Hiển thị các bài đăng có nhãn Flashpoint. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Flashpoint. Hiển thị tất cả bài đăng
Some of the themes of the other Flashpoint tie-in collections have been harder to place -- the Wonder Woman volume was mostly about "Whatever happened to Europe," sure, but the Superman and Green Lantern books split the fate of the DC Universe aliens, and the Batman book quickly strayed from "Whatever happened to Gotham City?" World of Flashpoint Featuring the Flash, however, lives up to its tagline if not its title -- page after page this book details "Whatever happened to the world's greatest super-villains" in the Flashpoint universe.

What emerges is Flashpoint's super-villain crime book, the Flashpoint equivalent of Villains United or Salvation Run. The stories here run the gamut from beautiful and brilliant to tired and gory; as with the other Flashpoint books, collecting different series by different teams, what we end up with is a mixed bag.

[Contains spoilers]

DC Comics has given Wally West fans a lot to be upset about, and if you skipped the Flashpoint books and focused your ire solely on Wally's exclusion from the DC New 52, World of Flashpoint: Flash probably isn't for you. Scott Kolins's Citizen Cold miniseries collected here is brilliant, possibly the best Flashpoint tie-in I read and that includes surpassing Brian Azzarello's Batman: Knight of Vengeance, but Wally meets a quick and early demise in these pages.

Kolins handles it well -- I'm not sure whom else Kolins could have killed in this story to affect both Iris West and the Pied Piper -- but I imagine Wally's onscreen death might be more than some fans are ready for.

Wally fans can take heart, however -- it is a testament to just how engrained Geoff Johns and Scott Kolins's run on the Wally West Flash series has seeped into the comics zeitgeist that ten years later, even despite DC's conscious shift from Wally to Barry Allen, they still have Kolins writing and drawing what is essentially another story, like Blackest Night: Flash, cut directly from the Johns/Kolins cloth. This is a Citizen nee Captain Cold story precisely in the style of the early Johns Cold stories.

In Citizen Cold, Leonard Snart is a greater anti-hero than he's already been, a "hero" secretly working toward his own ends and hiding his secret identity as a former criminal (an interesting concept in its own right). Cold knows he's in his last days, trying to entice love interest Iris West to leave town with him before someone discovers his identity, or the revenge-bent Rogues catch up with him.

Kolins's Cold and Iris are a wonderfully twisted Lois and Clark -- Cold's no "super" man, but rather a bad boy Iris can't help both find attractive and distrust. Like Blackest Night: Flash, this is a dark family story that tests Cold's bonds of love and loyalty all the way up to its inevitable, tragic end. I was riveted -- heck, even if you're still sad about Wally, you should still read this one.

Kolins also contributes the Reverse Flash one-shot here, rumored to have originally been the cancelled Flash #13 before the DC New 52 changed Flashpoint's direction. Nothing wrong with this issue per se, or Joel Gomez's "sketchy" art in the style of Francis Manapul, but neither does it tell an established reader anything new about Professor Zoom nor tie into Flashpoint in any substantial way.

On the other side of the spectrum from Kolins's Citizen Cold, I truly disliked Adam Glass's Legion of Doom miniseries, and it probably portends bad things for my enjoyment of his Suicide Squad. The biggest problem is wooden dialogue throughout ("Didn't your mommy ever tell you not to play with matches, Heatwave?" Cyborg quips; Heatwave replies that they should stop "yapping." At another point, a character says with no irony that they should "blow this popsicle stand."), but also Glass's Heatwave is mean-spirited and violent without any redemptive or at least villainously-attractive traits for the reader to latch on to. Rodney Buchemi's art seemed flat and unremarkable; all in all I was eager to finish reading this one.

On the other hand, I probably could have read more of Sean Ryan and Ig Guara's Grodd of War issues, instead of just a special. It's really a one-joke story, in which the absence of the Flash has made Grodd so bored he wants to die, but the depth of Grodd's boredom and the gory depths he plums to sate that boredom are also riveting. Ryan's attempts at making a political statement about Africa don't quite manifest, but it was interesting to see Grodd interacting with government buildings and riding in cars rather than the familiar rural Gorilla City. Guara's backgrounds are lush and his gorilla faces expressive; combine this with some great cameos (that's Catman, kids) and Grodd's a winner.

Finally, you all know I enjoy and appreciate Sterling Gates's work, but much as I wanted to like the closing Kid Flash miniseries, it just didn't congeal for me. Bart Allen and the new Hot Pursuit, long-time Flash character Patty Spivot, battle Brainiac in a Flashpoint-alternate future -- that's fine, though it might have gone on an issue too long.

Then, the third issue shifts completely to what I felt was a too-confusing romp where Bart is, then isn't, the deadly Black Flash. It's nice that Gates includes Bart's mentor Max Mercury, but does the last old DC Universe interaction between Bart and Max need to be where one kills the other? Gates is Bart Allen fan, no question -- he name-checks Impulse's Carol, for gosh sake! -- and he includes some nice visual nods to Crisis on Infinite Earths, but in all this one didn't move me. It lessens my estimation of Gates not a bit.

Again, I would direct any Flash fan to go pick up Scott Kolins's Citizen Cold miniseries; it's really very impressive work. World of Flashpoint Featuring the Flash, however, is an uneven collection that starts strong but doesn't finish that way -- the danger, perhaps, of multi-creator collections. In that way, maybe Flashpoint: Batman is the better collection -- but don't discount that Citizen Cold.

[Includes original covers. Printed on very thin glossy paper.]

Everything you know has now changed in a flash ... and it's time for Collected Editions' first reviews of the DC New 52! Go out tomorrow, pick up Justice League Vol. 1: Origin, and then come back here Thursday right and ready for the Collected Editions review. See you then!

It wouldn't be Flashpoint week without a chronology guide to the trade paperback reading order for the Flashpoint miniseries event and all the World of Flashpoint tie-in collections.

We're going to do this two ways -- a reading list for the entire Flashpoint saga in TPBs, and then how to read the entire Flashpoint saga issue by issue (with a guide to which miniseries appears in which trade).

All of this information will also be updated on the DC Comics Trade Paperback Timeline and in a new update, coming soon, to the DC TPB Timeline ebook.

Flashpoint Trade Reading Order


* Flashpoint
* Flashpoint: Batman
* Flashpoint: Wonder Woman
* Flashpoint: Superman
* Flashpoint: Green Lantern
* Flashpoint: The Flash

Flashpoint's tie-in miniseries are in my estimation about the least connected to the main story than any other DC Comics crossover. It is entirely possible to read just the main Flashpoint miniseries and get a full story without reading the tie-ins; those tie-ins, however, flesh out major parts of the story and add much depth to the actions of the main characters; you'll see Wonder Woman and Aquaman differently, especially, if you just read the main series or read the tie-ins as well.

Because DC has mixed and matched the tie-in miniseries into five collections, often pairing stories that take place during radically different times in the Flashpoint saga, it's very difficult to read the tie-in collections cover to cover and get a linear story (for that, see our issue by issue list next). Basically I recommend reading Flashpoint itself first, and then the other books will fill in the details. The most significant connection between the tie-in books is that the "Project Superman" story in Superman takes place after the "Lois Lane" story in Wonder Woman; the "Deadman" story in the Batman collection takes place before the "Lois Lane" story in Wonder Woman, but that connection is much, much less important. A character from "Project Superman" also appears in the "Frankenstein" story in Green Lantern (but that appearance, I believe, is a continuity error); the "Green Arrow" story in Green Lantern and the "Legion of Doom" story in Flash are related, but also not in an important way.

Flashpoint Reading Order by Issues


Most of the major events in the larger Flashpoint saga take place in either the Flashpoint miniseries or the Wonder Woman and the Furies tie-in miniseries. Issue #3 of Wonder Woman includes an eight-month gap, and it's there that most of the Flashpoint miniseries takes place.  To read the entire Flashpoint saga in issue order, a reader has to deal with a certain amount of "flashback" -- the third issue of Wonder Woman takes place both before the Flashpoint miniseries, and then in time with "current" events.

The Emperor Aquaman miniseries takes place both concurrent to Wonder Woman and also during the eight-month gap, so I've placed that series in its entirety after Wonder Woman; also the Lois Lane and the Resistance miniseries takes place mostly during the eight-month gap and then concurrent to Flashpoint, so I've placed that miniseries entirely after the last issue of Wonder Woman.

I have placed other books in line with whether they pre-date or intersect with Flashpoint, or where they intersect with the other tie-in miniseries.

Flashpoint: Reverse-Flash #1Flashpoint: The Flash
Flashpoint: Project: Superman #1Flashpoint: Superman
Flashpoint: Project: Superman #2Flashpoint: Superman
Wonder Woman and the Furies #1Flashpoint: Wonder Woman
Wonder Woman and the Furies #2Flashpoint: Wonder Woman
Green Arrow Industries #1Flashpoint: Green Lantern
Legion of Doom #1Flashpoint: The Flash
Legion of Doom #2Flashpoint: The Flash
Legion of Doom #3Flashpoint: The Flash
Grodd of War #1Flashpoint: The Flash
Deadman and the Flying Graysons #1Flashpoint: Batman
Deadman and the Flying Graysons #2Flashpoint: Batman
Deadman and the Flying Graysons #3Flashpoint: Batman
The Canterbury Cricket #1Flashpoint: Superman
Abin Sur - The Green Lantern #1Flashpoint: Green Lantern
Hal Jordan #1Flashpoint: Green Lantern


Flashpoint #1Flashpoint
Abin Sur - The Green Lantern #2Flashpoint: Green Lantern
The Outsider #1Flashpoint: Wonder Woman
Secret Seven #1Flashpoint: Batman
Secret Seven #2Flashpoint: Batman
Secret Seven #3Flashpoint: Batman
Citizen Cold #1Flashpoint: The Flash
Citizen Cold #2Flashpoint: The Flash
Citizen Cold #3Flashpoint: The Flash


Flashpoint #2Flashpoint
The Outsider #2Flashpoint: Wonder Woman
Deathstroke and the Curse of the Ravager #1Flashpoint: Batman
Deathstroke and the Curse of the Ravager #2Flashpoint: Batman
Deathstroke and the Curse of the Ravager #3Flashpoint: Batman
Hal Jordan #2Flashpoint: Green Lantern
Batman: Knight of Vengeance #1Flashpoint: Batman
Batman: Knight of Vengeance #2Flashpoint: Batman
Batman: Knight of Vengeance #3Flashpoint: Batman


Flashpoint #3Flashpoint
Flashpoint #4Flashpoint


Wonder Woman and the Furies #3Flashpoint: Wonder Woman
Emperor Aquaman #1Flashpoint: Wonder Woman
Emperor Aquaman #2Flashpoint: Wonder Woman
Emperor Aquaman #3Flashpoint: Wonder Woman
Lois Lane and the Resistance #1Flashpoint: Wonder Woman
Lois Lane and the Resistance #2Flashpoint: Wonder Woman
Lois Lane and the Resistance #3Flashpoint: Wonder Woman
Flashpoint: Project: Superman #3Flashpoint: Superman
The Outsider #3Flashpoint: Wonder Woman
The World of Flashpoint #1Flashpoint: Superman
The World of Flashpoint #2Flashpoint: Superman
The World of Flashpoint #3Flashpoint: Superman
Booster Gold #44Flashpoint: Superman
Booster Gold #45Flashpoint: Superman
Booster Gold #46Flashpoint: Superman
Booster Gold #47Flashpoint: Superman
Frankenstein and the Creatures of the Unknown #1Flashpoint: Green Lantern
Frankenstein and the Creatures of the Unknown #2Flashpoint: Green Lantern
Frankenstein and the Creatures of the Unknown #3Flashpoint: Green Lantern
Hal Jordan #3Flashpoint: Green Lantern
Abin Sur - The Green Lantern #3Flashpoint: Green Lantern


Flashpoint #5Flashpoint
Kid Flash Lost #1Flashpoint: The Flash
Kid Flash Lost #2Flashpoint: The Flash
Kid Flash Lost #3Flashpoint: The Flash

There you go! I'm happy to answer questions about this reading order. Come back Monday for our final Flashpoint review, World of Flashpoint Featuring the Flash ... and then be here Thursday for the first Collected Editions review of the DC New 52, Justice League Vol. 1: Origin. Don't miss it!
World of Flashpoint Featuring Green Lantern offered some of the strongest Flashpoint tie-in miniseries so far, faltering only unexpectedly at the end. In addition to stories about Green Lantern characters Abin Sur and Hal Jordan, and Green Arrow, this World of Flashpoint volume also debuts writer Jeff Lemire on the Frankenstein character that he'll subsequently write in the DC New 52 (what ties all these stories together, perhaps, is that "it's not easy being green").

For the first few stories, for Lemire's Frankenstein, and for a brief nod to what the term "Flashpoint" might mean for the DC Universe going forward, Green Lantern ranks for me as the second-best Flashpoint tie-in collection, behind Batman but before Wonder Woman and Superman.

[Contains spoilers]

I thoroughly enjoyed Adam Schlagman's Abin Sur: The Green Lantern miniseries that started off this collection, perhaps because of all the Flashpoint tie-ins, it felt the most familiar -- like Abin Sur's back-story, instead of his alternate life. This is due largely because Schlagman mines the rich mythos Geoff Johns has created for the Green Lantern title of late; the Project Superman miniseries had nothing to do with ongoing events in the Superman titles, but Abin Sur is full of Atrocitus and White Lanterns and the untold romance between Sinestro and Abin Sur's sister, and on and on.

One gets the sense of things hinted at here later to be revealed in the Green Lantern title, rather than simply an "Elseworlds" tale that plays on Superman or Batman's tropes.

Not only is any story fun where the writer plays Sinestro as an anti-hero, but Schlagman also has Sinestro investigating "the prophecy of the Flashpoint." Other titles have addressed "the Flashpoint," mainly Legion of Super-Heroes, and popular wisdom has it that "Flashpoint" being a thing is a holdover from what the miniseries was meant to achieve prior to its use introducing the DC New 52.

Here, we learn a Flashpoint is "a moment in time that changes everything moving forward," which makes sense both in this context and that of the Legion's time travel. Possibly, DC could decide that all of their continuity-changing events so far have been "Flashpoints"; tied perhaps into the upcoming Pandora story will be some unification of Crisis on Infinite Earths, Zero Hour, Infinite Crisis and so on all as Flashpoints, a kind of unified continuity-changing theory similar to Hypertime; if so, this will make the Abin Sur miniseries very key indeed.

Abin Sur was good enough that it's surprising that Schlagman's Hal Jordan miniseries that ends this collection is so dull. Hal Jordan is a character with plenty of complexity, but Schlagman glosses over the fine details; Hal changes, seemingly (but not explicitly) because of Abin Sur's influence, but Hal's self-sacrifice in the end seems more about daredevil notoriety than an inspiration to save the world.

When Carol Ferris finds Hal's engagement ring in the end, I couldn't quite recognize it as a natural outgrowth of the character we'd been following for three issues. A lot of the miniseries is taken up with airplane battles; there's nothing wrong with that per se, but these were not so exciting, nor did the time in between reveal more about not-Green Lantern Hal Jordan's character than you would expect. Again, it's a disappointment mainly because of how well Schlagman brought Abin Sur to life in the beginning.

On the other hand, I would call Vertigo editor Pornsak Pichetshote's Green Arrow Industries one-shot one of the high points of the Flashpoint tie-ins. With a nice amount of humor, Pichetshote introduces a young Oliver Queen who's not an archer at all, but rather the CEO of a munitions corporation specializing in super-villain weaponry. I don't, as it is, object to a flashier take on Green Arrow that's more Justin Hartley than "old man with a goatee" (a look that has become even more improbable as time's gone on, even for comic books); adding to that the concept of a hero who takes weapons from super-villains is quite interesting to me.

Pichetshote goes a step further here, however, to take up the idea of corporations as entities, either for good or evil. Queen Industries, in the story, is doing kind of bad -- or at least poorly thought-out things -- but Pichetshote tries to differentiate between the institution and its actions; often a "big corporation" in comics turns out to be evil, but Pichetshote warns that's a stereotype, not a constant fact. The story never gets around to actually deciding what a "superheroic corporation" would consist of, but it's another reason I wouldn't mind reading more of Pichetshote's Green Arrow, to see how it all plays out.

I'm still overjoyed that Frankenstein received a DC New 52 series, so I'm almost inclined not to gripe at all about Jeff Lemire's Frankenstein and the Creature Commandos here. Any screen-time for Frankenstein is good, and Lemire makes this Frankenstein an agent of SHADE just like the DC New 52 and Seven Soldiers of Victory incarnation, so it's not hard to ignore the fine details and enjoy this story as a continuation of what came before and a lead-in to what's next.

Lemire can hardly be faulted for not living up to the truly weird Seven Soldiers miniseries by Grant Morrison and Doug Mahnke -- that's setting the bar rather high -- but there's neither the "Frankenstein fights a possessed town" nor "Frankenstein does battle on Mars" aesthetic that really puts a Frankenstein story over the top. There's more focus here on the Commandos than on Frankenstein, but I'll give Lemire the benefit of "just warming up" and look forward to the real show in the DC New 52.

[Contains original covers. Printed on especially thin glossy paper]

In all, World of Flashpoint Featuring Green Lantern succeeds more often than not, emerging very strong in the stories in which it succeeds. Batman: Knight of Vengeance is still the must-read story of Flashpoint, but if I had to recommend a strong book overall, it'd be this one.

Next week, our final Flashpoint tie-in review, World of Flashpoint Featuring the Flash ... and then, don't miss it as we launch Collected Editions into the DC New 52 with our review of Justice League: Origin. Mark it on your calendars -- we'll see you then!
World of Flashpoint Featuring Batman distinguishes itself among the Flashpoint tie-in books I've covered so far in that it's the first to tell stories truly removed from the events of the main Flashpoint storyline. Superman and Wonder Woman (and with that, Emperor Aquaman) weaved in and out of the front lines of the Atlantis/Amazon conflict, as did Lois Lane, Traci's 13's World of Flashpoint and others, whereas the Batman book often demonstrates the "average citizen's" point of view.

Notable also in the book is Brian Azzarello and Eduardo Risso's much lauded Batman: Knight of Vengeance story, significant not solely for the surprises it offers but also for what it has to say about the legacy of the Batman.

[Contains spoilers]

Azzarello's three-issue Knight of Vengeance, collected first here, tells us early on that the world is a bad place, and let's not mistake this as a commentary on the Flashpoint universe alone. The Flashpoint Batman succeeds where "our" Batman has failed, bringing a small semblance of sanity to the Joker, but what sparks the Joker's insanity again is this knowledge: that in at least two universes and likely more, the murder of Wayne family members drives the survivor to become the Batman. When Thomas dies, Bruce becomes Batman; when Bruce dies, Thomas becomes Batman; the family is locked in a vicious cycle with the so-called Knight of Vengeance. This fact is so horrific, Azzarello suggests, as to completely fracture the Joker's hard-won sanity.

This is not the first time we've seen the elder Waynes regret their son's superheroic choices (see Greg Rucka's Batman: Death of the Maidens) and Azzarello and Risso offer an equally dark take on Batman's origins in Batman: Broken City. Knight of Vengeance stands out against the backdrop of Flashpoint, however, at least in part because it suggests an alternate view of events -- in the main series, Thomas Wayne seems to praise Bruce's choices in the letter he sends across dimensions, but Azzarello's is perhaps the more realistic view, presenting the role of Batman as a gruesome job, destructive and unenviable. That this is the fate of the Wayne family seems almost worse than death by the hands of Joe Chill; none of the Waynes, in essence, survive.

The big reveal in Knight of Vengeance had already been spoiled for me, but I still found some surprise in the startling violence of the story. Azzarello uses the violence to great effect -- it is necessary, far from gratuitous -- but bolder than what one normally expects from often-milquetoast crossover tie-in issues. Azzarello pulls no punches, so to speak, and the story is better for it.

None of the rest of the stories in this book come near to Azzarello's, but J.T. Krul's Deadman and the Flying Graysons is enjoyable in its own right. Krul has the characters of idealistic Dick Grayson and self-centered Deadman Boston Brand right enough that one might very well believe this could be the fate of these characters were circumstances otherwise. The story's also filled with a bunch of unusual cameos, if that's your thing -- Ragdoll and King Shark, otherwise unlikely to appear with Deadman and Dr. Fate. The difficulty, as with many Flashpoint miniseries, is that we lose the first-issue artist for the second and third issues; I appreciated that the editors kept the Deadman story un-inked all the way through, but the support artists don't match Mikel Janin's work at the start.

Deadman has little to do with Flashpoint's main action, and even though Aquaman appears in the next story Deathstroke and the Curse of the Ravager, Deathstroke is even farther removed. Jimmy Palmiotti and one of my favorite artists, Joe Bennett, tell a pirate tale that's engaging because they hew to the (imagined) rules of piracy -- honor, loyalty, rivalry between boats, and so on. Palmiotti's story is like a "pirate procedural," if there is such a thing; the plot is good, though the story is marred by some wooden dialogue and the art here, too, falls to pieces after Bennett departs.

Peter Milligan's Secret Seven story that ends the book may be the best or worst of the lot, depending on your point of view. The story starts right in the middle of things, purposefully confusing, and Milligan's Shade, the Changing Man could as easily be his old DC Universe iteration as the one of the Flashpoint universe (the story suggests Shade spans multiple realities). Secret Seven serves as kind of a lead-in to Milligan's Justice League Dark series, in tone and in the characters who appear if not in the story events themselves.  Whether Shade himself passes to the DC New 52 is left nicely ambiguous.

On one hand this is a supernatural horror story, but on the other hand it's set against the backdrop of small town America, previously unexplored in the Flashpoint universe. (Deadman, too, deals with "normal" people and not superheroes.)  This made Secret Seven, here in the third Flashpoint tie-in book, seem like more than the same old thing -- that, plus Shade ripping out his own skeleton, and the fact that DC got George Perez to draw the opening pages, at least, of the Secret Seven's first issues.

World of Flashpoint Featuring Batman also stands out against the Superman and Wonder Woman Flashpoint books because each of these stories, finally, have actual conclusions. By virtue of these stories being more separate from the main Flashpoint, we avoid the "sudden explosion and 'Continued in Flashpoint' ending in favor of an actual wrap-up for Deathstroke and cogent thematic conclusions for Batman, Deadman, and Secret Seven. In all, that makes the stories in this Flashpoint tie-in volume more satisfying, not to mention the Azzarello/Risso story that stands as a classic on its own.

[Includes original covers, Flashpoint text page]

We have also reviewed the Flashpoint Superman and Wonder Woman books. Coming up next, Flashpoint: Green Lantern -- and don't forget, it's all leading up to the Collected Editions review of the first DC New 52 collection -- Justice League: Origin. Stay tuned!
The stories collected in World of Flashpoint Featuring Superman are all well done enough, if only hampered by their role as a tie-in and not the main event. In DC's last most recent crossover, Blackest Night, the tie-in miniseries felt more complete, usually with the hero defeating a Black Lantern villain; here, so much care is taken not to interfere with the main story that these miniseries feel impeded.

[Contains spoilers]

Flashpoint: Superman contains the Project Superman and World of Flashpoint miniseries, the Booster Gold tie-in issues #44-47, and the Canterbury Cricket one-shot. Of these, World and Booster Gold are neck-and-neck for the best (each succeeds, but fails in similar ways), though Project Superman and Canterbury Cricket are no slouches themselves with art by Gene Ha and Rags Morales respectively.

To read Flashpoint on its own is to get the impression that this universe's Superman turns tail and runs away as soon as he's rescued from captivity by Flash Barry Allen, and only flies in to save the day when he has a change of heart sometime later. Project Superman demonstrates it to be more complicated than that; Kal is deeply moral, and doesn't abandon Barry but rather flies off to, what else, save Lois Lane. His departure and return make perfect sense in the context of the miniseries's events, as presented by Scott Snyder and Lowell Francis with Ha.

This is exactly what I want from Flashpoint tie-ins -- stories that fit right between the pages of the main Flashpoint book and offer a more nuanced understanding of the events. Project Superman's moment-by-moment story is not much to speak of, a predictable mash-up of Captain America and Doomsday's origins (as with Batman: Gates of Gotham, one senses more of Snyder's co-writer than Snyder himself in the dialogue), but the overall effect is one that contributes greatly to Flashpoint itself.

The World of Flashpoint miniseries by Rex Ogle follows magician Traci 13 in a tour of the Flashpoint universe. Ogle suggests early on that Traci 13 is in fact the DC Universe's Traci 13, a little tidbit that makes this "Elseworlds" story more relevant. Indeed, Ogle's character cameos are the best of the book, from Natasha Irons to Jason Todd to Guy Gardner and Beast Boy. Much of the fun of Flashpoint is the same as it was for Elseworlds, just seeing familiar heroes in new settings and catching the little details -- if you don't like that kind of thing, this won't be for you, but Ogle does it well.

In addition, Eduardo Francisco's art is great throughout this part, often resembling Joe Bennett's.

I was most looking forward to the Booster Gold story, both because I love when Dan Jurgens writes and draws Booster, and also because this is the last Booster story of the old DC Universe. Jurgens sends Booster off well, with a story in the recent "classic" vein of Booster arriving in an alternate reality and having to fight his way home, picking up a love interest along the way. It's an added bonus that Jurgens draws Doomsday here, too, and pits Booster against him. Jurgens is right when he reminds us that Booster named Doomsday and the characters have their own vendetta outside the death of Superman; Booster versus Doomsday is the perfect way to end the old DCU adventures of Booster Gold.

The main drawback to these stories is how they're limited to the confines of the Flashpoint story. The Traci 13 story, for instance, ends very far away from Flashpoint's main action, and gives no sense of what happens next to the characters. The Booster Gold story's end is very sudden, with a "cosmic reset button" pressed, and no indication even, like in the main Flashpoint book, whether the final pages take place in the old or new DC Universes. How swiftly each story concludes suggests to me the writers are trying not to step on any toes -- whatever comes next is really writer Geoff Johns's show, not theirs. It takes something away from these tie-in stories, though; at the end of each one I thought, "Is that all there is?"

(The Booster Gold conclusion, however, is just as frustrating as it is rife with possibility. Does Rip Hunter still exist in the DC New 52, and was Booster changed with everyone else or is he still the "old" Booster? Did Alexandra Gianopoulos write all of Rip's chalkboards, or just the Flashpoint one? And will Alexandra exist in the DC New 52, or was Jurgens's inclusion of her part of plans for the first iteration of Flashpoint before the introduction of the DC New 52, no longer to be? Certainly I don't mind some mystery in the end of Jurgens's Booster story; I just hope answers will be forthcoming.)

DC editor Mike Carlin's Canterbury Cricket one-shot at the end of this book is an oddball story, a sometimes-violent, sometimes-absurd take on Canterbury Tales spotlighting Flashpoint's British setting (unusual to see Carlin writing this instead of Paul Cornell, for instance). It's also a monster mash-up, combining a bunch of hideous creatures under Rags Morales's pen, and that's where it got me -- Canterbury Cricket is a kind of not-quite horror story in the vein of Seven Soldiers: Frankenstein that's fun for its hideousness if not for its plot. Chronic Insomnia says it well:

"Canterbury Cricket ... is charmingly awful. As a story it rarely makes sense. ... By the sophisticated standards of modern comic book storytelling, this is not a good comic. Really, really, not a good comic. And yet."

And yet, indeed.

World of Flashpoint Featuring Superman is not perfect (Project Superman conflicts with Booster Gold, Booster conflicts with Flashpoint), but it was entirely more enjoyable than I expected for what are "Elseworld" tales that, depending on your point of view, "don't matter." Were the Flashpoint Traci 13 or Alexandra Gianopoulos to show up in the DC New 52 -- that is, were any of this to be followed-up upon -- I wouldn't mind a bit.

[Includes original covers, Flashpoint text page]

Don't miss our earlier review in this series, World of Flashpoint: Wonder Woman. We're continuing our lead-in to the Collected Editions review of the first DC New 52 collection -- Justice League: Origin -- with another Flashpoint review, coming up next!
To read the main Flashpoint miniseries is not to get a good sense of Aquaman and Wonder Woman's conflict. A tragic murder took place, we know, and perhaps there's some unrequited love on both sides, but the "why" of the conflict is less important than the effect it has on the Flashpoint universe and those who try to end the war.

World of Flashpoint Featuring Wonder Woman therefore, is integral if the reader wants to understand what underlies this war -- allegiances and betrayals not even hinted at in Flashpoint. Wonder Woman mitigates the otherwise-severe characters of both regents; the separate stories of Wonder Woman and Aquaman are both entertaining, though complex narrative devices make each hard to navigate.

[Contains spoilers]

The book begins charmingly with the three-issue Wonder Woman and the Furies miniseries; Scott Clark's art looks painted (or maybe computer-generated) at times, giving a fairytale feel to Dan Abnett and Andy Lanning's re-tooling of Wonder Woman's origins. Here, a Princess Diana seeking Man's World is saved from an ocean beast by Atlantis's King Arthur, and the two arrange a romantically-charged marriage of convenience for their two people.

The youthful Diana is similar to that in the beginning of the recent Wonder Woman animated movie, a more approachable protagonist than the burdened pre-Flashpoint warrior/diplomat. In the same way, Aquaman is regal and optimistic in a way we haven't seem him lately; the two joke with each other in a way that sells their relationship to the reader. I can't overstate how important the first issue of Wonder Woman is in making the reader care about these new takes on the characters, something that helps buffer the rougher parts of these books.

Wonder Woman loses Clark after that first issue, and both art and story feel flatter in the second and third issues. After the Atlanteans seem to murder Diana's mother, what follows is a series of blows and counter-blows between the two people -- the Atlanteans seem to attack, the Amazons sink their island, the Atlanteans flood Europe, the Amazons destroy Britain creating New Themyscira, and so on. Wonder Woman is heavily interconnected with the Emperor Aquaman miniseries collected second in the book, and oftentimes a scene in Wonder Woman will end suddenly because it continues in Aquaman, but this makes for uneven and often confusing reading when reading Wonder Woman alone.

Emperor Aquaman helps to clarify the Wonder Woman story, but writer Tony Bedard makes it difficult by telling the story through flashback. The story starts between the second and third issues of Wonder Woman, but then moves to "the present," to a time before the beginning of the issue, back to during Wonder Woman, back to the present, and so on. In two periods, Aquaman contemplates using an earth-shattering weapon, making it hard to differentiate between those times; also Aquaman and Wonder Woman almost but not quite line up, with events in one story spanning hours and the same event in the other spanning minutes. To hash it all out requires more study than I imagine most readers want to undertake.

Bedard does present an interesting new origin for Aquaman, torn between two worlds, with art by Vincente Cifyentes -- though it's been so long since I've understood Aquaman's actual origin that I wasn't sure where this one differentiated.

Abnett and Lanning's Lois Lane miniseries is also fun, especially again the first issue where "our" roving reporter falls in with the resistance after Aquaman floods Europe. Nothing wrong with the spotlight on Grifter, either, though again I was curious where his new origin divides from his Wildstorm one. I only wish the writers' Lois and Wonder Woman stories might've intersected more; in both stories Diana learns the traitorous actions of her aunt Penthesilea that underlie the Amazon/Atlantis conflict, but each seems a new revelation with no indication which came first or how they connect.

I had high hopes for James Robinson's Outsider miniseries that finishes the book -- c'mon, James Robinson? Writing in a no-rules universe? What could be better? Unfortunately, Outsider does not amount to much; there are some fun cameos and some unlikely DC characters appear together, but it's hard to see exactly what Outsider contributes. The story reveals some behind-the-scenes workings of Flashpoint, but not to great effect; also I didn't think Robinson really made use of Outsider being set in India. The art reflects Indian dress and locations, but there was little integral use of Indian culture that would have kept Outsider from being otherwise mainly set in Metropolis.

What's most frustrating about Flashpoint: Wonder Woman -- and you'll see this too at least in the Superman book -- is that all the stories end suddenly or uncertainly, in deference to the main Flashpoint book. Wonder Woman hits a screeching halt; I have no idea where in the story the end of Aquaman is supposed to meet; and the end of Outsider is strangely inconclusive. Only Lois ends well -- also on a sudden cliffhanger, but at least that one I already know finishes out in Superman; I rather hope Outsider has its conclusion in another book, too.

[Includes original covers]

My guess is that most readers will feel they learned enough about these characters in Flashpoint and don't need the extra information of World of Flashpoint Featuring Wonder Woman; I understand that completely. Wonder Woman or Aquaman fans, however -- especially ones who might feel either character seemed too militant in Flashpoint -- might want to give this a look. There are many forces preying on Wonder Woman and Aquaman in Flashpoint, bringing them to war -- some they don't even understand themselves -- and Flashpoint: Wonder Woman is the book for understanding what's really going on.

Next up -- the end of Lois Lane and the Resistance leads right in to World of Flashpoint Featuring Superman, so that's where we're headed.  And in two weeks -- the Collected Editions review of the first DC New 52 collection, Justice League: Origin!

It's an exciting time here at Collected Editions. Next week, we begin our run-up to the first Collected Editions review of the DC New 52 -- Justice League: Origin, due out at the beginning of May.

To prepare, this Monday begins our look at the Flashpoint tie-in collections -- we'll have reviews of all five collections, plus some great special features. And when those are complete, we'll launch our first series of DC New 52 reviews with Justice League and more.

So stick around -- news, reviews, and the DC New 52, all coming up. Thanks for being a Collected Editions reader.
Those of us who like hardcover collections almost (but not quite) got their way this month.

Back when DC first announced the Flashpoint tie-in collections, they were listed as hardcovers, though we quickly learned they'd actually be paperbacks. The Flashpoint hardcover was released last October, and the Flashpoint paperback would be released in March with the tie-in paperbacks.

I like uniformity on my shelf and I was happy to have hardcover tie-in collections along with the main event, as with Blackest Night. I was disappointed when these changed to paperback, though it makes financial sense for DC Comics given how little impact the "Flashpoint universe" has had so far and how Flashpoint has been greatly overshadowed by the DC New 52 books that followed.

We got a glimmer of hope that maybe things had changed back again with an advertisement in recent DC issues that promised "six hardcover collections" of Flashpoint and its tie-ins (scan pending). I was skeptical because for those who might have pre-ordered the Flashpoint books, DC would either have to cancel or deliver hardcovers for paperback price, neither of which seemed likely -- though I was still hopeful.

Alas, it seems it was just a typo, because more recent copies of the same advertisement have the phrase changed to "six paperback collections." Here's the corrected advertisement:

Corrected Flashpoint collections advertisement

As you can see, a single word change, and we're back where we were before. The Flashpoint paperback and tie-in collections will be out later this month.

* Flashpoint
* Flashpoint: The World of Flashpoint Featuring Batman
* Flashpoint: The World of Flashpoint Featuring Superman
* Flashpoint: The World of Flashpoint Featuring Wonder Woman
* Flashpoint: The World of Flashpoint Featuring Green Lantern
* Flashpoint: The World of Flashpoint Featuring The Flash

I'm picking 'em up, but I know they're not real popular at this point. Anyone else going in for these?

(Thanks to Speed Force for the tip and Kent Hare for the scans!)

Shortly after DC Comics announced their New 52 relaunch initiative, we published "Trade Waiting at the End of the Universe", a speculative list of what the last trade paperback collections would be of the DC Universe series before they restarted with new #1 issues.

Six months later, not only do we know how the New 52 will be collected, we also know how DC plans to collect (or not collect) all the final issues of their previous series, with more "complete" series than I expected. Bookmark this list and please share it with the following URL -- http://bit.ly/v2o6KT -- and I'll update this if DC's collection plans change. Here's the list:

Action Comics (Superman: Reign of Doomsday)
Complete

Reign of Doomsday collects all the final Action Comics issues. The Return of Doomsday trade collects all the issues leading up to Reign of Doomsday, including Steel #1.

Adventure Comics (Legion of Super-Heroes: When Evil Calls)
Complete

When Evil Calls collects the final issues of Adventure Comics and Legion of Super-Heroes before the relaunch.

Batgirl (Batgirl: The Lesson)
Complete

Batgirl: The Lesson collects all the final issues of that series, #15-24. All Batgirl issues are collected.

Batman (Batman: Eye of the Beholder)
Incomplete

Batman: Eye of the Beholder collects through issue #712 of Batman (skipping issues that will be collected in the Batman: Gotham Shall Be Judged crossover trade), and ends without collecting Batman #713, a closing tribute issue (not well-regarded) by Fabian Nicieza.

Batman and Robin (Batman and Robin: Dark Knight, White Knight)
Incomplete

Batman and Robin: Dark Knight, White Knight collects the stories by Peter Tomasi and Judd Winick that follow Grant Morrison's run, but not the book's final fill-in issue by David Hine, #26.

Batman Beyond (Batman Beyond: Industrial Revolution)
Complete

Batman Beyond: Industrial Revolution collects all eight issues of the Batman Beyond series, though not the Superman Beyond special (maybe there's hope it'll be collected with the new Batman Beyond/Justice League Beyond series. We give this one a tentative "complete."

Batman Inc. (Batman Inc. Vol. 1 Deluxe)
Complete

DC will collect all eight issues of the initial Batman Inc. series plus the Leviathan Strikes special (containing the originally-solicited issues #9 and #10) in 2012.

Batman: The Dark Knight (Batman: The Dark Knight: Golden Dawn Deluxe
Complete

DC is collecting the entire original Batman: The Dark Knight series along with other samples of David Finch's artwork.

Batman: Streets of Gotham (Batman: Streets of Gotham: House of Hush
Complete

Collects the final issues of Streets of Gotham short of one fill-in issue, #15. We'll call this one "complete."

Birds of Prey (Birds of Prey: The Death of Oracle)
Complete

Birds of Prey: The Death of Oracle collects all the final issues of Birds of Prey, both Gail Simone's last issues and the fill-in issues by Marc Andreyko.

Booster Gold (Flashpoint: The World of Flashpoint Featuring Superman)
Incomplete

Flashpoint: The World of Flashpoint Featuring Superman collects Booster Gold #44-47, a Flashpoint tie-in by Dan Jurgens. These are the last issues of the series, though not collected between the Booster Gold: Past Imperfect collection and the finale are Booster Gold #39-43. That's enough to make this "incomplete."

Detective Comics (Batman: The Black Mirror)
Complete

The sleeper hit collection Batman: The Black Mirror collects all the final Detective Comics issues, picking up with the issues just after Batman: Imposters through to the end.

Doom Patrol (Doom Patrol: Fire Away)
Incomplete

DC cancelled Doom Patrol: Fire Away, leaving the end of Keith Giffen's Doom Patrol series uncollected.

Flash (Flash: The Road to Flashpoint)
Complete

As mentioned before, Flash: Road to Flashpoint collects Flash #8-12, ending just before the reboot.

Freedom Fighters
Incomplete

As mentioned before, this title was never collected. Writers Justin Gray and Jimmy Palmiotti now write the miniseries The Ray, a character of the same name but unrelated to the Freedom Fighters character; remains to be seen if that will be collected.

Gotham City Sirens (Gotham City Sirens: Division)
Complete

Gotham City Sirens: Division is currently scheduled to collect all the final issues of this title, through #26.

Green Arrow (Green Arrow: Salvation)
Complete

This collection, which ties directly into the end of Brightest Day, collects the final issues of Green Arrow, completing writer J. T. Krul's run. (Side note: no collections so far that include Brightest Day: Aftermath, I notice.)

Green Lantern (Green Lantern: War of the Green Lanterns)
Complete

War of the Green Lanterns collects the final issues of the Green Lantern series.

Green Lantern Corps, Green Lantern: Emerald Warriors (War of the Green Lanterns Aftermath)
Complete

The War Aftermath collection includes both the final issues of Green Lantern Corps and Green Lantern: Emerald Warriors.

JSA All-Stars (JSA All-Stars: The Puzzle Men)
Incomplete

DC cancelled JSA All-Stars: Puzzle Men, leaving the end of this series uncollected.

Jonah Hex (Jonah Hex: Bury Me in Hell)
Complete

Thanks to commenter Michael; the full Jonah Hex series has been completed. Becomes All-Star Western in the DC New 52.

Justice League of America (Justice League of America: The Rise of Eclipso)
Complete

Rise of Eclipso collects the final issues of James Robinson's Justice League run, plus a previously uncollected issue of Justice Society written by Robinson.

Justice Society of America (Justice Society of America: Monument Point)
Complete

Monument Point collects the final issues of this Justice Society series. With this (plus one issue collected in Justice League: Rise of Eclipso) all issues of this series have been collected.

Legion of Super-Heroes (Legion of Super-Heroes: When Evil Calls)
Complete

As mentioned above, When Evil Calls collects the final issues of Adventure Comics and Legion of Super-Heroes before the relaunch.

Outsiders (Outsiders: The Great Divide)
Complete

Outsiders: The Great Divide collects all the final issues of the series, through issue #40.

Power Girl (Power Girl: Old Friends)
Complete

Power Girl: Old Friends is solicited to collect all the final issues of the series.

REBELS (REBELS: Starstruck)
Incomplete

DC cancelled REBELS: Starstruck, leaving the end of this series uncollcted.

Red Robin (Red Robin:Seven Days of Death)
Complete

This collection includes the final issues of Red Robin; every issue of this series has been collected.

Secret Six (Secret Six: The Darkest House)
Complete

Darkest House collects the final issues of this series; all are collected.

Superboy (Superboy: Smallville Attacks)
Complete

DC modified the original contents of Superboy: Smallville Attacks to include all eleven issues of this series.

Supergirl (Supergirl: Good Looking Corpse)
Incomplete

DC cancelled the Supergirl: Good Looking Corpse trade that would have collected the Supergirl series's final issues. Supergirl: Bizarrogirl ends at issue #59; at least they got all of Sterling Gates's stories.

Superman (Superman: Grounded Vol. 2)
Complete

The second volume of Grounded collects the final issues of Superman, aside from one fill-in issue. We'll call this "complete."

Superman/Batman (Superman/Batman: Sorcerer Kings)
Incomplete

Sorcerer Kings collects Cullen Bunn's story of the same name, Joe Kelly's single Final Crisis-related issue, and Chris Roberson's DC One Million story "World's Finest" from issues #79-80. It stops short, however, of Joshua Hale's story "The Secret" that ended Superman/Batman, issues #85-87.

Teen Titans (Teen Titans: Prime of Life)
Complete

This trade collects Teen Titans up to issue #100, completing the series.

THUNDER Agents (THUNDER Agents Vol. 1)
Complete

DC has solicited a collection of Nick Spencer's THUNDER Agents that collects the entire ten issues of the pre-relaunch series.

Titans (Titans: Broken Promises)
Complete Incomplete

Broken Promises collects to the end of Eric Wallace's Titans run, plus the Titans annual. Broken Promises has been subsequently cancelled by DC, leaving the end of Eric Wallace's Titans run uncollected. The final trade of Titans is now Family Reunion.

Weird Worlds (Weird Worlds)
Incomplete

DC cancelled the collection of this series, despite that they're publishing a sequel miniseries.

Wonder Woman (Wonder Woman: Odyssey Vol. 2)
Complete

The second volume of Odyssey collects the final issues of this series.

Xombi (Xombi)
Complete

The Xombi collection is scheduled to include all six issues of the pre-relaunch series.

Zatanna (Zatanna: Shades of the Past)
Complete

Zatanna: Shades of the Past collects through issue #16, completing this series.
The DC Universe has restarted before, with a bang. With Flashpoint, the DC Universe begins again not with a whimper, but with a whisper. Flashpoint places an astounding focus on interaction rather than action; it is perhaps the most accessible of all the great DC Comics events, one that may disappoint long-time fans even as it has the best chance of standing the test of time for new ones.

[Contains spoilers]

By the end of the first issue of writer Geoff Johns's Infinite Crisis, we'd already seen Bizarro beat the Human Bomb to death; the number of deaths and decapitations would only rise before the story ended. The body count rose equally quickly in Johns's Blackest Night. Each of these stories were two-to-three issues longer than Flashpoint, and yet I believe those books had really started by the second issue (the Indio Tribe whisking away Green Lantern in Blackest Night, for instance). In contrast, Flash Barry Allen is powerless until the third issue of Flashpoint and spends most of those three issues in the Batcave talking to Batman -- almost half the miniseries -- and ultimately only engages in one or two action sequences in the entire book.

That's not wrong, necessarily, but to be sure it singles out Flashpoint as something else -- a different kind of event miniseries than Geoff Johns has delivered before.

Flashpoint does present the first appearance of the DC New 52 costumes (and some characters), but the new continuity is not its focus. Whereas in DC's ultimate continuity-shattering tale, Crisis on Infinite Earths, the Golden Age Superman Kal-L famously wakes up in a world that no longer remembers him, Barry Allen never explicitly understands that the "real" world has changed (things are the same, Barry says, with a fourth wall-breaking glance at the camera, "as far as I can tell"). In this way -- and perhaps because Flashpoint's role in the DC New 52 relaunch was decided after the story's original conception -- Flashpoint is not about continuity-cleaning in the way the other events are. Flashpoint has that as its result, but not as its focus.

Instead, Flashpoint examines one of the central conceits of the DC Universe, that the death of a parent might inspire a child, perhaps obsessively, to a lifetime trying to make up for that loss. Batman is the best example of this in DC Comics, of course, and Flashpoint is very much about Batman even if Bruce Wayne only appears in a handful of pages. Superman is another, the consummate orphan even if, depending on your continuity, he never much knew his Kryptonian parents.

And under Geoff Johns's pen specifically, over the past five years or so, we've seen Superman lose his father Jonathan Kent, Green Lantern Hal Jordan's origin revised so his father died in Hal's childhood, and then Flash Barry Allen's origin revised so his father went to jail for the murder of his mother (and this is aside from Johns's creation Stargirl who dealt with her father's abandonment). It got to be repetitive, frankly, and possibly Johns knew it.

Barry Allen takes a Parallax-like turn in Flashpoint, only worse. The shocking revelation in issue five is that the alternate Flashpoint reality stems not from the villainous Reverse Flash, but from Barry himself having ventured to the past to prevent Zoom from murdering his mother, thus mucking up history but good. Barry's depression over his mother's death -- for which he's been so uncharacteristically distraught that the Flash family staged an intervention in Flash: Road to Flashpoint -- has him so unhinged that he broke superhero rule #1 and messed with time. In the context of Flashpoint, at least, Johns offers no excuses or mitigation for Barry's act -- Barry knew what he was doing was wrong, thought he could get away with it, and nearly destroyed reality instead (with consequences he himself can't perceive).

Johns suggests that this is the end of "parent's death as inspiration for heroism" in the DC Universe. Barry's sorrow over his mother's death has reached outlandish heights, culminating in Flashpoint. Hardly, we know, would Barry's parents want him to torture himself to this extent in their memory -- and if Barry's familial reason for heroism dissipates as he realizes the error of his ways, then so too do some of the others start to thin. Childhood trauma has long since stopped being an effective excuse for Bruce Wayne's nocturnal activities, and when Barry delivers a time-tossed letter from Bruce's father, and Bruce cries and thanks Barry, the reader gets a sense of something ending. These are grown men, unknowingly entering a new universe supposedly more "modern" than the one they just left, and Flashpoint brings a sweet, gentle end to childish things.

There are no absolutes in comics, of course, and even as I write these lines, I have no expectation that this is the last time we'll ever see Batman kneel before the graves of his parents and swear vengeance for their deaths. I was surprised, however, that Johns even kept Barry's mother's death "in continuity," so to speak; I imagine it might be a while before we see Johns visit that particular well again.

As Blackest Night re-established for modern audiences the friendship between Green Lantern and the Flash, Flashpoint does the same for Flash and Batman. This has so far been a juggling act on Johns's part -- Batman missing the Flash at the end of Justice League: The Lightning Saga is one of my favorite comics moments, but for the majority of the time since Flash Barry Allen has been resurrected, Batman Bruce Wayne has been presumed dead. When Barry tells the Flashpoint Batman that Bruce was one of his closest friends, we believe it to be true but in fact we've yet to see Barry and Bruce have a substantial conversation in any comic since Barry's return.

Flashpoint is essentially proof of its own hypothesis; the six-page conversation that Barry and Bruce have in the end is their first, really, and ties up a hanging thread from Johns's Flash stories. It is not the only thread that needed tying, but it does bring to a satisfactory close one aspect of the pre-Flashpoint Flash storyline.

In an interview I gave last year with German writer Stefan Mesch, I commented on how DC's growing emphasis on their most iconic characters (Green Lantern Hal Jordan, Flash Barry Allen) was at odds with the growing demand among fans for diversity; there's no escaping that the Justice League's founders are for the most part white men. I could not conceive of the plan DC already had in the early stages, to retroactively alter the make-up of the Big Seven Justice League to include Cyborg (I know one character of color does not achieve "diversity" necessarily, but it's a start). Flashpoint has a significant moment, pre-empting the changes of the DC New 52, in which President Obama addresses Cyborg as the Flashpoint reality's Superman, essentially; the Flashpoint reality may be a dystopia, but it seems to be a post-racial one, at least.

Johns does not present Cyborg very strongly in Flashpoint -- Johns's Cyborg Victor Stone comports himself well, but he's far from the dynamic breakout star of Flashpoint that Mera was in Blackest Night, and also Cyborg simply disappears with no closing arc at the end of the book -- but I thought Johns's use of Barry Allen here with Vic offered a unique opportunity. Had the Flash in the book been Wally West, his relationship with Vic would be more emotional, like Barry and Bruce; had it been Superman, his relationship with Vic would be more paternal, like hero and sidekick. Barry remarks on Cyborg's increased armor, but otherwise accepts him for who he is; there's no diminutive applied to Cyborg, but rather he's simply a hero.

This is a rare moment for Cyborg -- better, perhaps, than in the New 52, when Cyborg may be a Justice Leaguer but Superman will be back to being Superman. In a rare pointed moment, one of Johns's S.H.A.Z.A.M. kids (the real breakout stars of the book) notes that "perception is reality," and it couldn't be truer here. Cyborg's role with the Justice League may be retroactive continuity, but it's important; more so is seeing Cyborg here, if only for a moment, as the preeminent hero of some DC Universe.

Andy Kubert's art helps Flashpoint's slower moments, to be sure. His crowd scenes are no slouch, but the real power is in his close-ups, whether it's a young Barry Allen on the first pages, the gathered Flashpoint heroes on the Gotham rooftops, or Bruce Wayne with tears in his eyes at the end. It's a rare treat to have a DC Comics mega-event drawn just by one artist throughout; I very much wish DC would leave the covers for the end and let a book like this read like a graphic novel. I'm looking forward to Kubert's guest-stint on Action Comics coming up (though only one issue, sadly); it seems to me that Kubert's art in Flashpoint is slightly stronger in the early issues with inker Sandra Hope than it is later in the book (and the most important reality-warping page, in issue five, looks unfortunately quite hurried), but I'm happy to see him on other titles either way.

At the end of the DC Universe as we know it, a reader expecting Crisis on Infinite Earths will be sorely disappointed. There's not much here, either, for a reader who wants the white-knuckle action of Blackest Night; Flashpoint is closest, in terms of its self-containment, to Final Crisis, but Flashpoint is minuscule next to Final Crisis's scope. Flashpoint is instead exactly what we heard it was from the beginning but perhaps didn't quite believe: a Flash story bigger than some but much smaller than others, which mostly focuses on Flash and Batman. Despite that Flashpoint may not have some of the "wow factor" of any of DC Comics's other event stories, it wins in one crucial area -- accessibility.

Flashpoint is perhaps the most accessible event story DC has ever produced, the one I'm most sure I could give to a new reader and they'd understand it. For a long-time reader, it may feel somewhat unsatisfactory in the end -- what, no red skies? -- but at the dawn of a new DC Universe, maybe this very simple book is exactly what we need to start off a new day.

[Includes original and variant covers, sketchbook section]

Tomorrow at Collected Editions, we'll finish off the week with a Trade Perspectives column not to be missed. Be there!