of Marvel artists like Kirby and Ditko. I didn't know that Leiber would find a career at Marvel, but at the time I also didn't know he was Stan Lee's brother. To his credit Leiber built a career in comics. He worked at it and got better. I also didn't know that Matt Fox's art was what we'd now call outsider art. He had a particular and peculiar vision. His Weird Tales artwork is considered classic, and here are three of my favorite covers by him:



Fox had also done interior drawings for Weird Tales, and comic book work in the early '50s for Stan Lee and a couple of other publishers.

Nowadays I find the Leiber/Fox team's artwork charming, if I may use that word. I like it and appreciate it more now than when I first saw it.

Here are four of the stories from that online source. "The Purple Planet" is from Journey Into Mystery #98, "The Unreal" from JIM #100, "The Enemies" from JIM #101, and "The Menace" from JIM #102.

The panel reproduced on the top of this page gave my high school buddy Ron and I a big laugh in 1963. We thought it looked like some kind of weird alien urination. It was the interpretation of immature minds, but hey, I still think that's what it looks like.




















I've decided at this point I'd read Peter Tomasi's comic book adaptation of the phone book, if he wrote it. Green Lantern: Emerald Warriors is another winner from Tomasi after a string of such on Green Lantern Corps. With the years-long run-up to Blackest Night behind him, Tomasi is able to focus more on the characters in Warriors, teaming up a number of fan-favorites. Emerald Warriors itself is a strange series, almost not a series -- the whats and whys, however, matter far less given the strength of Tomasi's story.

[Contains spoilers]

Emerald Warriors collects the first seven issues of the self-same series; three more issues will appear in the War of the Green Lanterns collection, and then the final three in the Aftermath collection. That makes this volume the first and only singular collection of the Emerald Warriors series, with Peter Tomasi returning to Green Lantern Corps after the DC Comics relaunch. As such, it makes it hard to call Emerald Warriors a series at all, but more like a miniseries that DC Comics didn't want to call a mini so as not to tip off the forthcoming relaunch (not unlike, to an extent, the also-thirteen-issue Flash, the Fastest Man Alive).

This is important because even as I liked Emerald Warriors, in trying to determine whether the book is "successful" on its own it's necessary to determine what Emerald Warriors is and therefore what it tries to accomplish. I reject, really, that Warriors is anything different than Tomasi's Green Lantern Corps, given that both use the same characters and storylines and that Tomasi proceeds right back to Corps after Warriors. Also, despite "Warriors" in the title, this book is no more gory than your average issue of Corps (and those complaining that the DC Relaunch Corps is too bloody obviously weren't watching when Mongul ripped out Sinestro Corpsman Arkillo's tongue or when murder victim's eyeballs rained on the Green Lantern recruits).

Rather, Warriors deviates from Corps in its emphasis on its characters. Sure, Corps has offered considerable building of Lanterns Guy Gardner and Kyle Rayner -- including Guy's relationship with girlfriend Ice and Kyle's trauma over his possession by Parallax -- as well as spotlighting Lanterns Natu, Kol, Sarn, Kilowog, Arisia, and Sodam Yat, among others. WIth a stripped-down cast of three, however (plus the irrepressible Red Lantern Bleez), Tomasi has room to hone in on the characters like he hasn't before -- Guy Gardner, guilty over undertaking a secret mission without telling his friends; Kilowog, guilty over the recruits he's trained and watched die; and Arisia, guilty over abandoning her partner Yat.

Of these, Kilowog's struggle is the most compelling, in part because it's the most relatable and in part because Tomasi takes the usually gruff-but-loveable character into emotional territory that's new for the reader. I also appreciated that Tomasi's challenge for Gardner is that Gardner is working to keep his Red Lantern-fueled anger under control and rid himself of an unwanted power source, both of which one can imagine would have been anathema to Gardner just a few iterations ago; it's also nice to see Gardner grow into a leadership role for this erstwhile team. I rate Arisia's conflict only slightly lower because I've never quite been convinced by her love for Yat and wish her struggle could be just because she let down her partner, not because of romance (I've never quite been convinced of Yat's prophecy-foretold potential, frankly, and much prefer him as the villain he emerges at the end of this book).

The Green Lantern Corps as a concept is a team, of course, but we don't think of it as a team book like Justice League; rather appearances of multiple Green Lanterns in Corps is akin to how various members of the Bat-family come and go in Batman. But the triumvirate of Gardner, Arisia, and Kilowog (plus Bleez and maybe Blue Lantern Warth) is so focused as to seem a team and not an ensemble -- the closest analogue I can consider, to some readers' chagrin, is the new DC Relaunch title Red Hood and the Outlaws, also built from three hard-luck heroes teamed together because they have nowhere else to go. It's a compelling recipe, and I enjoyed reading about Green Lanterns brought together on a smaller scale than the Corps, like a Green Lantern espionage squad.

I'm hard-pressed, however, to imagine Green Lantern: Emerald Warriors at issue #100. The group accomplishes their goal, to venture out to the Unknown Sectors and find the source of what's draining power from the green rings; perhaps future issues could follow the team further out into the unknown (like Green Lantern Corps meets Star Trek: Voyager, effectively), but I can't imagine Kilowog, for instance, would find resolution to his conflict completely divorced from the Green Lantern Corps title proper. That is, if Emerald Warriors were just to spotlight these three Lanterns in otherwise normal situations, I'd just as soon see it rolled back into Corps; and if its purpose was to separate these three characters from Corps proper, I'm not convinced that would be sustainable.

As the premiere of its own series, then, Emerald Warriors is strong on characters, but short on the focus necessary to define itself, Tomasi's writing notwithstanding. The villain Zardor is unremarkable, seemingly shoe-horned as a sub-villain into the greater Krona plot going on in Green Lantern. Artist Fernando Pasarin draws some nice sci-fi gore (and a great close-up of a blustering Kilowog) but his figures seem too stiff and "normal" for a Green Lantern book; I wonder if he'll bring the same depth to the post-DC relaunch Green Lantern Corps as previous artist Patrick Gleason did.

This is all to say that while Green Lantern: Emerald Warriors is as entertaining as one would expect a Peter Tomasi-written afternoon with Guy Gardner, Kilowog, and Arisia would be, there's not enough here to justify a third Green Lantern title. These characters, and Tomasi, might better have been left on Green Lantern Corps, continuing that title's string of hits (I wasn't much of a fan of Tomasi's replacement on Green Lantern Corps). Corps fans will find the same quality stories they've come to expect here, however, and it's just as well Tomasi will be back on that title in just a few short trades from now.

[Contains original and variant covers]

On the way ... the Collected Editions review of Secret Six: The Reptile Brain. Don't miss it!

Number 1028


Kubert's newsboys


Joe Kubert was only about 19 or 20 when he drew this Newsboy Legion story. The strip was created by Jack Kirby and Joe Simon, who were probably still in uniform when this episode was drawn.

The Newsboy Legion had been around since 1942, when it displaced the Star Spangled Kid and Stripesy as the lead feature of Star Spangled Comics #7. Although another Simon and Kirby kid strip, Boy Commandos, appeared in Detective Comics and its own title until 1949, after 1947's issue #64 of Star Spangled the boys of the Newsboy Legion and The Guardian had gone out of business, both as newsboys and crime fighters.

Joe's art is a bit crude, but only crude compared to how good he became within a short time. He had his mentors at DC, including Mort Meskin, and Joe became a mentor with the school that bears his name. What goes around...

The Grand Comics Database credits the inks to George Roussos, and the script to Joe Samachson.

From Star Spangled Comics #50, 1945:












Number 1027


The Lady and the Beetle


Comic book publisher Victor Fox had a reputation for being a sharpy in business. Fox went with trends like crime, jungle and love and despite the woeful company management Fox Features made their comics interesting--and sleazy--to attract readers. They went out of business, anyway. Being a sharpy has a way of coming back on a businessman.

Phantom Lady was an established character with Quality Comics, created by the Eisner-Iger studio. To make a long story short--because the Phantom Lady's history with different publishers needs a genealogy chart to make sense--Phantom Lady was published by Fox when Jerry Iger's shop was producing comics for them, including eight issues of Phantom Lady, just before the demise of Fox Features publications. The numbering began with #13, so these two stories are from the first issue.

Matt Baker signed the artwork on the Phantom Lady story, but the Blue Beetle strip is signed Otis. I see occasional flashes of Baker in the Blue Beetle artwork--a couple of faces and some poses here and there--but it looks to me as if more than one, and maybe more than two artists worked over the strip. Since the inking looks consistent I'm guessing one artist inked the whole mess to give it some sort of cohesiveness.

The proportions were changed on the Phantom Lady strip. It was originally shorter, so artwork was added to the tops of the panels. Why was it drawn that way originally? I dunno.

From Phantom Lady #13, 1947: