Don't get me wrong -- Superman: New Krypton is good comics. Whether this second volume is good Superman is debatable, as is the question of whether this seemingly quite decompressed storyline couldn't have been collected in two hardcovers instead of three. That aside, I recently listed the "New Krypton" series at Speed Force as among my top three comics I couldn't do without; here's why.

What I continue to love about New Krypton is its scope. It's easy to have a hero fighting a villain and a couple of subplots -- New Krypton has a gigantic cast of characters, each with their own motivation and reasons for action in the series. Thinking about this, I was struck specifically by the modern incarnation of Reactron -- alongside Metallo, he's one of many classic Superman villains pitted by General Sam Lane against the Kryptonians, but at the same time Reactron's working toward his own ends to gain a new body, and exacting his specific vendetta against Supergirl. There's nary a character taking part here, from the Daily Planet staff to the Kryptonians to the US government, who doesn't have some double loyalty (as, of course, does Superman) and it gives every scene special resonance.

This volume's trio of writers -- Geoff Johns, James Robinson, and Sterling Gates -- also work hard to keep the surprises coming. There's no less than two startling deaths in this volume, one surprising betrayal, and the volume's widescreen conclusion; surely this volume is as much a page-turner as the comics must have been weekly "first reads." At least three of the characters have mysterious secret identities (about which the writers liberally tease us), and that's not to mention a number of hanging, unexplored threads like Robinson's Atlas character or what an errant Legion flight ring might have to do with all of this. New Krypton is packed, just packed, with so much stuff that the reader can't help but thrill to the ride.

Superman's villains get the spotlight in this second volume; short of Mr. Mxyzptlk, just about every classic Superman villain appears here. Most of them don't have a role yet -- having been rounded up by the Kryptonians and shunted to the Phantom Zone -- but it's obvious from how the writers rejuvenate Metallo and Reactron that good things portend for Superman's bad guys. There's a great nod especially to the Lex Luthor/Brainiac team-ups of yore, though I didn't much like Luthor getting his comeuppance from Sam Lane; master villain Luthor ought be the one pulling the strings, and hopefully we'll see that before too long.

Volume two technically wraps up the "New Krypton" saga -- even though volume three is also labeled "New Krypton," it actually contains the subsequent New Krypton miniseries whereas these issues close the initial ten-part "New Krypton" crossover. Maybe, one could argue, that's why this hardcover contains just six issues, but still it feels awfully short. I'd have preferred perhaps another issue or two tucked into the first volume and a couple more into the third; while certainly "events transpire" in volume two, it sometimes feels like a collection of cliffhangers sandwiched between repetitive conversations (mostly Superman and Supergirl's mother Alura), when perhaps some of it could possibly have been truncated to save the reader buying three hardcovers.

As well, I remain disappointed by Superman's own role in New Krypton. This time around, as I mentioned, he spends nearly all his time making moralistic demands on Alura. Superman's right, of course, but he comes across stodgy and unbending as he demands over and over the names of Kryptonians wanted for murdering Metropolis policemen -- instead of, say, putting those reporting skills to good use and trying to souse out the killers himself.

I still struggle, however, to see New Krypton as a real Superman story. Something like Last Son, where Superman fights Zod over Metropolis and gets pulled to some exotic locations in the process, is to me a Superman story, but Superman considering living on New Krypton -- away from the Daily Planet, away from his role inspiring humanity and his fellow heroes -- I'm not sure I see how that helps define Superman himself (though I still have faith in the writers to get us there). I can think of exceptions, of course -- two of my favorite Superman stories, Panic in the Sky and Exile, both have Superman off-planet, though in a different way than this. My hope remains that when the New Krypton dust clears, these same writers have some more traditional Superman stories up their sleeves, too.

Irrespective, New Krypton is so well structured and well characterized that it continually keeps me coming back for more. I'm hooked, and if you're not already reading this, do yourself a favor and get hooked, too.

[Contains full and variant covers]
Eagle-eyed Collected Editions blog reader Chris Hilker just pointed out a bunch more Blackest Night hardcover trade collections now solicited. To wit:

- Blackest Night: Rise of the Black Lanterns, by Geoff Johns, etc.
- Blackest Night: Black Lantern Corps Vol. 1, by James Robinson, etc.
- Blackest Night: Black Lantern Corps Vol. 2
- Blackest Night: Tales of the Corps Vol. 1

Granted, the authors listed for these books may just be placeholders, but here's my speculation, branching off our earlier conversation as to how you would collect Blackest Night:

- James Robinson, as you know, writes both Blackest Night: Superman and Blackest Night: JSA. My bet is that between the two volumes, Blackest Night: Black Lantern Corps collect the six main spin-off miniseries (that is, also Batman, Flash, Wonder Woman, and Titans). Pure speculation, based on Robinson's name being there.

- Blackest Night: Tales of the Corps is, at least, the three-part Tales story that came out in July. That's not enough for a hardcover, though, and the solicitation says volume one (of an expected two volumes). Could this be, perhaps, where we'll see the relevant Green Lantern Corps issues collected?

- Rise of the Black Lanterns, by Geoff Johns, almost sounds like a lead-in volume, not unlike the volume of collected stories that relate to Johns' current run, Green Lantern: In Brightest Day. "Rise" could also refer to the various "cancelled issues" coming out in January, collected here in one volume (or it could be, strangely enough, a collection of the issues where the various Black Lanterns *died*).

Very interesting ...

Some other notables:

* Adventures of Superboy Book One

This book collects very early Superboy stories by Don Cameron, Joe Shuster, and Stan Kaye. Part of DC's recent Superboy lawsuit has to do with Superboy stories that Don Cameron wrote for DC while Joe Shuster served in the army; obviously things are rosier if DC now sees fit to release this collection.

* Justice League: Cry for Justice

Love it or hate it, James Robinson's Justice League miniseries certainly has people talking. I'll likely pick up this hardcover and hope I don't regret it.

* World's Finest

Just as the first issue hits the stand, here's word of the collection of the Sterling Gates/Phil Noto Super-Family/Bat-Family crossover.

* Supergirl: Friends and Fugitives

The next collection of Sterling Gates' Supergirl run. Who is Superwoman? ends with issue #42; this will either pick up with #43, or if #43-46 are in the Codename: Patriot collection, maybe #47.

Let the Blackest Night speculation continue!

Number 623


Fast girl, slow boys


Bill Ward drew this story, a "pulsating tale" as it claims on the cover. Got me pulsating, all righty. As usual, Ward's girls are some of the sexiest to ever appear in comics. Tess, in "They Said I Was Too Fast!" is a Torchy-clone, and there is nothing wrong with that.

Love was about the most popular genre of comics at the time Campus Loves #2 was published in late 1949 by Quality. They were supposedly bought by girls, but I wouldn't doubt that a lot of boys--and men--read these things, too. Especially when they saw Bill Ward's gorgeous leading lady. Love comics were written and drawn for young women by older men, and seemed to follow some male-female prejudices. The girl who teases isn't well-liked by guys, and Tess fits that description. Man, how she worked over poor "corn-fed" Elmer..."Hey, Elmer, is that a corncob in your pocket or are you just happy to see me?" Still, love triumphs in the end, doesn't it? That's why it's a comic book and not real life.











The DC Comics trade paperback solicitations for 2010 keep rolling out, with these new graphic novels for the upcoming summer. Some interesting first release hardcovers and paperbacks, but also some significant second run paperbacks as well.

* Wednesday Comics HC

DC Comics announced the Wednesday Comics collection earlier this month, and it's now available for pre-order. At $50, cheaper than many Absolute editions, this 11 x 17 volume collects all 12 issues of the weekly series, reorganized to read by character.

* Superboy: The Redemption

Perhaps my favorite item on this list, DC collects Geoff Johns and Francis Manapul's first six issues on Adventure Comics in hardcover format. I've heard nothing but good things about this story ... and it's Superboy (!) ... and it's written by Geoff Johns. I'm counting the days.

* Gotham Central Book 3: On the Freak Beat

The next Gotham Central hardcover collection. The first hardcover collected the first two Gotham Central trade paperbacks, In the Line of Duty and Half a Life, and the second included the trade paperback Unresolved Targets plus some previously uncollected issues. That second volume had twelve issues; this third volume could include the trade paperback The Quick and the Dead plus the previously uncollected issues #26 and 27 at eight issues total, with one more Gotham Central hardcover to follow.

* JSA vs. Kobra
* The Shield Vol. 1: Kicking Down the Door

After Checkmate, Eric Trautmann became one of my new favorite writers (Sterling Gates is in that circle, too). I'm super-excited for this upcoming paperback, which I see as essentially a spin-off of some of my favorite Checkmate storylines. Also solicited is the first volume of Trautmann's Shield series, including the introductory Red Circle special by J. Michael Straczynski.

* Batgirl Vol. 1: Batgirl Rising

I have high hopes that this Batgirl will become the DC Universe's next, lasting Batgirl. The first two storylines, about six issues long, could comprise this first trade.

* Superman: New Krypton Vol. 4

Listed as a paperback, but price-wise, and given that the first three of these were hardcover, I expect this is hardcover as well. Probably collects most, if not all, of the final issues of the Superman: World of Krypton miniseries.

* Wonder Woman: Warkiller

DC previously solicited Wonder Woman: Rise of the Olympian as a hardcover and paperback to be released on the same day, but now it appears only the hardcover will be available. With Warkiller, the series switches to paperback only; not a great sign for a series that DC's trying to set as a foundation of the DC Universe.

* Atomic Knights

John Broome and Murphy Anderson created the Atomic Knights in 1960; this hardcover collects their early stories. Interesting that DC is collecting these without any sort of header (DC Classics Library, etc.); it remains to be seen if this is the start of a new set of classic collections.

* Titans Vol. 3: Fractured

This trade collects the one-shot "Day in the Life" stories that followed the Deathtrap crossover, including a Blackest Night prelude and a Starfire issue in the aftermath of Final Crisis. Likely includes issues #14-22.

* Justice Society of America: The Bad Seed

Even as I'm gearing up to buy a deluxe edition of Bill Willingham's Fables, I have severe reservations about his ongoing run on Justice Society; we'll see. The series is now being released in paperback only. Collects at least issues #29-33, leading up to the JSA All-Stars spin-off series.

* Doom Patrol Vol. 1: We Who Are About to Die

* Red Tornado: Family Reunion

Paperbacks - if you've really been waiting for the trade, your wait is over; Final Crisis and Batman RIP are on their way in paperback, along with a couple ancilliary volumes:

* Final Crisis

* Batman R.I.P.

* Batman: Whatever Happened to the Caped Crusader?

* Superman: Whatever Happened to the Man of Tomorrow

* Superman: New Krypton Vol. 1: Birth

* Green Lantern: Rage of the Red Lanterns

Make your preferences known -- what's on your to-buy list?
Booster Gold: Reality Lost with art by Dan Jurgens and writing by Dan Jurgens and Chuck Dixon, goes firmly in the "more fun comics" pile; not very much happens here right up until the very end, but having Dan Jurgens write and very solidly draw again the character he created -- especially in a rollicking tale of time paradoxes -- is worth the price of admission all on its own.

[Contains spoilers for Booster Gold: Reality Lost]

Jurgens and Dixon enlist a healthy dose of time-travel conceits in Reality Lost, and each serves to remind us why time travel stories are so much fun. To prevent a time anomaly, Booster must prevent the past Batman, Robin, and Batgirl from foiling a robbery by Killer Moth; the resulting chaos results in a scene where time-separated versions of Booster play almost every different character's role in the same scene, like something out of the Three Stooges.

Subsequently, Booster finds himself in such far-flung locations as ancient Egypt and World War I; he even intersects with his own previous adventures and teams up with himself. This isn't the first time Jurgens has drawn time-travel (see one of my favorites, Superman: Time and Time Again), and this story is highly reminiscent of that one. The cameo by Enemy Ace, for instance, is largely gratuitous, but there's a certain thrill in seeing modern heroes cast into war-torn Europe that you can only find in stories such as these.

One central idea examined in Reality Lost is how Booster and his compatriots are routinely manipulated -- by Time Master Rip Hunter, by the duties they've undertaken, even by time itself. The story takes a while to come around to this (not in the least because Jurgens picks up and alters the story Dixon starts), but we see it most strongly in Booster's being flung through time by a trio of chronally-charged knives, and in Booster's sister Goldstar's near-breakdown at realizing she's been resurrected from the dead.

I'm not familiar with Goldstar from Booster's original series, so I haven't been quite sure what to make of her bubbly, almost air-headed portrayal in Booster Gold: Blue and Gold and then her falling apart this time around. The quick change from happy to sad suggests an air of mania which, if this is Jurgens goal, he achieves aptly. Only, I hope Goldstar's disappearance at the end of this story doesn't signal the character's departure from the series (which would make her re-entrance last time something of a waste), but rather an indication that Jurgens has further tricks up his sleeve.

I also enjoyed the look at how Booster has matured, illustrated by the interaction Booster has with his own past self. While there's perhaps a bit too much shoulder-patting in this volume (if I have to hear Booster decry how he's the greatest hero the world will never know one more time, I'll scream), as we reach the twelfth issue (the end of the first full year), it's interesting to see how much more driven and darkened Booster is than when the series began.

Granted, there's only one volume between the beginning and this story, but obviously losing Blue Beetle -- a second time -- has taken its toll. It's in this way that I can appreciate Reality Lost as a sort of "checking in" on the Booster Gold series; nothing really happens other than Goldstar's departure, but in essence Jurgen takes stock of where the characters are after two volumes of the book and deals with the more subtle implications of Blue and Gold. As the new (returning) writer of Booster Gold after Geoff Johns, I can spot Jurgens one book of treading water before the title finds a direction again (and solicitations suggest it has indeed).

I'd be remiss if I didn't mention, in the days of title delays and rotating artists and inkers, that it's a sheer joy to read a collection of seven issues all drawn by Dan Jurgens with inks by Norm Rapmund. As someone who remembers fondly the days of Jurgens and inker Brett Breeding (and less fondly Jurgens with inks by Joe Rubinstein), I'd say Jurgens is at his best in this Booster Gold volume. I'm struck by how his art has grown more "widescreen" since the days of panels that didn't bleed off the page, and at the same time preserves Jurgens' trademark full and muscular figures . Having consistent art -- and good art, to boot -- in a collection makes a difference, and it's another reason why I rate this volume so highly.

Booster Gold: Reality Lost isn't a staggering, moving collection, but it's a quality comics tale, and hopefully we'll find it makes a nice bridge between the great previous volume and good things to come.

[Contains full covers, "Origins & Omens" tale]

Number 622


Cave Girl and the Mau Mau


The Mau Mau uprising in Kenya, Africa, between 1952-1960, was a real event and atrocities were committed both by insurgents and the British who were colonizing Kenya at the time. It led to Kenyan independence, but not before a lot of people were killed.

This Wikipedia entry has an overview of the situation.

Cave Girl (another blonde jungle girl! See the list at the bottom of this posting for other comic book jungle gals) was a character from Magazine Enterprises, drawn by Bob Powell and his assistants. This story is from Cave Girl #13, 1954. Even with all of the action going on in this story, Cave Girl manages to keep the flower in her hair. It switches sides from panel to panel, but stays in her hair.

A couple of months ago I was contacted by e-mail by Bashir Faruqui, a reader who wondered if I'd ever seen a picture of Bob Powell. Here's a picture of Powell and his assistants in the late 1940s, around the time he was doing The Shadow Comics for Street and Smith. Powell is wearing an eyeshade and glasses.

I scanned the photo from the book, Six Men of Evil and The Devil Monsters, two Shadow pulp novels reprinted by Nostalgia Ventures in 2007. The picture of the Powell shop is from the chapter by Anthony Tollin on Shadow Comics.

Note: Chuck Wells' Comic Book Catacombs showed us a Cave Girl story here.

Also, Hairy Green Eyeball posted four of Powell's horror stories from Harvey Comics (including one provided by yours truly) here.








**********


Submitted by Zu-Go 9/16/09

Here is my list of female jungle characters along with the main titles that they appeared in. No doubt the list is incomplete. But it is a pretty good start for anyone who is interested.

Alani (aka South Sea Girl) -- Seven Seas Comics and others
Ann (the mate of Ka'a'nga) -- Jungle Comics, Ka'a'nga Jungle King, and others
Blanda -- Miracle Comics
Camilla -- Jungle Comics and others
Cave Girl -- Thun'da, Cave Girl, and others
Dorothy Lamour -- Dorothy Lamour Jungle Princess
Fana -- Fana the Jungle Girl
Fantomah -- Jungle Comics and Ka'a'nga Jungle King
Gwenna -- Jo-Jo
Jana -- Jungle Girl
Jann -- Jann of the Jungle
Jessie -- Ka'a'nga Jungle King
Juanda -- Jo-Jo
Judy -- Exciting Comics and others
Jun-Gal -- Blazing Comics
Jungle Lil -- Jungle Lil and others
Kara -- Exciting Comics and Fighting Yank
Kazanda -- Rangers Comics
Leopard Girl -- Jungle Action
Lorn -- Tragg and the Sky Gods
Lorna -- Lorna the Jungle Queen, Lorna the Jungle Girl, and others
Lura (mate of Jungle Jo) -- Jungle Jo and others
Marga -- Science Comics and Weird Comics
Nimba -- Safari Cary in Dagar Desert Hawk comics from Fox
Numa -- Rulah Jungle Goddess
Nyoka -- Jungle Girl, Master Comics, Nyoka the Jungle Girl, and others
Pha -- Thun'da and others
Phara -- Zegra Jungle Empress
Princess Pantha -- Thrilling Comics
Raa -- Ki-gorr the Killer
Ranee -- Jungle Jim
Rima -- Rima the Jungle Girl
Rulah -- All Top Comics, Rulah Jungle Goddess, Zoot Comic, and others
Saari -- Saari
Safari Cary -- Dagar Desert Hawk
Shanna -- various Ka-Zar titles, Shanna the She-Devil, and others
Sheena -- Jumbo Comics, Sheena Queen of the Jungle, and others
Shirl -- Jungle Girls
Taanda (aka Tarinda) -- White Princess of the Jungle and others
Taj -- Jungle Comics
Tanee (mate of Jo-Jo) -- All Top Comics, Jo-Jo, and others
Tangi -- Dagar Desert Hawk and others
Tara -- Tara of the Dark Continent, Jungle Girls, FemForce, and others
Taranga -- Jungle Adventures
Tegra (later called Zegra) -- Tegra
Tiger Girl -- Fight Comics, Jungle Comics, and others
Tiger Woman -- Tiger Woman
Tigra -- Tigra
Tygra -- Startling Comics
Wana -- Zago
Zara -- Mystic Comics
Zegra (originally called Tegra) -- Zegra and others
Zenta (mate of Bantor) -- Terrors of the Jungle

Pappy here. Once again, thanks for the list! If anyone can add to it please do.


Number 621


The Last Whiz


Whiz Comics, which had been a top seller for Fawcett Comics from its first appearance in 1940, went out with a whimper, not a bang--not even a Whizbang*--in 1953. After more than a decade, a protracted lawsuit from DC Comics claiming Captain Marvel was a copy of Superman, and low sales in the comic book industry in general, Fawcett got out of the comic book business. Whiz Comics #155, with its lead Captain Marvel story drawn by Kurt Schaffenberger, was the last issue.

I thought back to how many comics I followed that suddenly just didn't appear anymore. There was no way a kid had knowledge of what was canceled, so I would check the stands, hoping there would be another issue. Back in 1953 there were many Captain Marvel/Marvel Family/Fawcett Comics fans who wondered what happened. They had to wait until DC Comics licensed the Fawcett characters and started republishing them in 1974. Unlike the quiet, unannounced way the Marvel Family of comics went out, they were revived with a lot of advance publicity from DC. Shazam! #1 was a collector event, ensuring a sell out.








*Captain Billy's Whizbang, a jokebook started after World War I by William "Captain Billy" Fawcett, was the foundation of the Fawcett Publishing Company.